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Elite: Dangerous

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
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Location
Oklahomo
I got clipped by an allied ship mid-combat, shields down, hull @ 20%. Repair cost of my asp: 150k. Good thing I had 3 missions to kill ships @ 40k each and 20 vouchers. After refuel, repair and rearm I barely broke even. For combat zones, I'd go with the viper over the cobra for sure. Repair costs are lower, combat speed is better and most importantly, the weapon placement beats the cobra by a mile if you're fighting up close. I'd recommend a pair of fixed lasers and a cannon or rail gun for hull damage.

It's just plain more fun to fly a more nimble and vulnerable ship like the Eagle, which is 1/10 the cost to fly as a fully kitted Cobra. It still lacks firepower though. Took me forever to take down a Python, which is another problem, because "Low Intensity Combat Zones" are spawning everything up to Anacondas and Pythons.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Mortmal sure is picky. Dollars to doughnuts, if all ships and equipment were unlocked for all players from the start, he wouldn't like that, either. The "progreshun" crowd certainly wouldn't like it. I may be mistaken, but I seem to recall Mortmal whining at great length about "griefing" in EVE Online.

Who on Earth only does PvE and then complains that it takes time to earn ships? You don't like being shot at, you don't like trading or mining to earn ships... if you like to explore, that's not too costly. What's the angle?

The design philosophy of Elite: Dangerous doesn't really include profit parity between different activities; in my view, that's a good thing, because the aforementioned is a heavily declined approach to designing games.

No blaine you are mistaken, i did everything possible in eve, except driving a titan, and had an hefty killboard in my time. The fact is i find eve boring now and its 1 hour of camping for a few minutes of good fight .

Maybe i am picky , i can understand you are all fuzzy inside because we had no space games since ages , but the game in this stage is similar to a steam early access ,at the very early stage. There's few features, its very barebones, not only they are few but they arent even working right. reputation system is borked, NPC AI is dumb like a brick, bounty hunting is completely broken. The only way i can lose a ship is being rammed by something bigger than an asp . I never , ever lost anything in a fight.Theres nothing to tackle , even vs a real player its just incredibly easy to escape .
Mining ? its boring, i wouldnt do that kind of job, why would i do that in a game.. Exploration? not profitable, and never seen anything new .Trading ? only profitable way and only way to see some progress . But again its dull , boring , i was making fun of people playing euro truck simuator, but i fear its even less exciting

They arent even the most honest bunch of developper, they removed offline play, but you cant even form a wing and do coop missions, communications system are the most primitive i ever seen in a online game .They try to hide theres very few content with an insane grind . They remove negative posts fromt heir forums: go there and speak about the insurances costs. If i was offered a refund , i would just leave and forget it all, i think i am forcing myself to play because i paid it. if it was a free to play i would had left already
 
Self-Ejected

Ulminati

Kamelåså!
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Jun 18, 2010
Messages
20,317
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DiNMRK
Ya, I really wanna try out the python to see how much of a difference large-sized weapon mounts make. Unless it's a huge step up, I'm probably going back to sidey or viper for fighting.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Mining ? its boring, i wouldnt do that kind of job, why would i do that in a game.. Exploration? not profitable, and never seen anything new .Trading ? only profitable way and only way to see some progress . But again its dull , boring , i was making fun of people playing euro truck simuator, but i fear its even less exciting
If you only pick one career, the game might become boring, that's why you have to mix it up from time to time.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Ya, I really wanna try out the python to see how much of a difference large-sized weapon mounts make. Unless it's a huge step up, I'm probably going back to sidey or viper for fighting.

sidey for combat over the eagle? looking at stats, i really see no reason why somebody would pick the former over the latter for combat, other than $$$, but from what i understand you're at a point where the difference between the 2 means very little? am i missing something here?
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
So I think my next ship after sidey will be the "only a mother could love this face" Adder. Anyone had any experience with this duckling?

It pretty much looks and flies like a minivan. It's not all that maneuverable, but it's got a single Class 2 weapon hardpoint and 2 Class 1s, so it has more firepower than an Eagle. It's a fine multi-purpose vessel on the low end.

sidey for combat over the eagle? looking at stats, i really see no reason why somebody would pick the former over the latter for combat, other than $$$, but from what i understand you're at a point where the difference between the 2 means very little? am i missing something here?

The Eagle is indeed a straight upgrade from the sidewinder in almost every respect, except it has one utility mount where the sidewinder has two. The Sidewinder is still fun to fly though, and really cheap.
 

Sam Ecorners

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Gallbladder of Western Civilization
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
The adder is like a slightly less sucky hauler. The main problem from a combat point of view is the hard point placement, with the medium above the cockpit and the small below it. If you end up in a turning fight, you'll usually not be able to hit with all guns. And the adder is not fast enough for boom&zoom.

Maneuverability-wise the Adder is somewhere between a Hauler and a Sidewinder
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
There is now a PC-exclusive cockpit-based starship piloting game featuring smooth performance, slick graphics, proper support for head tracking, proper support for HOTAS and other 6doF devices, excellent keybinding, quasi-Newtonian physics and, most importantly, excellent and nuanced flight and combat mechanics in which you can fight with or against your friends.

Some people are complaining about it.

Reflect on that for a minute or so. Let us observe a moment of silence for the regrettable loss of sanity and perspective that has occurred since the turn of the century.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
... with always on DRM, lets remember that too.

If it comes that is because as I said, I cannot find it anywhere.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
"only a mother could love this face" Adder.
Why the fuck did they inflate it so much compared to the concept? The concept looked spiffy and was very close to the original, now it looks like a hydrocephalic baby.
:retarded:
Anyway, my experience with Adder has been and is likely to remain limited to FE2/FFE version where it was a nice low-budget multirole craft.

Could pretty much take out anything with just an Adder and 5MW pulse laser (we need a :getoffmylawn: icon).
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
There is now a PC-exclusive cockpit-based starship piloting game featuring smooth performance, slick graphics, proper support for head tracking, proper support for HOTAS and other 6doF devices, excellent keybinding, quasi-Newtonian physics and, most importantly, excellent and nuanced flight and combat mechanics in which you can fight with or against your friends.

Some people are complaining about it.

Reflect on that for a minute or so. Let us observe a moment of silence for the regrettable loss of sanity and perspective that has occurred since the turn of the century.
:hmmm:
i'd love to play with friends against random people, but wings aren't in, so you can forget that, unless you want to play with people you know exclusively via private groups, and open performance is so bad for me that i can practically read a book whenever i do a fsd transition or jump. but yeah. the horrible complaining.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
and open performance is so bad for me that i can practically read a book whenever i do a fsd transition or jump. but yeah. the horrible complaining.
Is this for real? Because so far you are the only one who is complaining about this? Are you sure the problem is not with your connection?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Messages
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Serpent in the Staglands Dead State Torment: Tides of Numenera
of course it's the connection. but it's fine for everything else requiring always online, from mmos to shooters, yet here it causes lag issues. i'm thinking it might be because open uses a ton of bandwidth, and this is only a 1.5mb line... or maybe they got shitty connections between servers and potatoland.
 

Morkar Left

Guest
There is now a PC-exclusive cockpit-based starship piloting game featuring smooth performance, slick graphics, proper support for head tracking, proper support for HOTAS and other 6doF devices, excellent keybinding, quasi-Newtonian physics and, most importantly, excellent and nuanced flight and combat mechanics in which you can fight with or against your friends.

Some people are complaining about it.

Reflect on that for a minute or so. Let us observe a moment of silence for the regrettable loss of sanity and perspective that has occurred since the turn of the century.

What about the slow as fuck turning rates? Sitting in a siedewinder is like flying a capital ship. Only rolling has good speed. I could live with slow turning left and right and relying there on rolling but up and down is soooo slow, too.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
What about the slow as fuck turning rates? Sitting in a siedewinder is like flying a capital ship. Only rolling has good speed. I could live with slow turning left and right and relying there on rolling but up and down is soooo slow, too.

That's on purpose. You may have noticed that you have to plan your maneuvers in advance and that aiming requires a lot of finesse, since you essentially aren't allowed to "move your viewport" 1:1.

You are experiencing decline withdrawal. It will pass with practice and experience.
 

Trojan_generic

Magister
Joined
Jul 21, 2007
Messages
1,566
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
What does "progress" consist of in this game? More monies to buy bigger ships? Better rewards per quest? Is there some sort of a level-up or a buildable reputation system as well? Bosses to kill? What can you ultimately buy with all the money, when you already have the biggest and baddest ship?

I could buy it, but I'm so far put off by the online shit.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
What does "progress" consist of in this game? More monies to buy bigger ships? Better rewards per quest? Is there some sort of a level-up or a buildable reputation system as well? Bosses to kill? What can you ultimately buy with all the money, when you already have the biggest and baddest ship?

I could buy it, but I'm so far put off by the online shit.
there are ranks with the individual navies which require special missions to complete, reputation with the general sides, systems, and insystem factions, and so on. but it's not really about progress, it's about doing what's fun (fighting, exploring, or mining if you are a weirdo).
it's (mostly) a sandbox, not a theme park.
 

Morkar Left

Guest
What about the slow as fuck turning rates? Sitting in a siedewinder is like flying a capital ship. Only rolling has good speed. I could live with slow turning left and right and relying there on rolling but up and down is soooo slow, too.

That's on purpose. You may have noticed that you have to plan your maneuvers in advance and that aiming requires a lot of finesse, since you essentially aren't allowed to "move your viewport" 1:1.

You are experiencing decline withdrawal. It will pass with practice and experience.

Did you play Evochron Mercenary or I-War 2? Waaaay better flight mechanics which allow a lot more tactics / maneuvering.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Did you play Evochron Mercenary or I-War 2? Waaaay better flight mechanics which allow a lot more tactics / maneuvering.

prestygious.png
 

Morkar Left

Guest
You think E: D flying mechanics are better?
 

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