villain of the story
Arcane
Too much stupidity. If you were trolling, then it was
Weren't we talking about the Steam engine? Arcanum and ToEE?Proven engine? Proven where? Up-to-date vs. outdated angle is related to the fact that hardware moves on and standards change. Though I have no idea what the average configuration of the backers or PE is, I doubt any substantial amount of them still use W98/XP running Pentiums or the early dual-cores after Pentium -whatever they were called- so the point that an engine is up-to-date is about hardware compatibility, optimum performance and hardware bound bugs, not whether it "looks" "outdated" by some arbitrary graphical standards.
You can't run IE games on Vista, W7 or W8 platforms without problems or without use of third party tools therefore Infinity Engine is outdated.
Didn't they say openly that it's because it supports both Linux and Mac?So, if they are choosing Unity despite these, I trust it's for reasons that is far more favourable to Onyx....
If third-party tools can do it, then Obsidian programmers can do it too, especially since they have (or should have) the source code.Oh, I wasn't aware both Arcanum and TOEE used the Steam Engine. Good job, then, I guess. Too bad they never ported either of Arcanum or TOEE, or Onyx, to Linux or Mac. Speaking of which, I doubt GOG got access to Arcanum's source code to make it run on modern W7. Or TOEE. Ie. "third party tools". Engine hacking.
I'm wondering that myself. Seems like a KS bandwagon that every developer wants to jump on.Then again, just how many people are we talking about using Mac or Linux? Is it really a significant amount of people capable of creating a financial momentum to push the game to be bigger and better? Is it worth abandoning your in-house game engine or some decade old game engine collecting dust?
It's something that is required by the donors. If you and VotS don't need it, it means just that you don't need it, it doesn't mean that nobody needs it.I'm wondering that myself. Seems like a KS bandwagon that every developer wants to jump on.Then again, just how many people are we talking about using Mac or Linux? Is it really a significant amount of people capable of creating a financial momentum to push the game to be bigger and better? Is it worth abandoning your in-house game engine or some decade old game engine collecting dust?
Obsidian has a track record that is simply terrible. They ought to be ashamed and we ought to be ashamed for giving them money without seeing reviews and a demo to indicate that they finally produced a well designed product with an acceptable level of bugs.
Fargo's track record under the inXile label is also bad, but his pitch video showed some understanding of this fact and a desire to return to his previous form. And while he did produce bad games under the inXile label, they were marketed at consoletards, not at us. We shouldn't have touched them anyway, so no harm done. It's very different from Obsidian that has continually failed and ripped off this very market.
Who cares? I don't even use Linux, but I won't be using Windows 8 at any point soon and any effort to steer away from that and where Microsoft wants to take Windows afterwards is something I can full-heartedly embrace. Same as with Valve/Steam moving to Linux and a lot of porting efforts being done: http://steamlinux.flibitijibibo.com/index.php?title=Native_Games for smaller games and the likes to be able to be natively played on that (and all the "Indie Bundles" jumping on the bandwagon).Then again, just how many people are we talking about using Mac or Linux? Is it really a significant amount of people capable of creating a financial momentum to push the game to be bigger and better? Is it worth abandoning your in-house game engine or some decade old game engine collecting dust?
Is it? PE got 1 mil in a day without promising Linux and Mac and hit 1.4 mil before the stretch goals were posted. Nothing suggests that pledges would have stopped, had that not announced the other platforms.It's something that is required by the donors. If you and VotS don't need it, it means just that you don't need it, it doesn't mean that nobody needs it.I'm wondering that myself. Seems like a KS bandwagon that every developer wants to jump on.Then again, just how many people are we talking about using Mac or Linux? Is it really a significant amount of people capable of creating a financial momentum to push the game to be bigger and better? Is it worth abandoning your in-house game engine or some decade old game engine collecting dust?
I think one of the most visible Stat points are all the Humble Indie Bundles: http://www.humblebundle.com/Nothing's free.
Obsidian has a track record that is simply terrible. They ought to be ashamed and we ought to be ashamed for giving them money without seeing reviews and a demo to indicate that they finally produced a well designed product with an acceptable level of bugs.
Fargo's track record under the inXile label is also bad, but his pitch video showed some understanding of this fact and a desire to return to his previous form. And while he did produce bad games under the inXile label, they were marketed at consoletards, not at us. We shouldn't have touched them anyway, so no harm done. It's very different from Obsidian that has continually failed and ripped off this very market.
Black Isle
1997 - Fallout (well, kinda most of the team transferred to become Black Isle)
1998 - Fallout 2
1999 - Planescape: Torment
2000 - Icewind Dale
2001 - Icewind Dale: Heart of Winter / Trials of the Luremaster
2002 - Icewind Dale II
2004 - Baldur's Gate: Dark Alliance II (most people transferred over to Obsidian at this point)
Obsidian
2004 - Star Wars: Knights of the Old Republic II – The Sith Lords
2006 - Neverwinter Nights 2
2007 - Neverwinter Nights 2: Mask of the Betrayer
2008 - Neverwinter Nights 2: Storm of Zehir
2010 - Alpha Protocol
2010 - Fallout: New Vegas
2011 - Dungeon Siege III
2013 - South Park: The Stick of Truth
inXile Entertainment
2004 - The Bard's Tale
2008 - Line Rider
2009 - Super Stacker
2009 - Super Stacker 2
2009 - Shape Shape
2010 - Super Stacker Party
2011 - Hunted: The Demon's Forge
2012 - Choplifter HD
You can guess as to which I'd believe can do a better job at this, Fargo is simply better at Marketing/Bullshitting that's all xD
Obsidian vs Fargo
I think one of the most visible Stat points are all the Humble Indie Bundles: http://www.humblebundle.com/Nothing's free.
They always ask people what platform they have donated for, and Linux seems to always be far at the top, there's also a pie chart of Windows/Mac/Linux users.
http://www.joystiq.com/2012/06/14/humble-indie-bundle-5-closes-at-over-5-1-million-most-successf/
You're looking at it the wrong way. Maybe in the beginning, when people weren't used to the KS pledge mechanism yet, that may have been the case. Now that people are starting to get used to it, since the money pledged to a Kickstarter project aren't transferred until the end of the fundraising period and the pledges can be canceled, many people pledge as an initial show of support but are ready to cancel the pledge if their demands are not dealt with in a satisfactory manner. For example, that's what I do every time I pledge. And I've pledged quite a lot. You think that if there was no demand for Linux, the developers would be adding it just for kicks? Some would, yeah, but those are a very small minority.Is it? PE got 1 mil in a day without promising Linux and Mac and hit 1.4 mil before the stretch goals were posted. Nothing suggests that pledges would have stopped, had that not announced the other platforms.It's something that is required by the donors. If you and VotS don't need it, it means just that you don't need it, it doesn't mean that nobody needs it.I'm wondering that myself. Seems like a KS bandwagon that every developer wants to jump on.Then again, just how many people are we talking about using Mac or Linux? Is it really a significant amount of people capable of creating a financial momentum to push the game to be bigger and better? Is it worth abandoning your in-house game engine or some decade old game engine collecting dust?
I think I'd rather play a buggy Obsidian game than a stellar InXile game from that list.Obsidian vs Fargo
2004 - Star Wars: Knights of the Old Republic II – The Sith Lords - Bugged, Cut, Unfinished
2006 - Neverwinter Nights 2 - Bugged, Cut, Unfinished, THE CAMERA!
2007 - Neverwinter Nights 2: Mask of the Betrayer - Bugged, Cut, THE CAMERA!
2008 - Neverwinter Nights 2: Storm of Zehir - THE CAMERA!
2010 - Alpha Protocol - Don't even get me started on this popamole shit LOL
2010 - Fallout: New Vegas - Bugged, Cut, LOLLERCOASTER
2011 - Dungeon Siege III - Solid title, though uninspiring
2013 - South Park: The Stick of Truth - rating yet pending
inXile Entertainment
2004 - The Bard's Tale
2008 - Line Rider
2009 - Super Stacker
2009 - Super Stacker 2
2009 - Shape Shape
2010 - Super Stacker Party
2011 - Hunted: The Demon's Forge
2012 - Choplifter HD
All solid titles, though not relevant to us the least. Lesson learned: Fargo is capable of managing his projects. Obsidian, barely, if at all.
. . . since the money pledged to a Kickstarter project aren't transferred until the end of the fundraising period and the pledges can be canceled, many people pledge as an initial show of support but are ready to cancel the pledge if their demands are not dealt with in a satisfactory manner . . that's what I do every time I pledge.
If someone giving them money only under a certain condition is entitlement, then, yeah, it's entitlement. If they don't agree, then they must not want/need my money and I have nothing against that.Entitlement, bro.
I guess you miss the good old times when publishers had all the power. It really stings when the plebes have the power to make demands, eh?. . . since the money pledged to a Kickstarter project aren't transferred until the end of the fundraising period and the pledges can be canceled, many people pledge as an initial show of support but are ready to cancel the pledge if their demands are not dealt with in a satisfactory manner . . that's what I do every time I pledge.
The fuck?
I think I'd rather play a buggy Obsidian game than a stellar InXile game from that list.Obsidian vs Fargo
2004 - Star Wars: Knights of the Old Republic II – The Sith Lords - Bugged, Cut, Unfinished
2006 - Neverwinter Nights 2 - Bugged, Cut, Unfinished, THE CAMERA!
2007 - Neverwinter Nights 2: Mask of the Betrayer - Bugged, Cut, THE CAMERA!
2008 - Neverwinter Nights 2: Storm of Zehir - THE CAMERA!
2010 - Alpha Protocol - Don't even get me started on this popamole shit LOL
2010 - Fallout: New Vegas - Bugged, Cut, LOLLERCOASTER
2011 - Dungeon Siege III - Solid title, though uninspiring
2013 - South Park: The Stick of Truth - rating yet pending
inXile Entertainment
2004 - The Bard's Tale
2008 - Line Rider
2009 - Super Stacker
2009 - Super Stacker 2
2009 - Shape Shape
2010 - Super Stacker Party
2011 - Hunted: The Demon's Forge
2012 - Choplifter HD
All solid titles, though not relevant to us the least. Lesson learned: Fargo is capable of managing his projects. Obsidian, barely, if at all.
The only thing that stings is you (and your friends) consider it acceptable to "pledge" a "donation" then withdraw it, if twenty-eight days down the road, they fail to announce a hip new feature you were hoping for initially.I guess you miss the good old times when publishers had all the power. It really stings when the plebes have the power to make demands, eh?. . . since the money pledged to a Kickstarter project aren't transferred until the end of the fundraising period and the pledges can be canceled, many people pledge as an initial show of support but are ready to cancel the pledge if their demands are not dealt with in a satisfactory manner . . that's what I do every time I pledge.
The fuck?
2004 - Star Wars: Knights of the Old Republic II – The Sith Lords - Bugged, Cut, Unfinished- LucasArts pushed it out ahead of being ready for "Christmas Release", 13 months development time cutting out several months of planned development: http://mixnmojo.com/news/KOTOR-II-Deleted-Content-Restored-by-Fans
2006 - Neverwinter Nights 2 - Bugged, Cut, Unfinished, THE CAMERA! - ATARI, they didn't particularly want to pay much for any fixes but Obsidian still patched the game for quite a while after release, camera was fine for me after initial 2-3 hours to get used to it, 27 months dev timeYou may be wondering why The Sith Lords feels unfinished. That's because it was. LucasArts had Obsidian rush the game to make a Christmas 2004 release. That meant they had to delete or truncate a lot of content that was meant for the game, including the ending. Obsidian reportedly requested that LucasArts release an official update to the game to restore the game to Obsidian's original vision, but LucasArts denied the request.
2007 - Neverwinter Nights 2: Mask of the Betrayer - Bugged, Cut, THE CAMERA! - one of their best games, patched later
2008 - Neverwinter Nights 2: Storm of Zehir - THE CAMERA! - I personally hated this one because there was no storyfaggotry to be had and only boring, repeating combat encounters
2010 - Alpha Protocol - Don't even get me started on this popamole shit LOL - they likely screwed this up themselves with bad planning and feature creep, SEGA was likely also yet again pushing for release near the end though but given they gave them an extra year to work on it understandable
2010 - Fallout: New Vegas - Bugged, Cut, LOLLERCOASTER - Bethesda, they were in charge of QA, we also already know about the MetaCritic thing, it was better in about every way than Fallout 3 despite yet again only 12-18 months dev time, they did what they could with the given resources and time
2011 - Dungeon Siege III - Solid title, though uninspiring - technically competent and bug-free, but imo their worst title to date, they shouldn't try ARPG when they aren't good at it, rather continue with storyfaggotry
2013 - South Park: The Stick of Truth - rating yet pending
inXile Entertainment
2004 - The Bard's Tale
2008 - Line Rider
2009 - Super Stacker
2009 - Super Stacker 2
2009 - Shape Shape
2010 - Super Stacker Party
2011 - Hunted: The Demon's Forge
2012 - Choplifter HD
All solid titles, though not relevant to us the least. Lesson learned: Fargo is capable of managing his projects. Obsidian, barely, if at all.
Obsidian is as close to Black Isle as any company is going to be if it dissolves and people move on working somewhere else, most of the key people from back in the day are still there and they are still interested in making similar things, just didn't have the opportunity to do it until now.Obsidian is not Black Isle. Obsidian has made their own CRPGs and they were bad. I'm not interested in any more games in that glorious tradition of Obsidian games.
Make no mistake, I'm still not particularly happy about Unity, I'd rather they used their own or another engine and port it to Linux instead. I'm not a supporter of Unity in any way, but I still like to see Linux versions of as many games as possible.Anyway, maybe Unity is all that and maybe it aint. If it aint, it seems that Obsidian is taking a huge gamble, trading known for the unknown, just to get 10-15% from the Linux community. Hopefully, they know what they are doing, but they did make some blunders in the past.