i never had much trouble w/ the angels because i always made sure to first speed up my party, speed them down, then have my thief remove their equipment. without their silver rapiers and their armor the angels are harmless. Sure, this isn't a 100% strategy but it's a very good one, since they have like 4k HP and take forever to beat down. if your thief is high-level and has high AGI (the speed spell has no bearing on the success of stealing, unfortunately, only affects Turn Order); those angels always got mugged super easy.
once the angels are nekkid spam Robuti on them 2 or 3 times, if you have it lay some Level Drain on them too, and 1 or 2 castings of ORATH for good measure, and they go down like fluff.
the dragons... well, they're tough, but the most annoying thing they do really is slaying your summons/ninja-clones. They don't have Group Attack which means they won't necessarily kill their target every time, althought hey do have Multiple Actions Per Turn.
however multiple actions = they tend to attack different targets on each action, thus at least there's high probability no one will actually die just be almost dead. i do admit dragon breath spam is ugh, though, if they're with company.
it was really the gazers, belials, the pheonixes and the sammaels who made my blood boil. obv. skillving too but he's just there to toughen up tower noobs. it does get fucking ridiculous in floors 19 and 20... for sure. only times i actually used the bell item which scares away fixed encounters for a while on those floors. i just didn't want to get into a slug fest with 2 ancient dragons + 10 gazers + whatever-the-fuck else.
EDIT: actually by far most annoying Tower enemies are the doppelgangers. such long drawn out fights, plus it gets very tedious real quick watching your doppelganger ninja behead your peeps.
...or shaman-doppelganger barrier you to oblivion because you fucking forgot they could do that and you began the 1st turn by spamming enterook mista like a moron. heh. Shamans are another class that really shine/come into their own in post-game.
EDIT 2: ...or the fucking doppelganger-Samurai "Swallow Kill/Return" half your fucking party! haha
btw, Matador and Exbelion , look here:
once the angels are nekkid spam Robuti on them 2 or 3 times, if you have it lay some Level Drain on them too, and 1 or 2 castings of ORATH for good measure, and they go down like fluff.
the dragons... well, they're tough, but the most annoying thing they do really is slaying your summons/ninja-clones. They don't have Group Attack which means they won't necessarily kill their target every time, althought hey do have Multiple Actions Per Turn.
however multiple actions = they tend to attack different targets on each action, thus at least there's high probability no one will actually die just be almost dead. i do admit dragon breath spam is ugh, though, if they're with company.
it was really the gazers, belials, the pheonixes and the sammaels who made my blood boil. obv. skillving too but he's just there to toughen up tower noobs. it does get fucking ridiculous in floors 19 and 20... for sure. only times i actually used the bell item which scares away fixed encounters for a while on those floors. i just didn't want to get into a slug fest with 2 ancient dragons + 10 gazers + whatever-the-fuck else.
EDIT: actually by far most annoying Tower enemies are the doppelgangers. such long drawn out fights, plus it gets very tedious real quick watching your doppelganger ninja behead your peeps.
...or shaman-doppelganger barrier you to oblivion because you fucking forgot they could do that and you began the 1st turn by spamming enterook mista like a moron. heh. Shamans are another class that really shine/come into their own in post-game.
EDIT 2: ...or the fucking doppelganger-Samurai "Swallow Kill/Return" half your fucking party! haha
btw, Matador and Exbelion , look here:
http://frd.li/3f88b25c51c41feefc57170ac4a9a157
link to my current ROM of 3ds gothic. obviously decrypted. runs perfect on Citra. have not tested on real hardware.
only bug i haven't bothered to fix is if you open a chest without examining/disarming it first it crashes. otherwise 100% fine.
link to my current ROM of 3ds gothic. obviously decrypted. runs perfect on Citra. have not tested on real hardware.
only bug i haven't bothered to fix is if you open a chest without examining/disarming it first it crashes. otherwise 100% fine.
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