Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Elite: Dangerous

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
Maybe he needs Ian Bell?
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Anyway with all the money he made with the raspberry pi, cant he just fund it all himself ?
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
We've had a few more updates; among other things they posted renders of the space ships Viper and Anaconda. It's really nice that they have no wings, that they're quite big (the turrets and bridge windows give a sense of scale) and that even though they're stylised, function appears to dominate over form, at least compared to the usual banalshitboringfighterjet space ship designs. This stuff appeals to me much more than Star Citizen's flying fucking phallus, which might a rip-off of Serenity, but in any case is made to impress, rather than designed from an engineer's perspective. They even gave it air intakes... On the other hand, the textures on Braben's ships look like shit. But overall, I'd say
:incline:

If they produce a few more good updates then I think I might even donate.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
and that even though they're stylised, function appears to dominate over form, at least compared to the usual banalshitboringfighterjet space ship designs.

I don't see it? It seem like the standard crap based 20th century naval designs.

A real space warship definitely won't have an external bridge. The command will be in the middle to protect it from things like radiation.

A real space warship definitely won't have windows. It will have a bunch of sensors and that's it.

etc
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
and that even though they're stylised, function appears to dominate over form, at least compared to the usual banalshitboringfighterjet space ship designs.

I don't see it? It seem like the standard crap based 20th century naval designs.

A real space warship definitely won't have an external bridge. The command will be in the middle to protect it from things like radiation.

A real space warship definitely won't have windows. It will have a bunch of sensors and that's it.

etc

Real ships are controlled from the middle too, but they still have a prominent external bridge.
 

Regvard

Arcane
Joined
Apr 17, 2012
Messages
1,070
Location
Gormenghast
and that even though they're stylised, function appears to dominate over form, at least compared to the usual banalshitboringfighterjet space ship designs.

I don't see it? It seem like the standard crap based 20th century naval designs.

A real space warship definitely won't have an external bridge. The command will be in the middle to protect it from things like radiation.

A real space warship definitely won't have windows. It will have a bunch of sensors and that's it.

etc


Spaceships won't get into dogfights either. If there ever is a spaceship-to-spaceship combat, unlikely as it is, it will be over very long distances.

That would be rather boring in a game though.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
Spaceships won't get into dogfights either. If there ever is a spaceship-to-spaceship combat, unlikely as it is, it will be over very long distances.
That would be rather boring in a game though.

You know, I hear many people repeating this, but you should realise that you're speaking out of your arse. You would have thought the same during WW2: fighters would no longer dogfight with smart missiles and all. But AAA is still here. The A-10C, the attack plane based around a machine gun cannon, is used by US forces in the middle east. All fighters still get equipped with machine guns. The A-6 didn't have a machine gun when it flew in Vietnam and, guess what, they've since reintroduced them in more modern planes.

Sure, there's been tremendous progress in guided missles, GPS-guided bombs, IR cluster bombs and the likes, but these have not replaced old fashioned guns, only supplemented them. For every missile type there are countermeasures. You still get into problems with beyond visual range identification and you have to realise that with airplanes flying so fast, long distances become short distances very quickly.

The truth is, neither you nor I know what space combat might look like, but you have no basis to claim that it will all happen at long ranges.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
Anyway, it seems that the ED campaign has gone over to the dark side: in an act of desperation, Braben is now selling starting ships for money as part of the pledge rewards. It seems to be working too; according to kicktraq, ED is now trending towards 90% funded, up from 88% earlier. It's not clear whether these will be permanent ships or not; it's not clear if you can lose your ship at all in the first place, but perhaps it won't matter in the long run, as opposed to SC where ships bought during the funding campaign are yours permanently. There's also a new concept art image with a derelict ship wreck.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
You still get into problems with beyond visual range identification and you have to realise that with airplanes flying so fast, long distances become short distances very quickly.
Well, that doesn't really apply in space where there's no such thing as a short distance and you can identify targets at light months distance. Space is mindbogglingly bigger than you think, no matter how big you think it is :)
Project Rho is a nice place to read up on it
 

Regvard

Arcane
Joined
Apr 17, 2012
Messages
1,070
Location
Gormenghast

You can't be in visual range of anything relatively small and moving fast enough to get anywhere in space for longer than a few milliseconds. Probably even shorter. Even if you did, the Gs missiles can pull vs Gs manned ships can pull (without killing the crew) just makes any comparison pointless.

Human brain, reaction times etc. are just too slow cope with such speeds and distances. It's not Vietnam technology. I bet, even on earth, human controlled aircraft will soon be obsolete due to such restrictions.
 

Derek Larp

Cipher
Joined
Jul 25, 2008
Messages
423
Real ships are controlled from the middle too, but they still have a prominent external bridge.

Well the higher you are on a ship the farther you can see, also even at maximum visible range a guy with binoculars can identify targets. Both things are not given in space.

Also, why does everybody say "realistic" spaceship combat is boring? Should depend on the balance between (beam-)weapon range, thrust and deltaV, the effectiveness of missiles vs. point defense and heat buildup from weapons firing, no? Also time compression. I guess most people think naval sims like 'Dangerous Waters' are boring as shit, but there is definitly an audience for games like that.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Elite always been a huge solo game, mixing it with multiplayer seems questionable, no surprise even the old vets are reluctant to pledge.Theres a big difference in exploring space at your pace , when you want , where you want, and dealing with griefing, hacking, punk kids, and all the pleasant things player "interactions" brought. In this day and age multiplayer, for me at least, isnt a good thing , it was ok when pc gaming was a hobby of enthusiasts , an elite few .You wont be pleased when your hard earned transporter will be shot by invisible russian hackers, it will happen trust me .

Best argument against multiplayer I have read.

I was going to ask about the hardware requirements, as someone said they are rather high, but as single player is going to be an afterthought, I guess there is no point. Shame, because the game has an almost painterly style which I like and the combat looks like fun.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Space combat will probably never happen. Just cleaning up the orbital debris would be more expensive than anything either side could get from fighting.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
You can't be in visual range of anything relatively small and moving fast enough to get anywhere in space for longer than a few milliseconds. Probably even shorter.

You could say the same thing about today's fighter jets. You can easily get relative speeds of more than Mach 3. Therefore no air dogfighting can happen, right?

Even if you did, the Gs missiles can pull vs Gs manned ships can pull (without killing the crew) just makes any comparison pointless.

Again, the same is true of today's missiles. Fighters will be limited to around 9G and missiles can do 30G or more. Again, by your logic, dogfights will never happen.

Essentially, you are arguing by making tight assumptions and then saying that given those assumptions dogfights don't make sense. Of course they don't, but that doesn't mean that there won't be other circumstances where they do. High relative speeds won't always be the case.

There are important unknowns, like propulsion technology. So what if your missile can pull high Gs if it runs out of fuel very quickly? Even with advanced, efficient forms of propulsion, the engines may be too expensive, too big or otherwise impractical for use in missiles. Some of today's high-G missiles run out of fuel in seconds.

Essentially the arguments you're using are shallow and narrow-minded. The ultimate answer is that it all depends. But I'm sure that you can come up with a consistent and largely realistic fictional universe where space dogfighting is justified. I don't think that Braben cares that much about realism, and he'll probably implement the other extreme in the form of only dogfighting, but I don't think it's right to dismiss the whole idea outright.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
You can't be in visual range of anything relatively small and moving fast enough to get anywhere in space for longer than a few milliseconds. Probably even shorter.

You could say the same thing about today's fighter jets. You can easily get relative speeds of more than Mach 3. Therefore no air dogfighting can happen, right?
Todays fighter jets don't travel at 30000+ km/s with sensors that can identify targets light hours (or even light years) away.

Also, a spacecrafts deltaV limits its manoeuvring severely. Run out of deltaV and you are, quite literally, dead in space.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,994
But how are you going to prevent your target from just shooting down your missile long before it reaches him? Lasers work really well in space, and powerful ones should easily be able to take care of a missile once inside a certain range, given some time( which it would have). Even some sort of shotgun-type kinetic weapons would work really well against them because of the high relative velocity with which they would collide.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,628
Interstellar human civilization is also pretty unlikely. I imagine space battles will probably be either small skirmishes designed to take out and defend satellites, or some completely alien event involving AI or post-human civilizations.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
But how are you going to prevent your target from just shooting down your missile long before it reaches him? Lasers work really well in space, and powerful ones should easily be able to take care of a missile once inside a certain range, given some time( which it would have). Even some sort of shotgun-type kinetic weapons would work really well against them because of the high relative velocity with which they would collide.
Well, lasers have the big problem of heat buildup. Not much use shooting down incoming missiles if you fry your ship after all :)
But seriously, heat is a big problem for spacecraft since the only way to get rid of it is radiators. Big, fragile, easily targeted radiators. And energy weapons generate heat. Lots of it.

As for projectile weapons, you'd be shooting at things that can move multiple kilometres in the time it takes the projectile to travel the length of the barrel. They are amazing at predictable targets like satellites, statites or planets but moving targets are a much bigger problem.

That's not to say space combat can't be interesting, it's just more likely to be careful strategic manoeuvring rather than dogfighting.

I personally think that long range spacecraft will be more like mobile habitats or even islands in space than like aircraft or ships. That has an interesting set of strategic implications too.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,994
That depends on the efficiency of the process though. Future technology could see us generating lasers without much energy loss, in which case their heat buildup would be a problem no bigger than anything else. Besides, I'd argue engines generate a lot more heat.

As for projectiles, any such would likely have been fired using railguns, spinning them up in a magnetic chamber to near-light speeds and hurling them out. There might not be enough time for the missiles to react, by the time the light from the projectiles reached them and the projectiles almost immediately after. Especially given a shotgun-type spread of tiny bullet-like objects.

Anyway, I agree that we'll likely never see human-controlled dogfights( *if* we end up having speeds in excess of 1% light speed, which I doubt). But I doubt it would be boring. It might just not be the type of combat we've come to expect from 'space sims'.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,994
Basically, yeah. Might be able to make that fun in a game though, where time is highly relative, both ways.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
It certainly is entertaining when people whose entire knowledge of physical science has been gleaned from magazines, Reddit and the Discovery Channel issue bold proclamations and present them as credible fact. Soon to come in a future ridiculous exchange: Everyone at RPG Codex suddenly turns into an expert on martial arts, medieval armor and medieval weaponry!

In other news, Elite: Dangerous will have to rack up approximately $54,000 per day to meet its goal... this in the wake of a generic fantasy game filled with generic races, items, scenery and game mechanics reaching nearly $4,000,000 in funding. In fairness, BioWare and Obsidian Order autists, furries and womyn aren't interested in space trading and combat sims.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom