Well it is a beta, not many people can afford a beta version. I assume after release there will be an influx of players.My enthusiasm has been restrained somewhat by the latest release what with the low encounter rate with other players
And this is how it should be done. Even one solar system is enourmusly huge, it makes sence that there are no traffic jams in it.Outside of the core systems (and even in the core, mostly in conflict zones and near the busiest space ports) it should still be fairly rare to encounter other players. Even after release. There's a whole galaxy for them to hide in after all.
There's already over 75,000 people playing the beta FYIWell it is a beta, not many people can afford a beta version. I assume after release there will be an influx of players.My enthusiasm has been restrained somewhat by the latest release what with the low encounter rate with other players
Woa, that's nat bad. The game must be fucking huge if you can hardly meet players with this number.There's already over 75,000 people playing the beta FYIWell it is a beta, not many people can afford a beta version. I assume after release there will be an influx of players.My enthusiasm has been restrained somewhat by the latest release what with the low encounter rate with other players
cool story, bro.a space ship actually behaving like it's a ship in space?
could have been devs.Pretty sure they count npcs. I saw 2 lakon-9 in a traffic log minutes after beta2 went live
Multiple Ships in Beta 3
We are delighted to confirm that the feature where you can own multiple ships, which we announced a few weeks ago when launching our pre-order Mercenary Pack, will be included in Beta 3 on October 28th.
This will let you have any number of ships ‘parked’ at any number of shipyards, rather than having to part-exchange them.
When coupled with the enhanced ship outfitting and mission systems from Beta 2, you can see how this will really expand your possibilities in Elite: Dangerous.
How you distribute your personal fleet is up to you; you could concentrate them all in one area, or have them strategically distributed around the galaxy.
There are no restrictions on the number or type of ships you can have or how you outfit them other than the in-game money you need to buy them.
If for example you are a die-hard Cobra fan, you can have multiple Cobras loaded out differently for different mission profiles, trading, exploration, piracy etc. as the situation or your mood demands.
Conversely if you want to experience the advantages a range of different ships bring you, you can keep every ship you buy in the game and mix and match the capability of an Anaconda, the combat agility of an Eagle, the range of an Asp Explorer and the profit from a Lakon Type 9.
Or you can do any combination of these, owning multiple types of any or all ships.
Well, if it's anything like the Elite I remember, I figure you would continue to have to pay crew wages. The notion of a fee paid JUST to own the ship doesn't make much sense, but it stands to reason you might have to continue to pay your crew and docking berth fees. If you're parking a single-man fighter in a cave on an airless rock in outer bumfuck, then I don't see why you'd have to pay anything for this.Somebody has to maintain your ship while you're 100 star systems away. Having to pay fees to continue owning it makes sense. Maybe if you have good relationships with the faction or system government, you could get a discount.
Anyone actually playing this with Oculus Rift?
No, but i haven't yet seen the big ones yet.Do those asteroids do anything harmful to your fps?