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Elite: Dangerous

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ah, got it. :)
 

Metro

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(btw mission chains are pretty much shit right now)
What do you mean by that?

that they're as garbage as regular "haul shit from a to b" missions, except you now have to do them 4-5 in a "chain" and the payout is still shit
The game needs 'character' more than anything. I'd be happier with less content if it were more hand-crafted/deep. The model they're using now was fine for the 80's but design has come a long way since then.
 

praetor

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yeah. you can't even interact with NPCs in any way beyond "shoot" (or "ram" :P), and the way they spawn (particularly those spawned by missions) is just beyond retarded
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So, the steam page says that Horizons will leave early access somewhere in Q1 2016. They just finished the closed beta test, meaning that the game is basicly the open beta test.

No buying from me then, the basic Elite will be enough for me until Horizons is released properly.
 
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jcd

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Last edited:

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Manual landing at the space stations is tedious as well.
Hahaha, noob detected. Landing is easy as pie, just need to practice it.

But yeah, there are tedious things in the game, and the MMO grinding in quests suck. That said, there is enjoyment to be found, if you just hop in for an hour or two from time to time. Playing the game a lot without taking a break burns you out quickly.
 
Unwanted

jcd

Punished JCD
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J_C

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Hahaha, noob detected. Landing is easy as pie, just need to practice it.
Exactly, that's why it's so tedious that I have to do it every single time I want to go anywhere.
I don't get you, what do you want, play the game without ever landing on a station? I like docking, that was the first thing that really got me in the game. It just feels so good, i don't know why haha.

My biggest grudge against the game is the travelling. It is so boring to travel longer distances, because there is no autopilot and you constantly have to be aware of your surroundings, unless you want to burn in a sun. And when in a system, you have to look out for travelling to a station, because you will overshoot it if not.
 

J_C

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Looking at the steam reviews from the new dlc, people don't seem too happy.
User reviews: 73% Mostly positive.
Most people are butthurt because it is still in early access, and that it is basicly a season Pass. Which is right, but stil they don't review the actual game but what it is labeled. Some of them only has 6 minutes of game time. Some reviews shows that people still can't fly ships and too casual to fly a sim.
So, they are parrotting the same thing they did with Elite Dangerous. Even the user reviews (around 73 %) are on the same level.
 

praetor

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lots of reviews (most?) accurately point out that the game is still empty and lifeless and they're adding even more of the same shallow lifeless breadth instead of polishing, deepening and fixing what is already there. the main complaint is always that the game is shallow, and they're adding just more of the same (and people are pointing out that considering the quality of the Season 1 "Expansions", Season 2 will likely not be worth it)

plus, "6 minutes on Steam" mean nothing when you can just play from the launcher and steam won't log shit, or maybe it's just users who bought it from the frontier store and registered it on steam only later on (probably just so they could review it if they were very disappointed, like many are). it's "mixed" and deserves it right now. perhaps in a few years it will be an actual game, but at that point even Space Engine will likely have some actual gameplay and it looks prettier and more accurate
 

J_C

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no

lots of reviews (most?) accurately point out that the game is still empty and lifeless and they're adding even more of the same shallow lifeless breadth instead of polishing, deepening and fixing what is already there. the main complaint is always that the game is shallow, and they're adding just more of the same (and people are pointing out that considering the quality of the Season 1 "Expansions", Season 2 will likely not be worth it)

plus, "6 minutes on Steam" mean nothing when you can just play from the launcher and steam won't log shit, or maybe it's just users who bought it from the frontier store and registered it on steam only later on (probably just so they could review it if they were very disappointed, like many are). it's "mixed" and deserves it right now. perhaps in a few years it will be an actual game, but at that point even Space Engine will likely have some actual gameplay and it looks prettier and more accurate
I wouldn't say that the game is shallow, it's just they took an MMO style approach to mission design, which is more a sandboxy design with randomly generated content instead of narrative based handcrafted missions. I also would like the latter, but seeing that most people have a positive attitude toward the game (73% mostly positive), i say many people like the game as it is.

And planetary landing, future multicrew expansion is a big thing, huge gameplay additions, I don't see how can people say that it should be a 10 dollar DLC.

And don't get me started with Space Engine, which as you said doesn't even have actual gameplay right now. It really is a pretty looking tech demo in which you can't do anything except looking at stuff.
 

J_C

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So, after bying the game (again), playing it for 21 hours (again), I got bored with it (AGAIN!). The game just loses me at that point every time.
Why? Because:
- Supercruising is boring and slow - usually every mission requires you to SC, so you usually spend several minutes with SC, doing nothing, and after that you do 1 or 2 minutes meaningful stuff like combat, docking and trading stuff. I'm pretty sure I spend 80% of my time in elite supercruising, which is basicly a screensaver
- I said a milion times before, but trading is frustrating, with not being able to check prices on stations. Your options ingame: check galaxy map (or the market), look up a neighboring system which exports the required goods and travel there, noticing that for some reason it doesn't have the required good in any station. Great, thanks for waisting my time.
- above point also means that you cannot check which station has some good weapon or any other ship equipment.
- mission types improved a lot lately, but lot of them still means that you have to check for signal sources, which is boring as fuck.

I fear that while the devs will add several cool stuf to the game in the future, these shortcomings won't be fixed, and without this, the game won't be enjoyable for me in the long run.
 

Morkar Left

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IWar2 had working autopilot. I don't see why ED can't too.

According to fanboys it makes things too easy because the game would play itself then. FD seems to agree with that stance (but allowing your ship to automatically start from ground entering orbit and landing again via remote command...).


Equipped my Cobra with a srv, flew to a planet and landed in a base. Then drove around a bit with the srv. Landing and flying over the planet ground isn't exciting at all. Planet textures aren't impressive (they are significantly subpar to the rest of the textures). I wanted to drive around a bit more with the buggy but then remembered I have to scan rocks to get fuel for that thing (why?). The whole "experience" felt to me like 'k. Defenitely NOT worth spending 45-60 bucks on that expansion. Maybe next year on christmas when it's probably on discount for 15€.

I'm not worried about the pricetag (even if it's WAY to high), but more about FDs approach to new gameplay mechanics and fixing existing ones (e.g. mission payments are all over the place).

They have supposedly a background sim going on but instead of using it for Powerplay they introduce a complete new gamemechanic (which has basically no influence on the universe and doesn't make much sense lorewise either).

Wings is just a minor patch to fly together with friends and doesn't bring new gameplay elements.

CQC is just a multiplayer deathmatch thing which is pretty standard for every fps in the basegame. I expected they would at least push it by incorporating it in the base game and make some sports tv like youtube videos about a galactic league or something.

Their whole ships balancing doesn't make sense at all. It's completely abitrary. You can't make general assumptions like "a bigger ship has a worse turning rate than fighters" or ships designated for combat duty aren't actually better armed freighters, or successors of ship models have actually improved tech compared to the older variants (the cobra mk3 is faster and more agile than the mk4 which is clumsy and is actually a stripped down mk3 to make more room for cargo stuff).

The srv is really pointless and the magic potion crafting just leaves me baffled about what FD thinks they are developing here.

I guess they have nobody who has actually a vision how the game should look like as a whole which leads to a collection of island like gameplay mechanics and elements that aren't fitting together.

As unready and bugged SC is and as questionable the release date is, the elements that are there actually make sense and are fitting together. I bought Horizons already knowing that it will never be worth that pricetag but to give FD another chance to significally improve the game. But if the further content is of the same kind and quality what was released so far I guess that was the last money I spent on it. I basically had a whole day at my leisure to play the game without interruption and I couldn't even bring myself to start it up for the new content.
 

J_C

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As unready and bugged SC is and as questionable the release date is, the elements that are there actually make sense and are fitting together.
Now now, let's not get ahead of us that much. SC has nothing in it, so it can't fit together better than ED.

IWar2 had working autopilot. I don't see why ED can't too.

According to fanboys it makes things too easy because the game would play itself then.
Yeah, that's pretty retarded. Supercruise is not the meat of the game, it is the simplest part of the gameplay, but it takes up the most time unfortunately.
 

Morkar Left

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As unready and bugged SC is and as questionable the release date is, the elements that are there actually make sense and are fitting together.
Now now, let's not get ahead of us that much. SC has nothing in it, so it can't fit together better than ED.

alpha 2.0 actually shows promising gameplay whith the different modules well connected together even with absolutely no economy or equipment buying/selling going on. When you manage to get on the server that is and don't have disconnections every 15 min or such which is the norm atm.
 

DraQ

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IWar2 had working autopilot. I don't see why ED can't too.
So did Frontier: Elite 2 and its sequel.
According to fanboys it makes things too easy because the game would play itself then.
Obviously it's just retards being fucking retarded.

If your gameplay suffers/disappears because an easily automated part of it gets automated then you need better gameplay, plain and simple*.

With possible exception of purely twitch gameplay components - for example aiming in FPS games - but that's still largely a matter of context, manual aiming requiring reflex and precision arguably only makes sense if you're controlling a meatbag, not much if you're controlling a spaceship.
 

Norfleet

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If your gameplay suffers/disappears because an easily automated part of it gets automated then you need better gameplay, plain and simple*.

With possible exception of purely twitch gameplay components - for example aiming in FPS games - but that's still largely a matter of context, manual aiming requiring reflex and precision arguably only makes sense if you're controlling a meatbag, not much if you're controlling a spaceship.
No, no, if your gameplay disappears because someone bots parts of it, it was bad, period. No exception. Take a classic game: Netrek. It's entirely possible and even trivial to bot large portions of it. People tried to prevent this at first, but ultimately threw in the towel, and frankly, the presence or lack thereof of bot players doesn't actually harm the game because bots are bad players. Even if you bot the twitch components, like aiming of weapons, autoaim is the same thing as automiss. Once someone realizes they're dealing with a bot aiming, it's trivially easy to throw it, and that bot will never hit shit. Meanwhile, bots flop miserably at all the high-level strategy involved. So they fail at both the twitch elements AND the overall game.

Similarly, shooter bots exists in FPSes. They have perfect aim and can always hit their targets, and they get spanked in matches anyway, because all they can do is run around like headless chickens, without any clear sense of strategy or direction. Sniperbots just aren't very effective at taking or defending flags.
 

Mortmal

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9,498
no

lots of reviews (most?) accurately point out that the game is still empty and lifeless and they're adding even more of the same shallow lifeless breadth instead of polishing, deepening and fixing what is already there. the main complaint is always that the game is shallow, and they're adding just more of the same (and people are pointing out that considering the quality of the Season 1 "Expansions", Season 2 will likely not be worth it)

plus, "6 minutes on Steam" mean nothing when you can just play from the launcher and steam won't log shit, or maybe it's just users who bought it from the frontier store and registered it on steam only later on (probably just so they could review it if they were very disappointed, like many are). it's "mixed" and deserves it right now. perhaps in a few years it will be an actual game, but at that point even Space Engine will likely have some actual gameplay and it looks prettier and more accurate
I wouldn't say that the game is shallow, it's just they took an MMO style approach to mission design, which is more a sandboxy design with randomly generated content instead of narrative based handcrafted missions. I also would like the latter, but seeing that most people have a positive attitude toward the game (73% mostly positive), i say many people like the game as it is.

And planetary landing, future multicrew expansion is a big thing, huge gameplay additions, I don't see how can people say that it should be a 10 dollar DLC.

And don't get me started with Space Engine, which as you said doesn't even have actual gameplay right now. It really is a pretty looking tech demo in which you can't do anything except looking at stuff.
Multicrew? To do what ? Theres already no missions for wings. The huge gameplay addition will be to add a character you can customize at best . Cant have much hope when the last major expansions have been powerplay and CQC, one year from release i have not seen much improvements its still as shallow and barebone.
 

dbx

Arcane
Patron
Joined
Dec 14, 2009
Messages
4,048
Location
Wannabe Austria
I've tried really hard to like this game and its Horizon expansion but it's mind-bogglingly boring.
The things that shouldn't have been dumbed down have been, while the ones that should be more popamole are retardedly tedious.
Games of this kind are probably the only ones that really need quest compasses, here between you and your objective there is literally just boring empty space, spending 1 or 2 hours searching empty space or an empty surface is fucking boring.

Take the surface mission, the only type of mission that is not broken are the trade/fed-ex ones (and these are boring by default).
The pew pew ones are passable, but the srv really need a better HUD and to display your actual objectives (most objectives are base structure that somehow you can't lock unless you are like 10 meters from them).
The "find this lost canister and bring it back" ones are the worst: in order to have an idea where the thing might be you have to fly at a certain altitude in order to see a giant blue blob that cover a 25 square kilometers area of planet surface where there is something peculiar (which might or might not be what you're searching for), you have to land and then spend the next hour or so driving around watching some retarded 1 dimensional nonsensical radar to pick something up, driving to it and hope that it's signaling what you're looking for. Usually around the base there are 4 or 5 such blobs, so you easily spend 2 hours doing this shit.
The space missions are still as boring as they were a year ago.

So in the end, you spend 30% of your gaming time flying to get missions, another 60% looking for destination/objectives and the reamining 10% doing actual stuff...

The only use i have for this right now is as a glorified demo for the oculus rift
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Why play elite dangerous if there is other same game but done better, Euro truck simulator 2 ? :troll:
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
$60 for Horizons (yeah I know it comes with Dangerous) but... come on Braben. This shit is mind numbing. As I said before this is 1980's design. People were blown away with it back in the day but now you have to do more than just make pretty graphics, you have to make the universe interesting to explore and not just shove it full of generic MMO quests worse than even WoW standards.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
Why play elite dangerous if there is other same game but done better, Euro truck simulator 2 ? :troll:
When its on -75% sale and euro truck simulator 2 is not . 12 euros for elite its ok .I have a truck driver friend who bought it during sale, he was bored of it after getting to vulture ship or so . Nothing more to do and bored but enough hours for his money spent.
 

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