So the only thing which is against Elite is the slow turning rate? This doesn't make the flight mechanics less realistic. Elite has weaker lateral and vertical thrusters, which makes the ship slower to turn. Frontier is popamole, since as you said, they had to use built in assistence which adds counter thrust. In Elite D, you have to apply manage your thrusts manually.I-War 2 has realistic flight mechanics in the sense of newtonian physics. Frontier has them as well and in the most realistic state but it's cumbersome to fly because you have to manually adjust every thruster (and only when you have a modded version) instead of having some board mechanics for regulating counter-thrusts etc. Evochron Mercenary has the best of both worlds giving you the feeling not being dependent on some gravity restraints. Elite Dangerous tries to do something similar but it's insisting on it's slow and cumbersome turning rate. That doesn't change with flight assist off.
I would have preferred to either copy Evochrons flight mechanics or take something like Wing Commander / Oolite. Instead they decided to copy WW2 flying mechanics to the T, "ground" gravity included when turning. Which just feels really wrong to me.
You could say I never really liked the Elite - no matter what version except Oolite - flight mechanics compared to all other spacesims. They always put something dumb in it.
Great, the game has more systems which you will never visit.Number of stars in one galaxy in Space engine, where is your god now ED and SC ?