Yeah, I could certainly live with engagement if the itemization was more interesting than as, I believe
Blaine said, 6 of one, half a dozen of the other.
Well, that's not entirely true as we've since discovered, because the developers were apparently too shortsighted to realize that applying DR as a flat integer reduction to weapon damage disproportionately penalizes small, fast weapons. Large, slow weapons that deal shitloads of damage per attack are therefore superior later on in the game when enemies' DR begins to bloat. Even well before Act 2, I was seeing Fine fast weapons (of the appropriate damage type for the enemy) dealing, like, 2 fucking damage. Breathtaking. Yes, I'm aware of the Graze system.
It's such a simple thing, should be obvious to any tabletop or cRPG veteran, and apparently not a single person at Obsidian noticed it. D&D solved this with THAC0 back in the day, although there was still damage reduction, but it wasn't the default armor system used by every Tom, Dick, Harry, and annoying black cunty ghost.
Even still, the game's only gotten easier as I've moved past Act 2 on Hard, even while continuing to use fast weapons.