FD said a couple of times they weren't planning to release on steam. I haven't heard of them flip-flopping on this yet.
so... steam release sometime next year?
i reiterate for dudes who played since gamma/beta: how the fuck do NPCs escape with 0% hull? it's absolutely infuriating and retarded
god, i hate it that the screen you invoke the map from changes its behavior. i always keep forgetting not to call it from outfitting because it's unusable.
oh how goddamn hard
can it possibly be
to make a damn map
that behaves properly
go into outfit screen on base, press galmap key, try setting a route.
how about fd make it inaccessible or fix it? sounds way better to me than what you're proposing. heck, they could even add a manual route tool so you don't have to wait for whatever algorithm generates the travel graphs to finish.How about, don't go into the map from the outfitting menu. It's an issue that's been popping up since the Gamma. Outfitting doesn't function the same way everything else does from your cockpit.
Lol, it's far from being feature complete.Mortmal is normally a jackass, but I kind of agree with him. I feel like this right now is the feature complete beta (just from impressions) - with a good bit of balancing and stuff to do, and the need to fill it with content.
Actually you triggered civil war three times, but it didn't hold. We've since fixed that. It was an excellent test and kudos for the attempt.
Michael
We'll just have to see then, won't we?
I wouldn't hold my breath.
There you go!Michael Brookes said:All I can say is you were doing the right things and that trading can have a big impact against your efforts.
Michael
Contacted support yet?
Anyway, anyone got a decent and cheapish flightstick to recommend?
You can't go wrong with these:Yeah, finally got the game up and running. Looks gorgeous and a shitload of fun. Nice learning curve as well. Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station. Too bad I got a shit xbox controller instead of the old joystick of yore and that the preset key bindings for it kinda suck balls. Oh well, more learning to do.
Anyway, anyone got a decent and cheapish flightstick to recommend?
Yeah, me too.Yeah, if you can still get a Cyborg Evo, I recommend. I'm using one, too.
this is probably the only game where docking is actual fun for me. heck, i've stopped using up/down/left/right thrusters to land entirely, because landing using only forward thrust makes it so much more satisfactory...Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station.
I like to angle the nose down and thrust forward+up at the same time, skimming across the station interior as if I'm a helicopter :3this is probably the only game where docking is actual fun for me. heck, i've stopped using up/down/left/right thrusters to land entirely, because landing using only forward thrust makes it so much more satisfactory...Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station.
this is probably the only game where docking is actual fun for me. heck, i've stopped using up/down/left/right thrusters to land entirely, because landing using only forward thrust makes it so much more satisfactory...Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station.
they don't. they autojump once their jump timer is up, even if the ship is destroyed and in its death animation (explosions plus tumbling). just had it happen. no bounty reward.They don't. They escape with 0.4% hull.
they don't. they autojump once their jump timer is up, even if the ship is destroyed and in its death animation (explosions plus tumbling). just had it happen. no bounty reward.They don't. They escape with 0.4% hull.