Blaine
Cis-Het Oppressor
He just wants every space game to mimic IW2 space flight mechanics. If the game lacks those, it's has to be shit. Even if it surpasses IW in every other possible aspect.
That's pretty much what I figured, given his earlier comments. IW/IW2 are quite good, but they aren't even remotely close to "hardcore" or "realistic" space sims, either.
In terms of flight mechanics, here's how I see it: On a scale from 1 to 10, with 1 being the most casual and arcade-y flight/space game (think XBox Live Arcade shovelware) and 10 being a multi-million dollar, hyper-realistic commercial flight simulator (which are too complex and expensive for home PCs), the earlier Wing Commander and X-Wing games rate about 3-4; Freespace/Freespace 2 and the Evochron series rate about 5; the Elite/Frontier franchise, Vendetta Online and IW/IW2 rate about 6-7; and the more complicated PC-based flight simulators (include NASA orbiter and lunar lander simulators) rate 8-9. Multi-PC, multi-monitor home sim pit setups are the 9. 10s aren't possible to do in the home unless you're a multimillionaire.
I reckon Star Citizen and Elite: Dangerous will rate around 5-6. This is perfectly acceptable, in my opinion, and almost certainly preferably to anything more complex. Limit Theory and X: Rebirth will rate lower, but will each be more focused on advanced fleet command, construction, the economy and so on.