Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Emulation central - recommendations in 1st post

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
boosts up to 3.8ghz, idles at 2.8ghz
 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
boosts up to 3.8ghz, idles at 2.8ghz
That's what I thought; you're right on the edge for being able to use mednafen at all for Saturn emulation. Minimum is a Core i5 with a base clock of 3.4 Ghz! Multi-core usually gets you nothing with emulation; it's all about the single-core raw speed. The reason YabaSanshiro is working for you in this case is because it's less accurate but in return demands fewer resources. This could continue to pay off (recommended emulator for that specific patch is SSF per the group itself) or it could bite you in the ass in the form of an uncompletable game at any point. It's all with how much of a gambling man you are.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
i'm not a fan of cycle-accurate emulators mostly because they have too-beefy cpu requirements, whereas i just want the game to run and to be able to increase resolution and pretty-fy the graphics via filters or shaders or polygon correction, which are amenities those kind of emulators rarely offer. i can do these things on yabasanshiro, but cannot on RA's mednafen saturn core, and that's really all I care about.

point remains that if you want to play SF3 then the best choice is yabasanshiro and that was what i wanted to get across with my original post. i tried all the other emulators and had no joy until i tried that one so i wanted to let y'all know.

EDIT: also from what i understand savestates and the saturn virtualized memory (i.e. what games save to) can be passed around between the different SS emulators, so there's that as well.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
I remember SF3 working fine in SSF back when I tried it, but that was probably about a year ago and it's possible the emulator has been updated in some way or it's hardware reliant. Saturn emulation generally is not nearly as developed as Playstation emulation, sadly, and there's a lot of problems with it. And SSF (which for ages was the Best Saturn Emulator) is closed source from what I remember so the emulator devs can't even share corrections with eachother that might normalize quality.

I've never heard of YabaSanshiro but it's good someone is updating Yaba since it's the only one with higher resolution rendering.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,712
I just tried Reicast for the first time (downloaded the last beta release), but I was able to play only some games that not require the analog controller. The problem is that I was not able to map the analog on the keyboard or mouse (it is trivial to do that on Demul or any other emulator for any other system I know.) Am I missing something obvious? (I play on a laptop and I don't want to mess with any xbox or PS4 controllers.) Thanks for the help.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,567
HD Mode 7 mod, for bsnes v107.1, beta 1

Normal Mode 7
mode7hd5.png


HD Mode 7
mode7hd6.png


 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
I don't get the appeal of HD mode 7.

Well it just doesn't look like a pixelated mess, what's not to get about that?
It totally still looks like a pixelated mess. Just a slightly different one. The way most MODE7 was utilized, I'm not sure there's enough visual information there to meaningfully enhance; it was mainly used to convey shit like world maps or abstracted landscapes viewed from a significant height (F-Zero and Pilotwings being the well-known poster children for the latter, of course). This entire thing strikes me as a fool's errand.

It's like crowing that you've made a Rand-McNally Road Atlas "high-definition".
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,473
My dudes, Citra is insane. Decided to try Monster Hunter XX on my humble notebook powered by the majestic Intel HD 620 and it's PLAYABLE at 3x the original resolution. Hoooly shit! Can even hook up my DS4. :dance:

Is there a custom build for MHXX or latest Canary is good to go?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,425
I don't get the appeal of HD mode 7.

Well it just doesn't look like a pixelated mess, what's not to get about that?

Look at that F-Zero. In pixelated mode you have depth more or less, with mode 7 whole think looks flat.
Also pixelated mode is not actually supposed to look like that in first place.

pixelated mode is something we get when you use LCD screens instead of CRT as LCD have pixels and almost no black space between pixels and that black space is very much part of artstyle.

This is how pixelated game looks like on LCD

blocky.png


And this is how "pixelated" game looks like on CRT

%5BUNSET%5D.jpg
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,371
Also pixelated mode is not actually supposed to look like that in first place.

pixelated mode is something we get when you use LCD screens instead of CRT as LCD have pixels and almost no black space between pixels and that black space is very much part of artstyle.

I get why people who emulate these games today, and weren't there when said games were new, either abhor filters to embrace raw pixels or go overboard with hq4x and smother everything in the process. Because modern logic is display games in higher resolution with cleaner output at all costs. They don't fully realize what you said about this intentional obfuscation being an integral method to get the visuals they were aiming for. I wonder if this is where the entire misguided "indie pixel scene" comes from.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
I think HD Mode 7 looks stupid. The blurry mess gave space for your mind to fill in the blanks, the "HD" look makes a perfectly visible bunch of nothing. Some 2D geometrical shapes laying down, totally still. Why do you want to see that in HD? It doesn't even look like Mode 7 anymore.
 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
I think HD Mode 7 looks stupid. The blurry mess gave space for your mind to fill in the blanks, the "HD" look makes a perfectly visible bunch of nothing. Some 2D geometrical shapes laying down, totally still. Why do you want to see that in HD? It doesn't even look like Mode 7 anymore.
Same problem Perkel and others try to elaborate on. Some simply can't (or won't) see.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,712
I think this article has some good points about the problem of this HD fetichism for 2D graphics. I see the same fetichism applied also to retro 3D graphics, such as the PS1 graphics, when it is pumped up to 4K or more. There is an equilibrium, you can increase the resolution of old games up to a certain point (for my taste is about native x 2, but it depends on the specific game), after that the graphics quality decrease and the game looks worse than with the lower original resolution.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
There's definitely something to be said about how the source material does or doesn't lend itself to modification.

Recently I've experimented a lot with PPSSPP's high resolution, antialiasing, texture filtering, etc., with very decent results. However, PSP games have PS2 level 3D models, or pretty close. The much simpler 3D models from PS1 and N64 games do not look good in HD.
 

Taxnomore

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,135
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
wow you use graphical wow you suck games are to be played the way they were always meant to be without filters on your 55inch LCD.

Fucking idiots.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,567
You could argue, the high resolution Mode 7 clashes with the big pixels of the sprites.
I never got the appeal of scanlines though. They can look good on a few games (Super Metroid), but most of the time they are too strong and, like other crappy filters, look like an unnecessary veil put over the image. If you really wanted an authentic retro console experience, you'd also have to deal with different color palettes, add some NTSC filter with color bleed effects, and simulate the curvature of CRT screens. Basically a whole lot of effort to make the game look worse.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom