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KickStarter Encased - isometric post-apocalyptic RPG under the dome

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
:deathclaw:
Why are you people even here? Clearly you don't enjoy games at this point and only worship some nostalgic feeling of when you were kids.
You ain't getting that back lol,you are old and youthful times are long gone.
It seems that people are here only to bitch about how shit some X new game is without even playing it......sad.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Lionheart had much better atmosphere and music
Ahhh yes, the Much Better Atmosphere(TM) of Lionheart, wherein the first few maps you find DaVince and Shakespear are neighbors, one map away from that old buddy-comedy duo of Cervantes and Machiavelli.

Lionheart is to cRPGs what The Avengers are to cinema; pablum without rhyme or reason, created from business need rather than creative spark.

It pisses me off to see it praised here given this forum's history, because back on the BIS forums everyone and their dog was shitting all over it and the developers for dumbing down the implementation of Fallout's mechanics. That's right, Fallout - a game not known for deep or complex mechanics. Lionheart was proto-decline, along with Brotherhood of Steel and Dark Alliance.

It's a trash-tier grab-bag of historical figures thrown together for the fedora-wearing crowd to feel sophisticated while they splash around in the puddle that they reduced Fallout's mechanics to.

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Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,661
4GB update

https://store.steampowered.com/news/app/921800/view/5198832665400972074

ENCASED - Hotfix 2
Game version 1.0.916.1145
5d78e68195029eb40857e0aa9c47b1fc0659a512.png


The recent Encased hotfix released a week ago fixed the most annoying and noticeable bugs that interfered with the comfortable playthrough, and also introduced a number of cosmetic fixes, mostly voice acting and localization. Nevertheless, we received a fairly large number of reports from our players regarding not bugs but the interface, game mechanics and unexpected game behavior. Many of these bugs took a long time to fix, so we included fixes for them in Hotfix 2.
Overall, the latest update turned out to be much more voluminous than the previous one, and we hope that traveling around the world of the Dome will become even more convenient.

Attention: fix descriptions may contain plot spoilers!


Localization and voiceover
  • Added narrator voiceover for the main storyline [EN]
  • Added voiceover for companions: Fox, Crump, Jack, Sparrow and Yoko [EN]
  • Several localization fixes for Chinese (Traditional)
  • Significantly improved Chinese (Simplified) localization, wait for further improvements
  • Fixed a typo in the dialogue with Milo Randall [EN]
  • Fixed scan records of relics named Seashell and Hook
  • Fixed typos [RU]
  • Fixed scan of Rajah Chakraborty's character scan record
  • Corrected the name and description of the Burning Skeleton (Pyro-Skeleton)

Game Options
  • Added the option to disable narrator voiceover in dialogues and plot interactions

Interface
  • Added a special designation for abilities that can be added to the Quick Access panel (Belt), added a button to quickly add abilities
  • Improved the displaying of characteristics, taking into account bonuses from traits and starting bonuses of Wings on the final screen of character creation
  • Added a red border to the context menu for abilities that are considered a crime
  • Fixed old icons when using actions with progress bar
  • Fixed incorrect indication of the weapon reload button
  • Camera shake option is now saved when saving settings
  • Added the ability to assign camera panning to arrow keys
  • Fixed the Companion marker on the local map
  • Fixed displaying of status effect notifications when player is wearing a Servoshell
  • Improved interface for displaying evidence at location
  • Fixed the info line for the use of AoE abilities
  • Added additional types of markers for the local map
  • Fixed the displaying of the action points bar for a large number of Action Points
Levels
  • Fixed displaying of the combat grid on platforms in the Barrens location during random combat encounters
  • Fixed camera borders on Magellan
  • Expanded the area of access to the container at the Nashville Sewers (Act 1) location
  • Fixed the displaying of flower pots at the Magellan Military Post location
  • Added decorations for Parked Ursula (Ursula camp)
  • Added a Servoshell Storage Station to Ursula
  • Fixed inability to approach the shower stall on Ursula
  • Fixed locations that could be entered from the Global Map, but cannot be exited in Servoshell
  • The Pillaged Caravan location has been optimized, interactivity of some items has been fixed
  • Corrected the name of the gate leading to the Arena in the Fops’ camp
  • Added camera boundaries at the Barrens location during random combat encounters
  • Fixed destruction of doors at the Roadside Picnic location
  • Fixed the owner of the safe at the Temple location
  • Fixed access to vending machine at Magellan Laboratory
  • Fixed access to the container at the Kaleidoscope location

Quests
  • Fixed inability to install Maelstrom Beacons
  • Fixed inability to speak with Henrietta Russo when completing the main quest in Act 2
  • Fixed being able to return the Ejector to Santiago if the player has already completed the main quest “Cooperation Above All Else”
  • Fixed The Poisoned Well quest playthrough
  • Fixed the low Brains dialogue during the final meeting with the Maelstrom: now the game responds correctly to using the Beta Helmet
  • Fixed inability to name a password for a character with Brains equal to 1 on Magellan Reactor Floor
  • Added a special illustration for the Church and Phalanx ending
  • Fixed inability to talk to Lenny with a drawn weapon at the Crossroads location
  • Fixed low Brains character dialogue in the epilogue
  • City Location: fixed the accessibility of some objects
  • Removed the ability to receive infinite experience when finishing the quest by talking to Harris Hampton at the Radioactive Graveyard location
  • Fixed the ending related to killing the leaders of the Carmine Heights faction
  • Fixed the working of the Lost Caravan quest with a certain sequence of actions

Game Mechanics
  • Fixed New Committee reputation decreases for killing the Afflicted
  • Fixed the range of the Robot Maintenance ability
  • Hog Loader: using the Dismantle ability in the dialogue now adds fatigue, similar to using this ability on other world objects
  • Hog Loader: Fixed infinite driving experience gain
  • Attacks on settlements: the level of the attackers is now calculated according to the level of the location
  • Attacks on settlements: Exploding Robokids removed from the list of attackers
  • The cooldown of the Thievery ability has been reduced to 1 turn
  • Fixed the Career Criminal ability
  • Fixed the displaying of exiting a location by car if the player received Ursula as a vehicle
  • Fixed description and mechanic of the Third Adrenal perk
  • Fixed immobilization mechanic for Psi-Stasis

Bugs and Errors
  • Fixed inability to remove fatigue when using beds and skipping time
  • Fixed broken inventory display when some items are present
  • Fixed the disappearance of the player character's model when using the Holo-5 contraption
  • Fixed being able to steal the obsolete Matilda pistol from Courtney Reznor
  • Fixed the appearance of character named Giampiero Stalvardi after completing his quest
  • Fixed potential bugs in the Tutorial and Give feedback windows
  • Fixed the work of saves in case of using only special characters in the save name
  • Fixed bugs when escaping and getting imprisoned
  • Fixed work of internal reputation with factions when completing main storyline quests
  • Fixed the ability to use the Resuscitation Kit through the inventory on the Global Map
  • Waiting window - fixed time updates on the slider
  • Fixed Wound Up ability working
  • Fixed potential freeze on title screen
  • Fixed being able to apply items while in White Space
  • Fixed potential freeze when moving around the Roadside Picnic location with companions
  • Fixed inability to fire at hyenas in burst mode
  • Fixed a bug with repeated dialogue with the character named Ilya Andreev
  • Fixed freeze when using the elevator in combat on the -3rd floor of Nashville

Sound
  • Fixed sounds of electrohyena: now they stop playing after its death
  • Added sounds for using gates from City to Junktown and vice versa
  • Added sounds for using Council gates
  • Fixed events volume in some text random encounters
  • Fixed sounds of interaction with objects in the Emulator laboratories
  • Added sound for using the gate in the Maze of Death
  • Added sounds for random encounters while using Ursula
  • Added sounds for the Ursula quest
  • Fixed the sound of the Field Autopsy ability

Miscellaneous
  • Fixed the absence of an icon in the fractal tree (Apple Tree Fractal Crystal) on the Picnic
  • Fixed an issue where attacking MOBIOS on Magellan's lab floor would render the entire faction hostile
  • Fixed some death effects
  • Fixed trade table for Sebastian Van Ulden
  • Fixed trade table for the Church's weapons merchant
  • Reduced the amount of dynamite on sale
  • Increased the number of Sleep Grenades on sale
  • Removed the ability to create an Electronic Repair Kit
  • Fixed the displaying of the skeleton in T-pose when removing the Light Alloy Chest Armor from it during the random encounter
  • Fixed Encased logo
  • Added new Encased app icon
 
Last edited by a moderator:

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,374
Fixed the range of the Robot Maintenance ability
Heh. This was something that was literally annoying me earlier today. I'd try to use it on Yoko and it would say "out of range," then when I'd move closer she'd move away.
 

Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,152
Location
Germany
RPG Wokedex Strap Yourselves In
Is there anything you can do with inactive relics despite stripping them? Is there a way to activate them again?
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,578
Location
Russia atchoum!
Yeah, you could not also teleport it with psy char. Oops!
You could aim it with teleport, but when try to aim for landing place - animation happen, but beam is still there and no fatigue added.


Patch is good, but still no fix for disappearing items from inventory.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
CBF reading 20 pages.

I can't speak russian either to check on Steam.
Has anyone else got the bug for the main fucking quest where you can't restart the nuclear generator.
You have to turn power options on then flick a switch etc, then replace a fuse.

I looked up a guide and did the shit, but it's still broken, get stuck from a 'zap from the machine' , needs to be re-calibrated constantly.

Apart from stealth being completely and utterly retardedly op game is pretty fun.

Turn all the random shit off, then turn on the first generator, then the cooling system, then the second generator. Then you can flip the levers, the second one won't work and the Blue will give you a fuse to replace on the lower level.

If you're doing all that correctly and it doesn't work, then idk - No-one in this thread has mentioned it before you.

Second generator should be turned on first iirc.

Did you fixed the fuse in the ventilation ducts first Comrade? But yes this quest was hard to figure out, you need to turn the second generator than first one which is little counter intuitive.

What I do like in the Encased is that number one option in dialogue can turn it off which makes me to read those carefully and that sometimes picking stat checked dialogues leads you to sub optimal conclusion. Dialogues are also less cultural reference heavy sure you do mention Vietnam war couple of times and can call liberals there Hippies but its not Atom and Fallout 2 like.

Also encountered missing inventory bug its very... dis pointing for 1.0 game.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
n6jgIaX.jpg


My character can't step over that pipe/board? Seriously?

You can take very strong man to your party after nashville and there are also drugs and Servoshell later on... but having one strength wuss char here in this game is very prohibitive there are places only reachable for decent muscled characters >7 which is good in many RPGs they put lock-pick and make Strength dump stat.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,766
Location
Ngranek
Thinking about a scientific PC, is there any reason not to choose Slacker perk with high (10) brains? It seems like a steal-deal. 16 points per level instead of 19 but two perks at the first level. E.g. taking an instant leveling at the 1st level as a perk, one gets 16 more points to redistribute thus overcoming the disadvantage of the Slacker for five levels to come at least!
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Thinking about a scientific PC, is there any reason not to choose Slacker perk with high (10) brains? It seems like a steal-deal. 16 points per level instead of 19 but two perks at the first level. E.g. taking an instant leveling at the 1st level as a perk, one gets 16 more points to redistribute thus overcoming the disadvantage of the Slacker for five levels to come at least!
The XP to reach the next level increases gradually, so if you take a "free" level early every level after that will take longer.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,766
Location
Ngranek
Thinking about a scientific PC, is there any reason not to choose Slacker perk with high (10) brains? It seems like a steal-deal. 16 points per level instead of 19 but two perks at the first level. E.g. taking an instant leveling at the 1st level as a perk, one gets 16 more points to redistribute thus overcoming the disadvantage of the Slacker for five levels to come at least!
The XP to reach the next level increases gradually, so if you take a "free" level early every level after that will take longer.
I understand, thanks. Though the PC is going to have the better skills right-away from the start, possibly also gaining more experiences, items etc. for it. It still seems an interesting and a better trade-off, doesn't it?
 

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