Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Elite: Dangerous

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I was doing mission runs an hour ago and I had no problem.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
my open probs are seemingly gone. only minor occasional hiccups, but i get those in solo too.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
FD said a couple of times they weren't planning to release on steam. I haven't heard of them flip-flopping on this yet.

so... steam release sometime next year? :troll:

i reiterate for dudes who played since gamma/beta: how the fuck do NPCs escape with 0% hull? it's absolutely infuriating and retarded

I remember there being a bug during the Beta when ships would just disappear instead of blowing up, which robbed the player of the bounty. Presumbably they were hyperspacing out, but in the Gamma they still blew up and gave a bounty even if they did go into hyperspace, I guess because their structural integrity is supposed to be too low to make the jump. This might be a legacy bug that popped back up somehow. Just come to Sarbago and fool around with the combat zones (warning: Military Grade NPCs). Ships in a warzone will never try to warp out, but for now it's still 3,000 cr a ship regardless of class.

Version 1.03 is out now, but no patch notes posted on the FD forums yet. Just like last time. Real timely. :rpgcodex:

Edit: Just popped into one of the cap ship instances and sided with the libruls to see how dangerous the Interdictors are, and they're not dangerous at all. So long as you keep a healthy distance from the cap ships you can get some respectable fights. In fact, I had a better run at the cap ship site than the low or high intensity conflict zones. 11 ships worth of vouchers before I ran low on ammo.

I also had great frame rates on Ultra settings, hovering between 50 and 60 fps on my GT 750. Patch notes on 1.03 still aren't out, but I'm guessing there were a bunch of graphical fixes.
 
Last edited:

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
god, i hate it that the screen you invoke the map from changes its behavior. i always keep forgetting not to call it from outfitting because it's unusable.

oh how goddamn hard
can it possibly be
to make a damn map
that behaves properly
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
god, i hate it that the screen you invoke the map from changes its behavior. i always keep forgetting not to call it from outfitting because it's unusable.

oh how goddamn hard
can it possibly be
to make a damn map
that behaves properly

Are you talking about the galaxy map? You can bind a key to it.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
go into outfit screen on base, press galmap key, try setting a route.

How about, don't go into the map from the outfitting menu. It's an issue that's been popping up since the Gamma. Outfitting doesn't function the same way everything else does from your cockpit.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
How about, don't go into the map from the outfitting menu. It's an issue that's been popping up since the Gamma. Outfitting doesn't function the same way everything else does from your cockpit.
how about fd make it inaccessible or fix it? sounds way better to me than what you're proposing. heck, they could even add a manual route tool so you don't have to wait for whatever algorithm generates the travel graphs to finish.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
https://forums.frontier.co.uk/showthread.php?t=79992
Lugh event a failure, but accordinlgy the dev we triggered a civil war three times....However no one seen any hints of this happening. So it seems the game should be a lot more responsive and dynamic, warzone and enw missions , but nothing has been tested and therefore nothing working.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Actually you triggered civil war three times, but it didn't hold. We've since fixed that. It was an excellent test and kudos for the attempt.

Michael

We'll just have to see then, won't we? :hmmm:

I wouldn't hold my breath.
 

Whiran

Magister
Joined
Feb 3, 2014
Messages
641
We'll just have to see then, won't we? :hmmm:

I wouldn't hold my breath.
Michael Brookes said:
All I can say is you were doing the right things and that trading can have a big impact against your efforts.

Michael
There you go!

Stuff happened but we can't tell you what it was, what it did, why it happened, why it failed, or anything really. But stuff happened. Really. Seriously. We mean it. You did not see anything but that's fine. Just don't ask about it okay? Just believe.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Contacted support yet?

Yeah, finally got the game up and running. Looks gorgeous and a shitload of fun. Nice learning curve as well. Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station. Too bad I got a shit xbox controller instead of the old joystick of yore and that the preset key bindings for it kinda suck balls. Oh well, more learning to do.

Anyway, anyone got a decent and cheapish flightstick to recommend?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, finally got the game up and running. Looks gorgeous and a shitload of fun. Nice learning curve as well. Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station. Too bad I got a shit xbox controller instead of the old joystick of yore and that the preset key bindings for it kinda suck balls. Oh well, more learning to do.

Anyway, anyone got a decent and cheapish flightstick to recommend?
You can't go wrong with these:

http://www.amazon.com/Saitek-102989-Cyborg-Evo-Joystick/dp/B0000AW9P1
http://www.amazon.com/Logitech-Extreme-Joystick-Silver-Black/dp/B00009OY9U

They are budget sticks but very well built and durable.
 

Morkar Left

Guest
Yeah, if you can still get a Cyborg Evo, I recommend. I'm using one, too.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station.
this is probably the only game where docking is actual fun for me. heck, i've stopped using up/down/left/right thrusters to land entirely, because landing using only forward thrust makes it so much more satisfactory...
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station.
this is probably the only game where docking is actual fun for me. heck, i've stopped using up/down/left/right thrusters to land entirely, because landing using only forward thrust makes it so much more satisfactory...
I like to angle the nose down and thrust forward+up at the same time, skimming across the station interior as if I'm a helicopter :3
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Launching for the first time didn't feel as terrifying as it did in Sturmovik but it did feel like a real accomplishment to get out of that station.
this is probably the only game where docking is actual fun for me. heck, i've stopped using up/down/left/right thrusters to land entirely, because landing using only forward thrust makes it so much more satisfactory...

Landing in one smooth motion without having to make adjustments is comparable to shooting a basketball without hitting the rim. Nuthin' but net.

Edit: Galnet is blowing up lately. It's satisfying to finally see something happening in this inert galaxy. The ability to turn off Orbit lines has also been added to the functions panel if you don't want those big ugly streaks across the pristine universe.
 
Last edited:

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
anybody know how to identify prisoner ships? is it traders with "prisoner" cargo or something like that?

edit: the joys of an advanced d-scanner
adv.jpg
time to make some tea
They don't. They escape with 0.4% hull.
they don't. they autojump once their jump timer is up, even if the ship is destroyed and in its death animation (explosions plus tumbling). just had it happen. no bounty reward.
 
Last edited:

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
i went for overkill too. kept firing for enough to get the hull down some 5-10 more %. fucker still jumped away.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom