Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,561
PROGRESS REPORT:
I cleared the tutorial dungeon. I am switching between the two suggested parties:
Fighter
Brawler <-> Bishop
Priest
Alchemist
Mage
Thief
Adding the Brawler made me clear fights MUCH quicker but it feels like I really want a Bishop later on. I wish the party size were 8 people. There's just not enough slots.
Good job.
Sure, having a Bishop is damn convenient. That said, what's stopping you from multiclassing your Priest and/or Mage and/or Alchemist after level 13 (14-15 in case of Mage) into one?
The other caster could become an Alchemist with extended spell repertoire. The 3rd... depends what you like. Maybe a Samurai, maybe a Valkyrie, maybe a Summoner? Also the fighter could become a Valkyrie (if female neutral). Or maybe a Lord, although personally I'm not a fan of this class.
I'm thinking of restarting to try the more weird classes. The parties you guys suggested are really good and the game has been relatively easy so far (until I accidentally ran into the Floor Master) but I am curious how the weird classes play. I think I'll make a secondary party and try them out, something like...
Valk
Brawler
Ninja (the child because neutral)
Shaman
Bard
Summoner
Why Child Ninja? If you're running with a Summoner, get a RedCap. Or make due with a Thief, Bard and/or Hunter and wait till the Ulm Zakir Hall and get a Dragonfly. Their natural Behead rate stacks with Ninja Behead UP ability.
Btw. Ninja is one of the slowest levelling classes and without a natural boost to behead rate, don't expect them to behead left, right and center early on. Their main draw is ambush prevention. In early parties something like a Thief or a Hunter (especially with an Alchemist, maybe also Werebeast to apply poison debuff) may be more effective.