turkishronin
Arcane
+ not annoying sound effects
Elminage Gothic is hard, but rewarding, and although it's hard as nails there are harder games out there: Dark Souls, Bloodborne, Sekiro, Wizardry IV, etc :DI'm not struggling with offense, no reason to drop 20k on that thing. Actually, I ended up giving my front line pairs of whips so they don't get fucked by mages or archers hiding behind one 'hiding' cunt that never gets revealed. Also realized one of my guys kept getting murderized because apparently 'cursed' counts as a status effect for pursuit, which never misses and rolls like double damage or something. RIP awesome cursed club.
Tree dungeon is actually much easier than the other one, but after exploring the first level and realizing the game expects me to turn to every fucking wall and manually search it, I think I'm done with this game. I don't even want to know what other autistic bullshit is in store.
For the record, after 4 hours and 3 different dungeons, the list of decent items I've found consists of:
Fairy Whip (it can hit ghosts at least)
Fairy Gloves (it has better stats than a normal glove... good thing my bishop happened to be a fairy so it wasn't completely worthless)
A Rusty Longsword (has 2 attacks instead of one... never used it because brawlers hit 4 times harder than everyone else.)
A Beastbone Sword? It's got really awful stats but double damage vs animals... which means it's not worth using.
Everything else has been shit I could have bought in the store or just outright trash like those Konbou things. I guess there were those shitty Quenstene things for hitting ghosts too, but honestly their stats are so bad they don't seem worth carrying. Not a single piece of even chainmail armour.
Hmm, I wonder if they were actually crazy enough to make it linked to the luck stat? If the luck of the person opening the chest did have a huge impact on loot, I could see the point in having a dedicated thief.
Hmm, I wonder if they were actually crazy enough to make it linked to the luck stat? If the luck of the person opening the chest did have a huge impact on loot, I could see the point in having a dedicated thief.
I'm not an expert of the game but I had a strong impression that hidden doors only lead to optional content and you can still advance through the game without finding any. More generally between those and optional dungeons I liked how a big part of the content is optional and skipping it doesn't make the game too hard while not skipping it doesn't make it too easy (although that you can save everywhere is a reason and not really a good one). The game is well balanced due to the Wizardry-like (D&D-like) system with multiple hits per round and all, I think that many enemies can kill you but are easy to kill in the same time is also part of it (which does not mean bosses need to be like this too). I know it's not rocket science but in the world of JRPGs in particular it's not a common enough thing.Not even major upgrades, just minor ones. And tediously checking every wall in a dungeon for hidden doors isn't the kind of difficulty I'm into.
Is this better than Labyrinth of Refrain: Coven of Dusk?
I'm not an expert of the game but I had a strong impression that hidden doors only lead to optional content and you can still advance through the game without finding any. More generally between those and optional dungeons I liked how a big part of the content is optional and skipping it doesn't make the game too hard while not skipping it doesn't make it too easy (although that you can save everywhere is a reason and not really a good one).Not even major upgrades, just minor ones. And tediously checking every wall in a dungeon for hidden doors isn't the kind of difficulty I'm into.
Man the Charm spell really needs to be nerfed. Basically it kills every floor monster in one round.
I don't need the gear to progress, I need the gear to feel like the progress meant anything.
What weapons could I have gotten instead? And the Flamberge isn't even an upgrade, I'd have to swap out one of my brawlers from the front line and do less damage overall. Did you make a party of midgets or something? I don't need a strong short ranged attacker. I was saving the money to train a new recruit if I found something decent enough to warrant using another class, like a decent weapon with multiple attacks or really nice armour or something. A beatstick like the flamberge isn't useful to me since nothing survives more than a couple hits anyways, and having medium weapons on the front line is far, far more useful. Unless I can give it to my bishop and have her use it every round forever. But I suspect it'd break. Besides, I have 4 fuckers that breathe fire already. 5 if you count the alchemist and 6 if you count the bishop's fire spell. AoE fire damage is not in short supply.Damned Registrations yo complain about lack of upgrades, and don't bother buying and obvious and great one from the store (flamberge). What do you need the money for other than that and some antidotes and potions?
If those are the best weapons you have gotten at that point of the game, you have been extremely unlucky.
It's possible that you don't like this game, it's a niche game and it has its flaws. But some things you are saying aren't fair.
The irony is strong with this one. A weapon with a thunder damage is practically similar. Other rpgs have things like weapons which drain life, or deal damage based on the number of times you've ever fled from combat, or automatically attempt to steal when attacking, or reduce enemy defense with each hit, or hit an entire row of enemies at once, or drain your spell power to do extra damage. This game is the one where everything is just a variation on damage and elementals. Even the ones with extra attacks aren't real extra attacks like the brawlers get. And again, I could live with that, except the rate of progress here is mind numblingly slow. 4 hours to get a whip that can hit ghosts and does 1 more point of damage. Le fuck? By this point I'd have expected to have gotten at least a dozen items that do 3 or so extra damage or have multiple special attributes, considering class restrictions mean you can't use most of what you find anyways.I don't need the gear to progress, I need the gear to feel like the progress meant anything.
tbh the scarcity of loot in Wizardry games make discovering the good items you find later on feel much more rewarding. I spent majority of my game with just an average enhanced longsword until I found a Lighting Sword that had a special Thunder attack. It's different from other RPGs where there's a lot of items that each look different but are practically all similar.
And the Flamberge isn't even an upgrade
nothing survives more than a couple hits anyways
What weapons could I have gotten instead? And the Flamberge isn't even an upgrade, I'd have to swap out one of my brawlers from the front line and do less damage overall. Did you make a party of midgets or something? I don't need a strong short ranged attacker. I was saving the money to train a new recruit if I found something decent enough to warrant using another class, like a decent weapon with multiple attacks or really nice armour or something. A beatstick like the flamberge isn't useful to me since nothing survives more than a couple hits anyways, and having medium weapons on the front line is far, far more useful. Unless I can give it to my bishop and have her use it every round forever. But I suspect it'd break. Besides, I have 4 fuckers that breathe fire already. 5 if you count the alchemist and 6 if you count the bishop's fire spell. AoE fire damage is not in short supply.
I don't see how my complaints are unfair. Even assuming I did buy the sword and it was useful, that's one upgrade I got by grinding for it. Zzzz. I've opened at least a hundred chests by now. It's retarded that 95% of them are filled with rocks or daggers or cloth 'armour' that does literally nothing. Just to make the ID class mandatory along with, apparently, the thief class and the summoner class and the brawler class. Such party variety!