The reason to play powerplay is to partake in a galactic power struggle. Sure, you only add a few percent in a day, but there are hundreds of players playing with you, who also add their own few percents. And this is what feels good IMO. I have watched the powerplay videos from the devs and it looks neat how you can acquire new systems with your faction.
There are two problems with it.
1) the way you add in your few percent isn't fun.
You don't get to play like you would normally, doing what you enjoy and earning credits. The community goals were great because they let you do that. Get a combat CG and go to combat zone and take place in battle, racking up bounties and killing opposing players. Smuggling CG, you actually smuggle stuff into starports and avoid those trying to stop you. Trade CG, haul multiple tons of cargo and try to avoid pirates working for the opposite side. Exploration, go explore and turn in the data. Mining, mine shit and turn it in.
But for some unknown reason, Powerplay contributes are all the same and stale. I joined Torval. Her Ethos for Preparation and Expansion is Fiance. So I can expect trading (and I would think mining since that fits under trading and her lore is mining corp). However, its not like I'm hauling Paladium in a big ship like the Community Goals and running from player pirates, there is a special contact where you get 10 and only 10 "Torval Trade Agreements" and take to the planet I want to prepare. For Expansion, its same thing only 10 "Torval Deeds". You can only get 10 global every 30 minutes.
Ok, kinda boring but its trading... what about her Fortifying Ethos which is "Covert". Smuggling, this should be more fun. Except its the
exact same thing only the 10 cargo you get from that special contacts menu is now called "Political Prisoners". You don't actually smuggle them. There is no meeting with a contact outside at a sketchy rendezvous, no sneaking past security with slient running to make it into the starport - both things already in game.
And its like that for every faction and every 'ethos'. Well, the combat ones do allow combat, you kill an NPC pirate for 1 merit which is awful. Also you can Undermine enemy systems, but its all combat as well. So even playing for Torval, I can't smuggle stuff in or out of an enemy system to undermine it, or mine their system's resources - the only undermine option is kill npc ships.
So you either haul 10 items with flavor names every 30 minutes, or kill a lot of npc pirates. While making no money.
2) if you have money to blow you can Fast Track and add as big a percent as you can afford. And its just a credit sink for the game.
Don't want to wait 30 minutes for more cargo? Spend 100k and Fast Track to get 10 more cargo. As many times as you want. Its like paying to unlock content in a Facebook game. If you blow millions of credits you can have as much input on Powerplay as you want, AND get to max rank in a day. So the most efficient way to play is to get rich first doing your normal profession, then Powerplay when you can powerlevel everything.
What I thought it was going to be was basically Community Goals but with galactic influences. That would have been awesome. But for some reason they put in these shitty stale mechanics. I'm hoping its just a placeholder for actual content, but I'm not so sure. I gave up on it for now and went to just mining on my own since they mostly fixed mining now.
fixing powerplay would be just so easy... all it needs is to remove the new currency and make *every* positive action count toward the score.
Basically this. Let me mine in a system to prepare it, or smuggle, or whatever. Get rid of the pointless deeds and trade agreements.