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Elite: Dangerous

Self-Ejected

Ulminati

Kamelåså!
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Went and did my own:
E81855B46AB8A06C5AC3C2FBCC052F62A85E8C7B



People have been asking for FD to add a few different presets for this since beta1, and it's been in an XML all along
 
Self-Ejected

Ulminati

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Time to crush some slave rebellions! empire stronk!

FB34D3385DAF8B97EF962EA97C1267D6F15E5D5D

4C360A464564C635D206009E806C5041E49914EE



Not a single conn prob so far
 
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Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I'd really like to play, but I spent today working, filling out and mailing Christmas cards, returning messages, and I'm now about to make a hospital visit through drive time traffic and a thunderstorm. Then we'll have dinner, and I'll go to bed.

I don't think I realized how much better the UI would look in colors other than orange. Orange looks cool and all that, but easiness on the eyes is more important.
 
Self-Ejected

Ulminati

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Welp that's it for me today. I don't know what Frontier did, but it worked. From Gamma disconnecting me all the time to this is a marked improvement. The discovery scanner has been a little sluggish, but that's it. Bulletin boards and outfitting loaded smoothly, hyperspace jumps were fast. Not a single disconnect. Bravo.

:bravo:
 

praetor

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Apr 27, 2009
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i have to agree... partly. the playing was smooth (hyperspace jumps weren't all that fast, but the rest was smooth enough), but the downloading was supermegaslow (took me roughly 5h to dl the damned thing :( ). overall satisfied and i'm glad i was wrong about launch day. kudos

anyway, CMDR Dreadd reporting for duty (add me, bros!)
 

Mortmal

Arcane
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Jun 15, 2009
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Fighting is really not profitable, just spent an evening hunting bounties, not much profit at all , and it ended up with a npc crashing into my ship instantly destroying it, i had 100% hull and 100% shileds . Not only you get the hefty insurance cost, but it also completely wipe the bounties you could collect. The game is an horrible grind for money right now and unfairly punishing.
 

Bradylama

Arcane
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Jul 24, 2006
Messages
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Oklahomo
Fighting is really not profitable, just spent an evening hunting bounties, not much profit at all , and it ended up with a npc crashing into my ship instantly destroying it, i had 100% hull and 100% shileds . Not only you get the hefty insurance cost, but it also completely wipe the bounties you could collect. The game is an horrible grind for money right now and unfairly punishing.

If the most fun part of the game was profitable then nobody would mine. :troll:
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Welp that's it for me today. I don't know what Frontier did, but it worked. From Gamma disconnecting me all the time to this is a marked improvement. The discovery scanner has been a little sluggish, but that's it.
dscans are not only a "little" sluggish for me. the star in front of me won't show up until after 10 to 30 secs, any dscans before that reveal nothing, as if they didn't happen at all. docking requests can hang there in the void, unanswered for the same amount of time more or less. but at least no disconnects that wipe the entire jump route, which is an improvement.
 

Blaine

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Grab the Codex by the pussy
Mortmal sure is picky. Dollars to doughnuts, if all ships and equipment were unlocked for all players from the start, he wouldn't like that, either. The "progreshun" crowd certainly wouldn't like it. I may be mistaken, but I seem to recall Mortmal whining at great length about "griefing" in EVE Online.

Who on Earth only does PvE and then complains that it takes time to earn ships? You don't like being shot at, you don't like trading or mining to earn ships... if you like to explore, that's not too costly. What's the angle?

The design philosophy of Elite: Dangerous doesn't really include profit parity between different activities; in my view, that's a good thing, because the aforementioned is a heavily declined approach to designing games.
 

Bradylama

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"In the first of our major story events, the Emperor has been taken sick and six rivals are rising to take his place. Players will decide the fate of the Empire as they take sides in a conflict which threatens to push the entire galaxy to war. A new Emperor will rise, and you will decide who takes the throne. What comes next will be determined by player actions. Think of it like a soap opera or box set TV series, where you never know what your heroes or villains will do next. Here you can help (or hinder) them."

So there you have it. Six different rivals vying for control of the Imperial throne. Only thing to do is decide which candidate appeals the most to our codexian sensibilities.

Edit: Spawned into a Cap Ship instance and my framerate dropped down to 30 fps even on medium settings with no AA.
 
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SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
is it possible to get a bounty awarded message without actually getting the voucher? i popped a wanted viper together with some npcs, got a bounty awarded message, but no voucher to exchange for cash.
aaaand it's totally down
playing right now, dood.
 

Bradylama

Arcane
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is it possible to get a bounty awarded message without actually getting the voucher? i popped a wanted viper together with some npcs, got a bounty awarded message, but no voucher to exchange for cash.
aaaand it's totally down
playing right now, dood.
You may not be in the right system or faction space to actually claim it. Check the Transactions window on your left panel display.


Just flew through my first combat instance since the Beta and boy what a rush. This is the kind of action that I couldn't find anywhere in the Gamma. :love:

Multicannons seem to go through Anacondas like tissue paper once you get their shields down, especially if you taget the power plant to avoid other pilots nicking your combat voucher. Combat vouchers aren't graded according to ship class though, so you will get 3,000 credits for an Anaconda and 3,000 credits for a dinky fighter that pops as soon as the shields are down.

Edit: My shields never dropped but ship integrity went down 1%. Repair cost: 10,000 cr, Combat vouchers: 15,000 cr.
:prosper:

Guess I'll get out of the Cobra and see what the Viper can do.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
yeah, i missed the trans tab, thanks.
Fighting is really not profitable, just spent an evening hunting bounties, not much profit at all , and it ended up with a npc crashing into my ship instantly destroying it, i had 100% hull and 100% shileds . Not only you get the hefty insurance cost, but it also completely wipe the bounties you could collect. The game is an horrible grind for money right now and unfairly punishing.
dunno what you want. i am popping into random uss and many of those are anaconda pirates worth 40-80k with a kill warrant scanner engaged with local sec anacondas. it's almost as good as mining and lots of more fun.
 
Self-Ejected

Ulminati

Kamelåså!
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Fighting is really not profitable, just spent an evening hunting bounties, not much profit at all , and it ended up with a npc crashing into my ship instantly destroying it, i had 100% hull and 100% shileds . Not only you get the hefty insurance cost, but it also completely wipe the bounties you could collect. The game is an horrible grind for money right now and unfairly punishing.

Eh, I was doing warzones, which are like bounty hunting except worse (3k per ship instead of 3-150k, ships tend to be better armed in warzones) and I still made a tidy profit. Warzones are mainly for getting rep anyway. Bounties wiped on death are no different than combat bonds wiped at death, exploration data wiped on death or cargo lost on death. You die - you lose your valuables. Last time I was doing honest-to-god bounty hunting, I managed to snag a pair of anacondas at 150k each, am asp at 50k and a pair of eagles at 11k over the course of half an hour. So it's pretty profitable if you know what you're doing. It doesn't beat mining/trading for safe grinding. But it's more fun by far.

"In the first of our major story events, the Emperor has been taken sick and six rivals are rising to take his place. Players will decide the fate of the Empire as they take sides in a conflict which threatens to push the entire galaxy to war. A new Emperor will rise, and you will decide who takes the throne. What comes next will be determined by player actions. Think of it like a soap opera or box set TV series, where you never know what your heroes or villains will do next. Here you can help (or hinder) them."

So there you have it. Six different rivals vying for control of the Imperial throne. Only thing to do is decide which candidate appeals the most to our codexian sensibilities.

Edit: Spawned into a Cap Ship instance and my framerate dropped down to 30 fps even on medium settings with no AA.

Indeed. I'm in the slave revolt system, helping Senator Torval put the plebs back in line. She is an advocate of 0% tax and slavery for the lesser races. Those are policies I can get behind. I had some slight frame rate drop when the cap ship spawned in (70FPS->55FPS), but it went away once the warp-in effects ended. Max settings.

Multicannons seem to go through Anacondas like tissue paper once you get their shields down, especially if you taget the power plant to avoid other pilots nicking your combat voucher. Combat vouchers aren't graded according to ship class though, so you will get 3,000 credits for an Anaconda and 3,000 credits for a dinky fighter that pops as soon as the shields are down.[/spoiler]

They do? I'm running 2x gimballed, medium beam lasers and 4x fixed, small multicannons atm. Eating my way through the hull of anything bigger than a cobra seems to take bloody ages.

Edit: My shields never dropped but ship integrity went down 1%. Repair cost: 10,000 cr, Combat vouchers: 15,000 cr.
:prosper:

Guess I'll get out of the Cobra and see what the Viper can do.

I got clipped by an allied ship mid-combat, shields down, hull @ 20%. Repair cost of my asp: 150k. Good thing I had 3 missions to kill ships @ 40k each and 20 vouchers. After refuel, repair and rearm I barely broke even. For combat zones, I'd go with the viper over the cobra for sure. Repair costs are lower, combat speed is better and most importantly, the weapon placement beats the cobra by a mile if you're fighting up close. I'd recommend a pair of fixed lasers and a cannon or rail gun for hull damage.
 
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Lyric Suite

Converting to Islam
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Mar 23, 2006
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58,288
50 zogeuros? That's way too much for me i'm afraid. Guess i'm going to have to pass. Maybe i'll fire up Oolite instead to get rid of my space sim fix for a while.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
For combat zones, I'd go with the viper over the cobra for sure. Repair costs are lower, combat speed is better and most importantly, the weapon placement beats the cobra by a mile if you're fighting up close. I'd recommend a pair of fixed lasers and a cannon or rail gun for hull damage.
yeah, but the viper also overheats if you even look at it wrong.
 
Self-Ejected

Ulminati

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That's what heatsinks are for. :M

Anyway, if you do get the Asp, don't fill it with laz0rs. I tried that. Even an A-rating power distributor runs out of juice after a second or two. You definitely need to mix with some projectile weapons. Which means you need to have one set of weapons gimballed.
:negative:
 

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