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Epic Games Store - the console war comes to PC

Reinhardt

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they made shopping cart?
 
Joined
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Codex Year of the Donut
https://www.ftc.gov/news-events/new...ore-half-billion-dollars-over-ftc-allegations

Fortnite Video Game Maker Epic Games to Pay More Than Half a Billion Dollars over FTC Allegations of Privacy Violations and Unwanted Charges​


Epic will pay a $275 million penalty for violating children’s privacy law, change default privacy settings, and pay $245 million in refunds for tricking users into making unwanted charges
December 19, 2022

The Federal Trade Commission has secured agreements requiring Epic Games, Inc., creator of the popular video game Fortnite, to pay a total of $520 million in relief over allegations the company violated the Children’s Online Privacy Protection Act (COPPA) and deployed design tricks, known as dark patterns, to dupe millions of players into making unintentional purchases.

The FTC’s action against Epic involves two separate record-breaking settlements. As part of a proposed federal court order filed by the Department of Justice on behalf of the FTC, Epic will pay a $275 million monetary penalty for violating the COPPA Rule—the largest penalty ever obtained for violating an FTC rule. Additionally, in a first-of-its-kind provision, Epic will be required to adopt strong privacy default settings for children and teens, ensuring that voice and text communications are turned off by default. Under a separate proposed administrative order, Epic will pay $245 million to refund consumers for its dark patterns and billing practices, which is the FTC’s largest refund amount in a gaming case, and its largest administrative order in history.

"As our complaints note, Epic used privacy-invasive default settings and deceptive interfaces that tricked Fortnite users, including teenagers and children," said FTC Chair Lina M. Khan. "Protecting the public, and especially children, from online privacy invasions and dark patterns is a top priority for the Commission, and these enforcement actions make clear to businesses that the FTC is cracking down on these unlawful practices.”

“The Justice Department takes very seriously its mission to protect consumers’ data privacy rights,” said Associate Attorney General Vanita Gupta. “This proposed order sends a message to all online providers that collecting children’s personal information without parental consent will not be tolerated.”

Epic’s video game Fortnite is generally free to download and play but charges users for in-game items such as costumes and dance moves. The game has more than 400 million users worldwide. The FTC alleged in two separate complaints that North Carolina-based Epic engaged in several unlawful practices.

“Epic put children and teens at risk through its lax privacy practices, and cost consumers millions in illegal charges through its use of dark patterns,” said Samuel Levine, Director of the FTC’s Bureau of Consumer Protection. “Under the proposed orders announced today, the company will be required to change its default settings, return millions to consumers, and pay a record-breaking penalty for its privacy abuses.”

Privacy Violations​

In a complaint filed in federal court, the FTC alleged that Epic violated the COPPA Rule by collecting personal information from children under 13 who played Fortnite, a child-directed online service, without notifying their parents or obtaining their parents’ verifiable consent. Epic also violated the FTC Act’s prohibition against unfair practices by enabling real-time voice and text chat communications for children and teens by default. Specifically, the FTC alleged that Epic:
  • Violated COPPA by Failing to Notify Parents, Obtain Consent: The FTC alleged that Epic was aware that many children were playing Fortnite—as shown through surveys of Fortnite users, the licensing and marketing of Fortnite toys and merchandise, player support and other company communications—and collected personal data from children without first obtaining parents’ verifiable consent. The company also required parents who requested that their children’s personal information be deleted to jump through unreasonable hoops, and sometimes failed to honor such requests.
  • Default settings harm children and teens: Epic’s settings enable live on-by-default text and voice communications for users. The FTC alleges that these default settings, along with Epic’s role in matching children and teens with strangers to play Fortnite together, harmed children and teens. Children and teens have been bullied, threatened, harassed, and exposed to dangerous and psychologically traumatizing issues such as suicide while on Fortnite.
Epic employees expressed concern about its default settings. As early as 2017, Epic employees urged the company to change the default settings to require users to opt in for voice chat, citing concern about the impact on children in particular. Despite this and reports that children had been harassed, including sexually, while playing the game, the company resisted turning off the default settings. And while it eventually added a button allowing users to turn voice chat off, Epic made it difficult for users to find, according to the complaint.

In addition to paying the record civil penalty, which goes to the U.S. Treasury, for violating the COPPA Rule, the proposed federal court order will prohibit Epic from enabling voice and text communications for children and teens unless parents (of users under 13) or teenage users (or their parents) provide their affirmative consent through a privacy setting. Epic must delete personal information previously collected from Fortnite users in violation of the COPPA Rule’s parental notice and consent requirements unless the company obtains parental consent to retain such data or the user identifies as 13 or older through a neutral age gate. In addition, Epic must establish a comprehensive privacy program that addresses the problems identified in the FTC’s complaint, and obtain regular, independent audits.

The Commission voted 4-0 to refer the civil penalty complaint and proposed federal order to the Department of Justice. The DOJ filed the complaint and stipulated order in the U.S. District Court for the Eastern District of North Carolina. Commissioner Christine S. Wilson issued a separate statement.

NOTE: The Commission authorizes the filing of a complaint when it has “reason to believe” that the named defendant is violating or is about to violate the law and it appears to the Commission that a proceeding is in the public interest. Stipulated orders have the force of law when approved and signed by the District Court judge.

Illegal Dark Patterns​

In a separate administrative complaint, the FTC alleged that Epic used dark patterns to trick players into making unwanted purchases and let children rack up unauthorized charges without any parental involvement. The complaint alleged that Epic:
  • Used dark patterns to trick users into making purchases: The company has deployed a variety of dark patterns aimed at getting consumers of all ages to make unintended in-game purchases. Fortnite’s counterintuitive, inconsistent, and confusing button configuration led players to incur unwanted charges based on the press of a single button. For example, players could be charged while attempting to wake the game from sleep mode, while the game was in a loading screen, or by pressing an adjacent button while attempting simply to preview an item. These tactics led to hundreds of millions of dollars in unauthorized charges for consumers.
  • Charged account holders without authorization: Children and other users who play Fortnite can purchase in-game content such as cosmetics and battle passes using Fortnite’s V-Bucks. Up until 2018, Epic allowed children to purchase V-Bucks by simply pressing buttons without requiring any parental or card holder action or consent. Some parents complained that their children had racked up hundreds of dollars in charges before they realized Epic had charged their credit card without their consent. The FTC has brought similar claims against companies such as Amazon, Apple, and Google for billing consumers millions of dollars for in-app purchases made by children while playing mobile app games without obtaining their parents’ consent.
  • Blocked access to purchased content: The FTC alleged that Epic locked the accounts of customers who disputed unauthorized charges with their credit card companies. Consumers whose accounts have been locked lose access to all the content they have purchased, which can total thousands of dollars. Even when Epic agreed to unlock an account, consumers were warned that they could be banned for life if they disputed any future charges.
Epic ignored more than one million user complaints and repeated employee concerns that “huge” numbers of users were being wrongfully charged. In fact, Epic’s changes only made the problem worse, the FTC alleged. Using internal testing, Epic purposefully obscured cancel and refund features to make them more difficult to find.

As part of the proposed administrative order with the FTC over the company’s unlawful billing practices, Epic must pay $245 million, which will be used to provide refunds to consumers. In addition, the order prohibits Epic from charging consumers through the use of dark patterns or from otherwise charging consumers without obtaining their affirmative consent. The order also bars Epic from blocking consumers from accessing their accounts for disputing unauthorized charges.

The Commission voted 4-0 to issue the proposed administrative complaint and to accept the consent agreement with Epic related to its deceptive billing practices.
The FTC will publish a description of the consent agreement package in the Federal Register soon. The agreement will be subject to public comment for 30 days after publication in the Federal Register after which the Commission will decide whether to make the proposed consent order final. Instructions for filing comments will appear in the published notice. Once processed, comments will be posted on Regulations.gov.

NOTE: The Commission issues an administrative complaint when it has “reason to believe” that the law has been or is being violated, and it appears to the Commission that a proceeding is in the public interest. When the Commission issues a consent order on a final basis, it carries the force of law with respect to future actions. Each violation of such an order may result in a civil penalty of up to $46,517.

The Federal Trade Commission works to promote competition and protect and educate consumers. Learn more about consumer topics at consumer.ftc.gov, or report fraud, scams, and bad business practices at ReportFraud.ftc.gov. Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.
Fortnite generated $5.8 billion revenue in 2021

oh no,
anyways...

also
Epic will be required to adopt strong privacy default settings for children and teens, ensuring that voice and text communications are turned off by default. Under a separate proposed administrative order
I regret to inform everyone that the nanny state is at it again
 

Alphard

Guest
https://www.ftc.gov/news-events/new...ore-half-billion-dollars-over-ftc-allegations

Fortnite Video Game Maker Epic Games to Pay More Than Half a Billion Dollars over FTC Allegations of Privacy Violations and Unwanted Charges​


Epic will pay a $275 million penalty for violating children’s privacy law, change default privacy settings, and pay $245 million in refunds for tricking users into making unwanted charges
December 19, 2022

The Federal Trade Commission has secured agreements requiring Epic Games, Inc., creator of the popular video game Fortnite, to pay a total of $520 million in relief over allegations the company violated the Children’s Online Privacy Protection Act (COPPA) and deployed design tricks, known as dark patterns, to dupe millions of players into making unintentional purchases.

The FTC’s action against Epic involves two separate record-breaking settlements. As part of a proposed federal court order filed by the Department of Justice on behalf of the FTC, Epic will pay a $275 million monetary penalty for violating the COPPA Rule—the largest penalty ever obtained for violating an FTC rule. Additionally, in a first-of-its-kind provision, Epic will be required to adopt strong privacy default settings for children and teens, ensuring that voice and text communications are turned off by default. Under a separate proposed administrative order, Epic will pay $245 million to refund consumers for its dark patterns and billing practices, which is the FTC’s largest refund amount in a gaming case, and its largest administrative order in history.

"As our complaints note, Epic used privacy-invasive default settings and deceptive interfaces that tricked Fortnite users, including teenagers and children," said FTC Chair Lina M. Khan. "Protecting the public, and especially children, from online privacy invasions and dark patterns is a top priority for the Commission, and these enforcement actions make clear to businesses that the FTC is cracking down on these unlawful practices.”

“The Justice Department takes very seriously its mission to protect consumers’ data privacy rights,” said Associate Attorney General Vanita Gupta. “This proposed order sends a message to all online providers that collecting children’s personal information without parental consent will not be tolerated.”

Epic’s video game Fortnite is generally free to download and play but charges users for in-game items such as costumes and dance moves. The game has more than 400 million users worldwide. The FTC alleged in two separate complaints that North Carolina-based Epic engaged in several unlawful practices.

“Epic put children and teens at risk through its lax privacy practices, and cost consumers millions in illegal charges through its use of dark patterns,” said Samuel Levine, Director of the FTC’s Bureau of Consumer Protection. “Under the proposed orders announced today, the company will be required to change its default settings, return millions to consumers, and pay a record-breaking penalty for its privacy abuses.”

Privacy Violations​

In a complaint filed in federal court, the FTC alleged that Epic violated the COPPA Rule by collecting personal information from children under 13 who played Fortnite, a child-directed online service, without notifying their parents or obtaining their parents’ verifiable consent. Epic also violated the FTC Act’s prohibition against unfair practices by enabling real-time voice and text chat communications for children and teens by default. Specifically, the FTC alleged that Epic:
  • Violated COPPA by Failing to Notify Parents, Obtain Consent: The FTC alleged that Epic was aware that many children were playing Fortnite—as shown through surveys of Fortnite users, the licensing and marketing of Fortnite toys and merchandise, player support and other company communications—and collected personal data from children without first obtaining parents’ verifiable consent. The company also required parents who requested that their children’s personal information be deleted to jump through unreasonable hoops, and sometimes failed to honor such requests.
  • Default settings harm children and teens: Epic’s settings enable live on-by-default text and voice communications for users. The FTC alleges that these default settings, along with Epic’s role in matching children and teens with strangers to play Fortnite together, harmed children and teens. Children and teens have been bullied, threatened, harassed, and exposed to dangerous and psychologically traumatizing issues such as suicide while on Fortnite.
Epic employees expressed concern about its default settings. As early as 2017, Epic employees urged the company to change the default settings to require users to opt in for voice chat, citing concern about the impact on children in particular. Despite this and reports that children had been harassed, including sexually, while playing the game, the company resisted turning off the default settings. And while it eventually added a button allowing users to turn voice chat off, Epic made it difficult for users to find, according to the complaint.

In addition to paying the record civil penalty, which goes to the U.S. Treasury, for violating the COPPA Rule, the proposed federal court order will prohibit Epic from enabling voice and text communications for children and teens unless parents (of users under 13) or teenage users (or their parents) provide their affirmative consent through a privacy setting. Epic must delete personal information previously collected from Fortnite users in violation of the COPPA Rule’s parental notice and consent requirements unless the company obtains parental consent to retain such data or the user identifies as 13 or older through a neutral age gate. In addition, Epic must establish a comprehensive privacy program that addresses the problems identified in the FTC’s complaint, and obtain regular, independent audits.

The Commission voted 4-0 to refer the civil penalty complaint and proposed federal order to the Department of Justice. The DOJ filed the complaint and stipulated order in the U.S. District Court for the Eastern District of North Carolina. Commissioner Christine S. Wilson issued a separate statement.

NOTE: The Commission authorizes the filing of a complaint when it has “reason to believe” that the named defendant is violating or is about to violate the law and it appears to the Commission that a proceeding is in the public interest. Stipulated orders have the force of law when approved and signed by the District Court judge.

Illegal Dark Patterns​

In a separate administrative complaint, the FTC alleged that Epic used dark patterns to trick players into making unwanted purchases and let children rack up unauthorized charges without any parental involvement. The complaint alleged that Epic:
  • Used dark patterns to trick users into making purchases: The company has deployed a variety of dark patterns aimed at getting consumers of all ages to make unintended in-game purchases. Fortnite’s counterintuitive, inconsistent, and confusing button configuration led players to incur unwanted charges based on the press of a single button. For example, players could be charged while attempting to wake the game from sleep mode, while the game was in a loading screen, or by pressing an adjacent button while attempting simply to preview an item. These tactics led to hundreds of millions of dollars in unauthorized charges for consumers.
  • Charged account holders without authorization: Children and other users who play Fortnite can purchase in-game content such as cosmetics and battle passes using Fortnite’s V-Bucks. Up until 2018, Epic allowed children to purchase V-Bucks by simply pressing buttons without requiring any parental or card holder action or consent. Some parents complained that their children had racked up hundreds of dollars in charges before they realized Epic had charged their credit card without their consent. The FTC has brought similar claims against companies such as Amazon, Apple, and Google for billing consumers millions of dollars for in-app purchases made by children while playing mobile app games without obtaining their parents’ consent.
  • Blocked access to purchased content: The FTC alleged that Epic locked the accounts of customers who disputed unauthorized charges with their credit card companies. Consumers whose accounts have been locked lose access to all the content they have purchased, which can total thousands of dollars. Even when Epic agreed to unlock an account, consumers were warned that they could be banned for life if they disputed any future charges.
Epic ignored more than one million user complaints and repeated employee concerns that “huge” numbers of users were being wrongfully charged. In fact, Epic’s changes only made the problem worse, the FTC alleged. Using internal testing, Epic purposefully obscured cancel and refund features to make them more difficult to find.

As part of the proposed administrative order with the FTC over the company’s unlawful billing practices, Epic must pay $245 million, which will be used to provide refunds to consumers. In addition, the order prohibits Epic from charging consumers through the use of dark patterns or from otherwise charging consumers without obtaining their affirmative consent. The order also bars Epic from blocking consumers from accessing their accounts for disputing unauthorized charges.

The Commission voted 4-0 to issue the proposed administrative complaint and to accept the consent agreement with Epic related to its deceptive billing practices.
The FTC will publish a description of the consent agreement package in the Federal Register soon. The agreement will be subject to public comment for 30 days after publication in the Federal Register after which the Commission will decide whether to make the proposed consent order final. Instructions for filing comments will appear in the published notice. Once processed, comments will be posted on Regulations.gov.

NOTE: The Commission issues an administrative complaint when it has “reason to believe” that the law has been or is being violated, and it appears to the Commission that a proceeding is in the public interest. When the Commission issues a consent order on a final basis, it carries the force of law with respect to future actions. Each violation of such an order may result in a civil penalty of up to $46,517.

The Federal Trade Commission works to promote competition and protect and educate consumers. Learn more about consumer topics at consumer.ftc.gov, or report fraud, scams, and bad business practices at ReportFraud.ftc.gov. Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.
Fortnite generated $5.8 billion revenue in 2021

oh no,
anyways...

also
Epic will be required to adopt strong privacy default settings for children and teens, ensuring that voice and text communications are turned off by default. Under a separate proposed administrative order
I regret to inform everyone that the nanny state is at it again
yes, better let everyone do as they please.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Nice, been interested in Encased but never could be assed to pick it up since I had a bunch of other shit piled up to play. Good excuse to take a look at it and then immediately slam alt-f4 during character creation since there's the option for custom portraits and any excuse to use abominable intelligence for RPG portraits is a good one. Gotta go for a standard Fallout talky gunslinger. Second one takes it for meshing a little better with the standard portraits and smugness will carry him on during his adventure.

OKpCNNF.png

ugRYOcp.png
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Is that a gigantic raw doughnut around his neck?
And what AI did you use?
Furry donuts are anomalies to keep you cool in the desert, you know.
Specifically it's a mix of stable diffusion shit but the main thrust of it is just SD1.5, you can get extremely similar results out of Dezgo even though it hasn't got all the options of running it locally. Biggest noteworthy thing is Dezgo doesn't let you do the facial cleanup shit which I ran on that since I just wanted a quick and dirty portrait and wasn't going to spend more than a minute on it, hence the donut and the black lines under his eyes.

Encased has been fairly nice so far. Not sure it'll actually keep me hooked but after playing a bit last night to look at it I'll fuck around with it some more.
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,692
Not the director's cut.

Initially, it was. I managed to claim the free DC version before they removed it.

To be clear, Death Stranding: Director's Cut was absolutely made available for free when the free game for December 25 first launched at 8:00 AM PT. Many Epic Games Store users were able to get ahead of the server issues and pick up the game and, by all accounts, it remains in their libraries even now. After around 90 minutes, however, Epic Games swapped out Death Stranding: Director's Cut, replacing it with the standard edition. No explanation has been provided
The Death Stranding: Director's Cut is a meaningfully improved version of the game, especially for PC. It features additional graphics options including 4K resolution support, the removal of product placement like Monster energy drinks, new combat abilities and equipment, and a mission for the Ruined Factory which players will want to experience for themselves.
https://gamerant.com/epic-games-store-death-stranding-directors-cut-free-game-replaced/
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I wonder how much money if any that is being made from the EGS. It seems like they are paying crazy amounts to get devs to use it and giving away all kinds of free games, yet gamers still don't want to use it for the most part. I think everyone has realized at this point that EGS is just the new early access and they are better off waiting for the finished game to come out on Steam.
 

pqt

Literate
Joined
Oct 5, 2022
Messages
34
They are about 10 years behind Steam, so I think they have no choice other than burn the money. I do play their free games but I haven't bought anything from them.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,692

Initially, it was. I managed to claim the free DC version before they removed it.

To be clear, Death Stranding: Director's Cut was absolutely made available for free when the free game for December 25 first launched at 8:00 AM PT. Many Epic Games Store users were able to get ahead of the server issues and pick up the game and, by all accounts, it remains in their libraries even now. After around 90 minutes, however, Epic Games swapped out Death Stranding: Director's Cut, replacing it with the standard edition. No explanation has been provided
The Death Stranding: Director's Cut is a meaningfully improved version of the game, especially for PC. It features additional graphics options including 4K resolution support, the removal of product placement like Monster energy drinks, new combat abilities and equipment, and a mission for the Ruined Factory which players will want to experience for themselves.
https://gamerant.com/epic-games-store-death-stranding-directors-cut-free-game-replaced/
Is it easy to mod in HFR and 4K? Guessing it's just pre-rendered cutscenes that would be a problem, and KojiPro probably wouldn't have rendered those again in higher resolution anyway.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,480
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
They are about 10 years behind Steam, so I think they have no choice other than burn the money. I do play their free games but I haven't bought anything from them.
It may actually pay off in the longer run:

https://www.theverge.com/2021/5/4/2...pple-trial-arkham-subnautica-mutant-year-zero

Over the period covered by the document, Epic paid over $11.6 million in total for the games. In response to the deals, almost five million new users signed up to the store, which translates to Epic paying $2.37 for each new user it signed up in this period. That’s money which the company would theoretically make back if each new user went on to buy just one $20 game, based on the 12 percent commission Epic takes on new purchases.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
They are about 10 years behind Steam, so I think they have no choice other than burn the money. I do play their free games but I haven't bought anything from them.
It may actually pay off in the longer run:

https://www.theverge.com/2021/5/4/2...pple-trial-arkham-subnautica-mutant-year-zero

Over the period covered by the document, Epic paid over $11.6 million in total for the games. In response to the deals, almost five million new users signed up to the store, which translates to Epic paying $2.37 for each new user it signed up in this period. That’s money which the company would theoretically make back if each new user went on to buy just one $20 game, based on the 12 percent commission Epic takes on new purchases.
The free games aren't that relevant. What is more relevant is that they're spending billions to secure timed exclusives and don't expect to be profitable for many years.

https://www.pcgamer.com/epic-has-su...re-doesnt-expect-to-make-a-profit-until-2027/

Epic has sunk $500M into the Epic Games Store, doesn't expect to make a profit until 2027​


https://www.pcgamer.com/epic-games-has-spent-at-least-dollar1-billion-on-exclusives/

Epic Games has spent at least $1 billion on exclusives​



The great irony is that Epic was far better positioned than Valve to monopolize PC gaming. As the owner of the Unreal Engine, they could've easily launched their own store and demanded any developer using the Unreal Engine to exclusively sell their game through their store. Instead, Sweeney was crowing about how PC gaming was dead.

https://news.softpedia.com/news/Tim-Sweeney-Says-the-PC-Is-Dead-for-Games-80714.shtml

Tim Sweeney Says the PC Is "Dead" for Games

"Yesterday's PCs were for people that were working and later playing games, even if those games were lower-end ones. There will always be a market for casual games and online games like World of Warcraft. But at the end of the day, consoles have definitely left PC games behind."
 
Last edited:

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