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I would agree that Obsidian have told us more, but they've shown us less, if that makes sense.
That one's easy, game developers are all overly-optimistic idiots.
Vince is wondering what happened to that sweet Steam engine that looked so appealing in ToEE and handled so much in Arcanum.
First, engine doesn't tell you much about the game (only about the tech side and the game's chances to be completed in 18 months) and the fact that Fargo is going with Unity and Obsidian with a mystery engine doesn't tell us anything at all.
Second, that static display is nothing but modeling art.
Third, my point was that Obsidian told us more than Fargo did to-date. If you disagree, kindly sum up what we know about the world and mechanics. Maybe I missed something.
We know more about Obsidian's new game after the last two updates (less than a week) than we know about WL2 after 6 months.
That's bullshit. We don't even know what engine Eternity is on. We barely have one piece of concept art for Eternity while we've seen WL2 run (albeit as a static display situation). The fuck, dude.
Yeah, I was actually going to come back from my wilderness sojourn, code a lovely system that would've automated all of that, and then start a fundraiser for the server.A working jew gold meter would be nice to see how far it is left to the 5k, I'm sure The Brazilian Slaughter would agree.
Race traitor.I make my own decisions about how optimistic to be and how much money to pledge based on my own judgment of the information, not what this random dude on the internet thinks. Any intelligent Codexer will do the same, and the fundraising is for a Codex reward, not for DU, as I'm sure he would agree.
It's estimated date of delivery, so it means nothing. Actually, we should encourage Obsidian (and inXile as well) to take their time and finish the game properly despite this date. Unlike publishers, we can wait a little more, especially if this means more polish to the game.Estimated Delivery: April 2014
That gives them 19 months.
The problem is not that you don't try to sell it. The problem is that you try very hard not to sell it. That's not only unfair and unprofessional. It's retarded primadonna behavior. You don't like it, so let's sabotage the effort with "edgy", "critical" post. You could make it short, emotionless "you want it, we're doing it". Instead you decided to publicly embrace your butthurt over people not agreeing with your "superior opinions" by calling them brain-dead idiots.You're a grown adult, I don't need to sell it any more than that.
Two options here.First, engine doesn't tell you much about the game (only about the tech side and the game's chances to be completed in 18 months) and the fact that Fargo is going with Unity and Obsidian with a mystery engine doesn't tell us anything at all.
You have a weird concept of something and nothing. Obsidian has been pretty vague about their plans on 2D-backgrounds 3D-models and the specific choice for engine can be pretty damn relevant, as you only just argued yourself a few posts up. It doesn't have to be. Picking between Unity and Unigine is pretty irrelevant. But it can be pretty damn relevant if we're resurrecting old Troika engines as you hope.
I've never doubted that Fargo & Co will be able to model some shit and put it on a map. Similarly, I don't doubt that Obsidian will able to do the same. Thus, seeing these models doesn't tell me anything about the game as I've already knew it's isometric and had no reasons to doubt it.Yes. How is that not way, way more than what Obsidian's shown?Second, that static display is nothing but modeling art.
Didn't. Told me next to nothing.You may have missed the vision document, I guess?
I wouldn't call camera controls game mechanics.Mechanics? We know how WL2's camera will work in world and town maps.
Which aspects would it emulate? JA2's combat was "the best evar", Tactics was "ok, I suppose", so that's quite a range.We know the combat system will emulate JA2/F:Tactics.
I agree that it's not a lot of details. Bleaker means nothing, as it can mean just about anything. So, basically, what we know about the game, we know because it's a sequel to Wasteland.don't really know dick about the character system for either game. We know a lot more about WL2's setting and story since we know your faction, how the game starts and moves into the second phase, how it partially takes place in the same area as WL1 and we know where the new area is (LA and surroundings) and that it's bleaker (not a ton of details because that'd be story spoilers, obv, gotta draw the line somewhere).
Fargo's been very uncommunicative. Considering that he promised to run everything by the community, it's kind of strange, but whatever. It's not about Fargo. So, what has been revealed by Obsidian:Now, rewind a bit. You made a clearly ridiculous statement about knowing more about Eternity now. That is a patent absurdity. However, I will assume your point was that inXile has been very uncommunicative. If that's the point, I agree, and happen to only recently have mailed Fargo about that. I think they're doing a poor job talking about their game. And they need to ramp it up sooner rather than later. That doesn't make your statement any less absurd.
After i read this whole thread i`m not sure i want to donate anymore, keep up the good work at this rate no one will donate shit.
If they had announced that it wasn't going to be Steam-exclusive and that they're going to use Unity, thus having multi-platform support from the get go, a lot of butthurt would have been avoided. At that point, the whole stretch goal list becomes equivalent to "The more money you give us, the larger and more complex the gameworld will be.", and, again, much butthurt would have been avoided. I'm sad to finally admit that Obsidian really can not into planning.
It would be better to clarify first what the party will consist of.
I'm not donating to inflate egos of retarded codexers that don't even frequent this place anymore. It's an inside joke, that some of us will get, but who gives a shit ?Well I don't. Bee got it right :
Crooked Bee said:I'd rather our group didn't consist of actual Codexers. It'd be way more fun if it was 6 Codexian archetypes or symbols or something, imho. Like I dunno, Papa Mole the gunslinger, etc. (I'm bad at this, but someone could probably come up with something actually good.)
Archetypes are much better because they will mean something to others, especially to RPGWatch and SA and even to Obsidian, otherwise it will be just a lame inside joke. For something like that I will donate, if not, I'd much rather increase my KS pledge than support this.
Unwashed Villagers fighting a spammer is a special encounter in Fallout 2. You meet bunch of Unwashed Villagers fighting a guy named Grim Reaper.
The villagers featured in the encounter are:
Buffy
Doombot
Panoply
Lerk
Ymir
Iguana Eater
Night Owl
Shadow Dancer
Amish Commando
Alexand the Killer Bee
Hatchetman
BlueCross
Behind the scenes
This is a reference to The Unwashed Village community that's more than likely the oldest Fallout community in existence. The Unwashed Villagers present in the encounter are some of the oldest and most respected members of the Unwashed Village (though the situation has changed over time). The spammer they are fighting isVolournthe Grim Reaper orVollyGrim, a legendary spammer who plagued the Interplay forum for a long time as the archnemisis of the UV.
While the development time remains the same."The more money you give us, the larger and more complex the gameworld will be."
But they have TC on team and they saw Fargo doing it? That should amount to something, right?