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Elite: Dangerous

J_C

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The reviews which really annoyed me are those when the player have 500 hours in the game and says that he is totally hooked on the game, but doesn't recommend it to newcomers because there are a lot of things you have to get yourself over to enjoy the game. What? Everybody is a newcomer at first, and maybe a newcomer will turn out just like the guy, enjoyin the game for 500 hours. Reviewers are stupid.
 
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Could someone explain something to me? I was browsing the negative reviews about ED on Steam, and I don't understand that why people, who spent 2-3-500 hours with the game rate it as Not recommended. I mean, even spending 100 hours is enormous time commitment, and 500 hours is just nuts. This must mean that you either enjoy the game quite a lot, or you ar a mazochist. So why do these people rate it as not recommended when they enjoy it enough to spend 500 hours with it?
because you need to at least finish a game seven times before you can fully judge it.
 

Lord Azlan

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The reviews which really annoyed me are those when the player have 500 hours in the game and says that he is totally hooked on the game, but doesn't recommend it to newcomers because there are a lot of things you have to get yourself over to enjoy the game. What? Everybody is a newcomer at first, and maybe a newcomer will turn out just like the guy, enjoyin the game for 500 hours. Reviewers are stupid.

It's quite common on Steam and in the Codex too. That's why no one really talks about how many hours they have spent on Oblivion and Skyrim and Fallout 4.

When F4 came out and you opened the Steam Codex group it was chock a block with Fallout 4 In Gamers.

Either they are thick or they feel dirty about watching/ playing trash.

The worst game I think I played - according to Steam - was Witcher 1 of about 36 hours. Once I realised I did not have to agree with everyone - or even everyone on this forum it made it easier to ditch that turd.

If i played it for 100+ hours and said it was crap I would be most retarded.
 

Burning Bridges

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I just bought this crap too. Plan to use this as a purely recreational game, just like GTA V. I watched videos of people who were doing interesting stuff, and it only became retarded when someone made hyperjump after hyperjump after hyperjump.

P.S. ED + Horizons is 34$ for this weekend

The reviews which really annoyed me are those when the player have 500 hours in the game and says that he is totally hooked on the game, but doesn't recommend it to newcomers because there are a lot of things you have to get yourself over to enjoy the game. What? Everybody is a newcomer at first, and maybe a newcomer will turn out just like the guy, enjoyin the game for 500 hours. Reviewers are stupid.

I can relate to this inasfar that I have >1000h in another game that is free to play, and I am constantly writing mean, negative reviews for it :) The thing is that you can develop a deep disliking for a company and community, but still want to play the game. Also people with high expectations and low spending discipline will regret the amounts of money they spent in the past (some people for example buy useless clothing ranging up to 10$ or versions of stuff they already have). My formula for satisfaction is to get the games for as little as possible and plan every in game purchase thoroughly. That way I feel happy wereas if I spent hundreds for crap I would be extremely unhappy. Don't know if this is just me, but I guess it's some sort of game about the game.
 

Burning Bridges

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First impression is pretty good actually, it looks like a light simulation and the first game were I had to reactivate my X45 Hotas in years. The downside is that I now have to learn and configure the controls and I am currently not in the mood.

I concur, its even worse than before. Now if you want to use the new engineer system they implemented recently it requires dozens of hours scavenging, hundreads of LY travels, scanning planets surface, to find rares amongst an hundred of different materials (with very limited cargo space of course),the engineer will apply a random modification on your module. Ton of grinding , no guarantee you will even have the effect you want.
Stupid ,poorly thought system, unwanted ,unfun, grindy, pretty much like every updates since release.

Ah this game should be moved into MMO too if star citizen is there, this "game" is in no way a simulation.

Do you need all this stuff or is it possible to play this game casually? Point is from looking at videos it was never my intention to built up an empire with hundreds of million credits, but rather to fly around and go with it. My impression is that players get under some sort of stress to fly from system to system to system to get the highest tier of equipment asap, but that ruins gameplay. I personally only powergame in single player games because in multiplayer everything will be gone anyway sooner or later.

And the main point is that the original Elite was like that. You started with almost nothing, profits were minimal and getting to Elite status required you to play the game literally for months. Elites success was mainly because it was a very challenging game. When you started it seemed ridiculously difficult to make any money (with the digital joysticks at the time everyone just crashed into Coriolis station) and then when you managed to land and made your first profits it was all the more satisfying.
 

J_C

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First impression is pretty good actually, it looks like a light simulation and the first game were I had to reactivate my X45 Hotas in years. The downside is that I now have to learn and configure the controls and I am currently not in the mood.

I concur, its even worse than before. Now if you want to use the new engineer system they implemented recently it requires dozens of hours scavenging, hundreads of LY travels, scanning planets surface, to find rares amongst an hundred of different materials (with very limited cargo space of course),the engineer will apply a random modification on your module. Ton of grinding , no guarantee you will even have the effect you want.
Stupid ,poorly thought system, unwanted ,unfun, grindy, pretty much like every updates since release.

Ah this game should be moved into MMO too if star citizen is there, this "game" is in no way a simulation.

Do you need all this stuff or is it possible to play this game casually? Point is from looking at videos it was never my intention to built up an empire with hundreds of million credits, but rather to fly around and go with it. My impression is that players get under some sort of stress to fly from system to system to system to get the highest tier of equipment asap, but that ruins gameplay. I personally only powergame in single player games because in multiplayer everything will be gone anyway sooner or later.

And the main point is that the original Elite was like that. You started with almost nothing, profits were minimal and getting to Elite status required you to play the game literally for months. Elites success was mainly because it was a very challenging game. When you started it seemed ridiculously difficult to make any money (with the digital joysticks at the time everyone just crashed into Coriolis station) and then when you managed to land and made your first profits it was all the more satisfying.
One word: autism. Seriously, if someone has an urge to scavange every bit of crap just so he can research a blueprint which gives +5% to something, he is an autist. You are not required to scavange and craft things, it is there for a side activity. There is a crap load of activities to do in Elite, and it id not mandatory to be the best in everything.

And the latest patch balanced the engineers crafting and scavanging anyway, so it requires less grinding now, because you get more materials. So it is heading in the right direction. I think the thing many people lack (sometimes myself included) is creativity. Many get in their heads that they have to get the bestest weapons, and they only want the misisons which pay the most money. So they grind the few missions which pay the most. Of course it gets boring. But if you are creative, you can get out much more fun from the game.

Just recently there have been fan exploration tours, when dozens of commanders got together and started mass migrating to other system. Like an exodus. Plus there was a space station was transfered to a new part of the galaxy, because the devs want to create a new population bubble. Now that station was lost somewhere in the road and never arrived to the destination. And players tried to find it, and they did. It arrived to a different system because of some error. Little things like this make this game so enjoyable.
 

Burning Bridges

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Still feels rather pointless to build up a great career if it's multiplayer. Maybe that's just me, but such games make me feel like a drop of water in an ocean, whereas in single player I can eventually be king.
That's the reason I only play this casually.
 

Burning Bridges

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Haven't flown a real mission yet because setting up the controls in training is plain retarded, none of the preset bindings I downloaded worked and in the end I had to do it all manually. Now the game keeps reverting and I have to pull back the throttle to accelerate if I dont want to reconfigure it every 20 minutes. If this is anything to go by the game is quite a trainwreck programming wise.

Combat seems great fun though, I think from what I've seen the game is ok though it does not blow me away either.
 

J_C

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Haven't flown a real mission yet because setting up the controls in training is plain retarded, none of the preset bindings I downloaded worked and in the end I had to do it all manually. Now the game keeps reverting and I have to pull back the throttle to accelerate if I dont want to reconfigure it every 20 minutes. If this is anything to go by the game is quite a trainwreck programming wise.

Combat seems great fun though, I think from what I've seen the game is ok though it does not blow me away either.
Isn't the source of the problem is that you downloaded other people's files and pasted into the folder, instead of inputting everything yourself and saving in ingame?
If you have a Saitek x45, I recommend using the Saitek profile editor, where you set up the keys once, and save it. I only have a Saitek Cyborg Evo, but I did the same. Didn't bind the keys in the game, I left them default, so I didn't encounter this problem.

Like this:
34pnm7c.jpg
 
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Mortmal

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One word: autism. Seriously, if someone has an urge to scavange every bit of crap just so he can research a blueprint which gives +5% to something, he is an autist. You are not required to scavange and craft things, it is there for a side activity. There is a crap load of activities to do in Elite, and it id not mandatory to be the best in everything.

And the latest patch balanced the engineers crafting and scavanging anyway, so it requires less grinding now, because you get more materials. So it is heading in the right direction. I think the thing many people lack (sometimes myself included) is creativity. Many get in their heads that they have to get the bestest weapons, and they only want the misisons which pay the most money. So they grind the few missions which pay the most. Of course it gets boring. But if you are creative, you can get out much more fun from the game.

Just recently there have been fan exploration tours, when dozens of commanders got together and started mass migrating to other system. Like an exodus. Plus there was a space station was transfered to a new part of the galaxy, because the devs want to create a new population bubble. Now that station was lost somewhere in the road and never arrived to the destination. And players tried to find it, and they did. It arrived to a different system because of some error. Little things like this make this game so enjoyable.

Right its autism stuff, however, thats the only thing the latest update give us , do you understand now , why people who put hundreds of hours into that give negative reviews ? The game has not evolved at all from the first beta they added nothing of worth. There's so much side activities you can do, or rather side minigames, nothing had much depth.
So it goes in the right direction by reducing the grind, right too, but it still far far from being fun. No you cant be creative, you have no tools for that, the game is not sandbox its extremly static rigid and balanced game world.No emergent gameplay is possible, barely any player interactions, ,the story unfold according what fdev wrote ,nothing else will happen.
There's less and less people playing ,its a fact big player organisation have trouble making wings . I bet with no man sky soon out, even the explorers will stop playing that too.
 

J_C

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There's less and less people playing ,its a fact big player organisation have trouble making wings . I bet with no man sky soon out, even the explorers will stop playing that too.
Thankfully Steam statistics shows that the player number peaks around 4000 each day, so there is no decrease. Stop making shit up. And just because you can't have fun, doesn't mean that nobody else can.

And good job at bringing up No Man's Sky, those 2 games are not even in the same league. NMS is just some light arcade space game, Elite is more simulationist. It's like saying that Asetto Corsa will lose its audiance when the new Need For Speed comes out.
 
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Burning Bridges

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This is Elite man, and the autism has always been strong in it.

No you cant be creative, you have no tools for that, the game is not sandbox its extremly static rigid and balanced game world.No emergent gameplay is possible, barely any player interactions, ,the story unfold according what fdev wrote ,nothing else will happen.

Isn't that the problem with all games these days? That they simulate huge game worlds but if you look at the ridiculously small savegame sizes, you realize how little you actually do? I mean games like GTAV that throw the overwhelming computing power of 2016 on graphics and (static) gameworld but the dynamic parts would fit onto a pocket calculator. Whereas a great game would'd strive for ~ 1/2data vs 1/2 interaction these have 99.9 / 0.1 %
 
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Burning Bridges

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I now managed the docking / landing training and combat seems straightforward too. So far it plays like a flight sim which is p cool :)

Any tips for starting my career? I thought I'd take the starting Sidewinder to some navigation beacon and see if I get lucky. What should I prioritize about building my ship? If I could choose my build would be a very lightly armed scout ship that can evade most other ships (like an unarmed WW2 Mosquito or Spitfire). So far my information is that I should get a better power distributor first, otherwise I plan to get 100,000 credits or so before I can get a better ship and later I want to do mining.
 

J_C

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If you want to go hunting, the most important thing is to buy a Kill Warrant Scanner, so you can check which enemy ship has bounty on them. If they have, you can pop some of them for some quick cash. You can do this at a NAV beacon, as you said.Getting a decent frame shift drive is also nice, so you can travel faster and you don't have to jumbe a dozen times to reach your destination.

I also recommend this article:
https://www.rockpapershotgun.com/2015/03/16/elite-dangerous-career-guide/

There is no one good advice, you can basicly start your career in different ways. I would recommend not to get bogged down just in one, because it can make the game monotonous. Do a little bit of everything once you have a decent ship, equipment. A little trading here, a little pirate hunting there, as you see fit.
 
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take only missions which bring you to stations close to the main star, no more than 4-5 aus or you'll spend most of your time traveling and overshooting.
dummy guide to traveling: full speed, when you reach 7 seconds to the target slow down to 30%. i could be wrong on this manouver, i'm going by memory and last time i played had been last year.
stock on cargo holds and do transport missions. smuggling missions are the same, the only difference is that to land you have to stay 5 km away from the station, park in front of the gate and go full speed inside. practice now, you'll be glad when you can do 2-300k per smuggling run. earn enough to buy an asp. uninstall the game because the asp is the best ship and you don't need to grind 100 times more for a glorified target.
avoid alpha centauri.
avoid powerplay stuff: picking your nose while taking a dump earns you more.
 

Burning Bridges

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Of course I'd like to become a criminal and the galactic empire can suck my dick afaik. What do I have to do to get smuggling missions? Which type of systems etc?
 
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lower security sistems.
anyway you can be a criminal and the galactic federation can suck your dick. it'd be much better. empire is love. empire is life. we have cookies and better looking ships.
 
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you can be a criminal anywhere, just watch for the affiliations of the people you're going to piss off.
go in some indipendent system and be free to shoot at everything that moves, that's what nav beacons are for. there are several indipendent systems with no police at all, that's where you go free hunting.
if you're still unsure, go in an affiliated system and shoot only "pirate". careful when you use a bounty scanner: it gives you the total, galactic-wise bounty on that ship, which means you could be shooting a friend who, like you, loves to do his pirating elsewhere.
 

Burning Bridges

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Not so much being a pirate but trading illegal goods like in the original Elite. That iirc gave the biggest profits and by what you wrote you made me interested in illegal goods trading again.

But today I am out, could not really get the hang of Frame Shift Drive, supercruise etc and heat damage, and the complaining lady became a bit annoying. Made 2 jumps one to another star and the other right into a sun which bounced me back like a health ball. Guess that was still one tutorial too far ..

/noob
 
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get a fuel scoop. without fuel scoop you're doomed to fail sooner or later.
"vanilla" trading in illegal goods is extremely difficult for just one reason: you'll likely never find a short route. settle for multiple smuggling missions to the same station: easy and profitable. all you have to do is minimize the time around the target station as i already explained how to.
 

J_C

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Not so much being a pirate but trading illegal goods like in the original Elite. That iirc gave the biggest profits and by what you wrote you made me interested in illegal goods trading again.

But today I am out, could not really get the hang of Frame Shift Drive, supercruise etc and heat damage, and the complaining lady became a bit annoying. Made 2 jumps one to another star and the other right into a sun which bounced me back like a health ball. Guess that was still one tutorial too far ..

/noob
What is with the FSD which is causing you problems?
 

Burning Bridges

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It says something about "line up ship to destination", ship takes temperature damage, and sparks are flying. Of course I am pointing the ship to the orange circle so I dont know where else to go. I suspect the right direction is behind the planet/sun or something and requires me to go around.
 
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