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Elite: Dangerous

Norfleet

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Sure I do: Vaporware is software prattled about which conveniently fails to actually exist. As is typical, in this case, the people involved were sold vaporware, and when something was actually made, it turns out that it wasn't the thing they were actually buying, because that thing never existed. Bait and switch. Assuming something was actually made at all. I'm a bit fuzzy on this point, since I can't actually find any reliable information indicating that this thing actually exists and isn't simply a rigged demo.
 

J_C

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Also, Frontier Developments flip-flopped on a promise (wow, where have we heard that before?)

Following last nights patch, the 25% insurance reduction for early backers was reduced to only being 25% on the hull. All modules are insured at full cost now. (And on a fully upgraded ship, modules make up ~80-90% of the ship value). PEople were upset about this and made threads in the forum, which are now being locked and deleted.

:troll:
It was unfair to begin with. That said, it boggles my mind how the developers tarnished their good reputation with a few decision. Don't promise things like that for fucks sake, if you can't go on with it.
 

J_C

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Sure I do: Vaporware is software prattled about which conveniently fails to actually exist. As is typical, people involved were sold vaporware, and when something was actually made, it turns out that it wasn't the thing they were actually buying, because that thing never existed. Bait and switch.
The game comes out today....vaporware...does not compute.
 
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Ulminati

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Also, Frontier Developments flip-flopped on a promise (wow, where have we heard that before?)

Following last nights patch, the 25% insurance reduction for early backers was reduced to only being 25% on the hull. All modules are insured at full cost now. (And on a fully upgraded ship, modules make up ~80-90% of the ship value). PEople were upset about this and made threads in the forum, which are now being locked and deleted.

:troll:
It was unfair to begin with. That said, it boggles my mind how the developers tarnished their good reputation with a few decision. Don't promise things like that for fucks sake, if you can't go on with it.


Yeah. I did a double take yesterday when my repair cost went from 750k to 1.1mil after the patch.
 

Norfleet

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The game comes out today....vaporware...does not compute.
Was vaporware at the time they were peddling it, and the peddled product didn't apparently materialize. As for "it comes out today", well, I haven't seen that, but we'll see.
 
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Ulminati

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The game comes out today....vaporware...does not compute.
Was vaporware at the time they were peddling it, and the peddled product didn't apparently materialize. As for "it comes out today", well, I haven't seen that, but we'll see.

By definition, vapourware is something that never existed in the first place. People have been playing early versions of the game for half a year, release is in 1½ hours (actually, might be 2½ hours, they're on UK time...) and the release patch is already out. You're welcome to troll and stuffies, but if you use wordings that are demonstraby false you just end up looking even more retarded than usual bro. An impressive feat to be sure.
 

Norfleet

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My point is that the people who bought into it were sold vaporware. At that point the developers scrambled to deliver something in an attempt to avoid having an overly large lynch mob when they realized they had oversold their nonexistent product, probably because their plan A of "run with the money" had fallen through. It's apparently an incredibly common practice: Solicit money, realize your plan to flee the country with it isn't going to pan out...
 
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Ulminati

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On a less retarded note, people need to pay attention when taking slavery missions. There's 2 kinds of slaves in the game. Imperial Slaves and regular Slaves. Unless a mission explicitly states you need to bring Imperial slaves, you need the much rarer regular slaves to satisfy the mission criteria.

So far I've found regular slaves (plentiful supply) in HIP 18843, LZ Ursae Majoris and Quator.

[edit]

According to official forums, you can also get slaves @ V1581 Cygni.
 
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Norfleet

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That's a very peculiar difference. I would figure the Imperial ones constitute legal merchandise, at least in the Empire, but what are the "regular" ones, and how do they differ thematically? Are the regular ones illegal child sex slaves, while the Imperial ones are of legal age and therefore unacceptable for this mission?
 
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Ulminati

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After nuking 3 threads with no comments and the 4th reaching 40+ pages, FD caved in.

Hi everyone,

In Gamma 2.06 last night we made a server-side change that made the ship insurance apply only to the ship, and not to all the add-on modules as it had done previously. This has now been reverted on the live servers to as it was before 2.06.

The team have been working exceptionally hard, so we appreciate your patience - thanks for being tolerant!

Cheers,

Ed

What's wrong, Frontier? Can't handle people complaining when you break promises? Are all britons this dishonest?

S08P4kT.jpg
 
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praetor

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how were they lying?

Beta Now includes a lifetime 25% discount on ship insurance

if anything, they finally made it work as intended, and then people complain? why am i not surprised...
 

Bradylama

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Mortmal should be happy with this turn of events.
On a less retarded note, people need to pay attention when taking slavery missions. There's 2 kinds of slaves in the game. Imperial Slaves and regular Slaves. Unless a mission explicitly states you need to bring Imperial slaves, you need the much rarer regular slaves to satisfy the mission criteria.

So far I've found regular slaves (plentiful supply) in HIP 18843, LZ Ursae Majoris and Quator.

[edit]

According to official forums, you can also get slaves @ V1581 Cygni.

So are regular slaves just slaves produced by Independent systems or what?
 

Norfleet

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I am thinking "or what", because the only logical reason why perfectly legal slaves purchased within the Empire would be inadequate is because there's something involved that even the Empire's use of human slavery considers to be simply too WRONG. You're probably trading in child sex slaves or something awful like that.
 

Drakron

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I am thinking "or what", because the only logical reason why perfectly legal slaves purchased within the Empire would be inadequate is because there's something involved that even the Empire's use of human slavery considers to be simply too WRONG. You're probably trading in child sex slaves or something awful like that.

Slavery was always regulated to a degree, its not as if you could just grab someone from the street and make him a slave.

I suppose Imperial Slaves are legal due to whatever system in the Empire allows people to became slaves, others are non-regulated and thus cannot be considered slaves legally, they would be at best illegal aliens as non-Imperial Citizens.

Of course it doesnt make sense if its just slaves, if you want to buy a car and dont care if it was stolen you will not mind if someone sells you a car with the right paperwork instead of forged ones, if you just want slaves it doesnt matter if they were grabbed off the street or if they were brought from a Imperial slave market.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Also, Frontier Developments flip-flopped on a promise (wow, where have we heard that before?)

Following last nights patch, the 25% insurance reduction for early backers was reduced to only being 25% on the hull. All modules are insured at full cost now. (And on a fully upgraded ship, modules make up ~80-90% of the ship value). PEople were upset about this and made threads in the forum, which are now being locked and deleted.
i wonder if people who preordered after they used the reduction to advertise can get partial refunds, like when sony cut linux from ps3... assuming they go back on it again.
hm, posting this here just for fun:
ian bell interview said:
8. Why is there a dispute between you and David Braben over Frontier: First Encounters?

Well there's there are legal and moral issues here. Firstly, he's used materials which are our joint copyright while claiming them to be entirely his. I really can't see why he refrained from the simple courtesy of putting "Elite elements copyright Bell and Braben, used with permission of the authors" on his Frontier titles. [STATEMENT DELETED]. Morally, he's not giving credit were credit is due, either for the sake of self-aggrandisement or to somehow try and erode my joint ownership of the materials.

The second issue is less clear cut. I gave him the right to produce add ons and mission disks to the Elite sequel royalty free because I expected such to generate sales of the base game and also felt that such addons would be genuinely new materials for which I was not morally entitled to a percentage. I also agreed that a further sequel would be royalty free because at the time his plan was, or so I thought, to do addons for quite some time and any further sequel to be a wholly new concept. Shortly after "Frontier:Elite 2" David announced an extension disk "Frontier - The First Encounter" (CTW May 2 1994) but then this suddenly turned into a "sequel" to "F:E2" which to all intents and purposes replaces it. So suddenly the sequel to Elite on which I'm getting royalties is going to be replaced by a rewrite on which he proposes to pay me nothing while still using the Elite materials.

I think the reason he did this was that "F:E2" did not have the expansion potential for handling mission disks because it was rushed. I think David realised he had to effectively rewrite the game engine to give it proper expendability. He realised while doing so that by making it a sequel he'd get to charge more for it and could also take advantage of the sequel clause in our agreement to save paying me my share. [STATEMENT DELETED]. Chris Sawyer's PC source was, I'm lead to believe, used as the basis for the conversion that earns him no royalties.

I'm still surprised at David's behaviour here. He could so easily have come to me and said "I'm going to significantly upgrade F:E2. I think a lower royalty would be appropriate.". I'd probably have accepted 5% pre development costs. But he just tried it on from the start.

The lesson I've learnt from this is that I'm a poor judge of character.
 
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Bradylama

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I am thinking "or what", because the only logical reason why perfectly legal slaves purchased within the Empire would be inadequate is because there's something involved that even the Empire's use of human slavery considers to be simply too WRONG. You're probably trading in child sex slaves or something awful like that.

Slavery was always regulated to a degree, its not as if you could just grab someone from the street and make him a slave.

I suppose Imperial Slaves are legal due to whatever system in the Empire allows people to became slaves, others are non-regulated and thus cannot be considered slaves legally, they would be at best illegal aliens as non-Imperial Citizens.

Of course it doesnt make sense if its just slaves, if you want to buy a car and dont care if it was stolen you will not mind if someone sells you a car with the right paperwork instead of forged ones, if you just want slaves it doesnt matter if they were grabbed off the street or if they were brought from a Imperial slave market.

Slavery in the Empire works essentially along the lines of formal debt slavery. It's possible to sell yourself into slavery in order to annul a debt in exchange for a lifetime of servitude. Imperial slaves also have certain rights and privileges they're entitled to by law, which depending on who owns you are followed more or (much) less to the letter.

It's more likely that "normal" slaves are run of the mill chattel.

Edit: still not seeing a change log for the release build on the forums.
 

J_C

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Lyric Suite

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Isn't this game supposed to come out today?
 

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