The game needs 'character' more than anything. I'd be happier with less content if it were more hand-crafted/deep. The model they're using now was fine for the 80's but design has come a long way since then.What do you mean by that?(btw mission chains are pretty much shit right now)
that they're as garbage as regular "haul shit from a to b" missions, except you now have to do them 4-5 in a "chain" and the payout is still shit
Hahaha, noob detected. Landing is easy as pie, just need to practice it.Manual landing at the space stations is tedious as well.
I don't get you, what do you want, play the game without ever landing on a station? I like docking, that was the first thing that really got me in the game. It just feels so good, i don't know why haha.Exactly, that's why it's so tedious that I have to do it every single time I want to go anywhere.Hahaha, noob detected. Landing is easy as pie, just need to practice it.
User reviews: 73% Mostly positive.Looking at the steam reviews from the new dlc, people don't seem too happy.
I wouldn't say that the game is shallow, it's just they took an MMO style approach to mission design, which is more a sandboxy design with randomly generated content instead of narrative based handcrafted missions. I also would like the latter, but seeing that most people have a positive attitude toward the game (73% mostly positive), i say many people like the game as it is.no
lots of reviews (most?) accurately point out that the game is still empty and lifeless and they're adding even more of the same shallow lifeless breadth instead of polishing, deepening and fixing what is already there. the main complaint is always that the game is shallow, and they're adding just more of the same (and people are pointing out that considering the quality of the Season 1 "Expansions", Season 2 will likely not be worth it)
plus, "6 minutes on Steam" mean nothing when you can just play from the launcher and steam won't log shit, or maybe it's just users who bought it from the frontier store and registered it on steam only later on (probably just so they could review it if they were very disappointed, like many are). it's "mixed" and deserves it right now. perhaps in a few years it will be an actual game, but at that point even Space Engine will likely have some actual gameplay and it looks prettier and more accurate
IWar2 had working autopilot. I don't see why ED can't too.
Now now, let's not get ahead of us that much. SC has nothing in it, so it can't fit together better than ED.As unready and bugged SC is and as questionable the release date is, the elements that are there actually make sense and are fitting together.
Yeah, that's pretty retarded. Supercruise is not the meat of the game, it is the simplest part of the gameplay, but it takes up the most time unfortunately.IWar2 had working autopilot. I don't see why ED can't too.
According to fanboys it makes things too easy because the game would play itself then.
Now now, let's not get ahead of us that much. SC has nothing in it, so it can't fit together better than ED.As unready and bugged SC is and as questionable the release date is, the elements that are there actually make sense and are fitting together.
So did Frontier: Elite 2 and its sequel.IWar2 had working autopilot. I don't see why ED can't too.
Obviously it's just retards being fucking retarded.According to fanboys it makes things too easy because the game would play itself then.
No, no, if your gameplay disappears because someone bots parts of it, it was bad, period. No exception. Take a classic game: Netrek. It's entirely possible and even trivial to bot large portions of it. People tried to prevent this at first, but ultimately threw in the towel, and frankly, the presence or lack thereof of bot players doesn't actually harm the game because bots are bad players. Even if you bot the twitch components, like aiming of weapons, autoaim is the same thing as automiss. Once someone realizes they're dealing with a bot aiming, it's trivially easy to throw it, and that bot will never hit shit. Meanwhile, bots flop miserably at all the high-level strategy involved. So they fail at both the twitch elements AND the overall game.If your gameplay suffers/disappears because an easily automated part of it gets automated then you need better gameplay, plain and simple*.
With possible exception of purely twitch gameplay components - for example aiming in FPS games - but that's still largely a matter of context, manual aiming requiring reflex and precision arguably only makes sense if you're controlling a meatbag, not much if you're controlling a spaceship.
Multicrew? To do what ? Theres already no missions for wings. The huge gameplay addition will be to add a character you can customize at best . Cant have much hope when the last major expansions have been powerplay and CQC, one year from release i have not seen much improvements its still as shallow and barebone.I wouldn't say that the game is shallow, it's just they took an MMO style approach to mission design, which is more a sandboxy design with randomly generated content instead of narrative based handcrafted missions. I also would like the latter, but seeing that most people have a positive attitude toward the game (73% mostly positive), i say many people like the game as it is.no
lots of reviews (most?) accurately point out that the game is still empty and lifeless and they're adding even more of the same shallow lifeless breadth instead of polishing, deepening and fixing what is already there. the main complaint is always that the game is shallow, and they're adding just more of the same (and people are pointing out that considering the quality of the Season 1 "Expansions", Season 2 will likely not be worth it)
plus, "6 minutes on Steam" mean nothing when you can just play from the launcher and steam won't log shit, or maybe it's just users who bought it from the frontier store and registered it on steam only later on (probably just so they could review it if they were very disappointed, like many are). it's "mixed" and deserves it right now. perhaps in a few years it will be an actual game, but at that point even Space Engine will likely have some actual gameplay and it looks prettier and more accurate
And planetary landing, future multicrew expansion is a big thing, huge gameplay additions, I don't see how can people say that it should be a 10 dollar DLC.
And don't get me started with Space Engine, which as you said doesn't even have actual gameplay right now. It really is a pretty looking tech demo in which you can't do anything except looking at stuff.
Gemini missions featured some manual maneuvering in orbit.There's never been a manual space flight. Even the very earliest flights were all automated.
When its on -75% sale and euro truck simulator 2 is not . 12 euros for elite its ok .I have a truck driver friend who bought it during sale, he was bored of it after getting to vulture ship or so . Nothing more to do and bored but enough hours for his money spent.Why play elite dangerous if there is other same game but done better, Euro truck simulator 2 ?