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Europa Universalis IV

Vaarna_Aarne

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Yea that's something that's always been a little dumb. The colonial overlord should be able to bankroll new improvements in the colonies directly, not just send a huge cheque and hope the AI doesn't do stupid bullshit with it.
 
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It's also a game that has highly abstract forms of gameplay for several other aspects. Because there is by design no downward spiral similar to that of the Spanish Empire, and because there is nothing stopping a colonial overlord from shipping all of their troops and sending all of their fleets (except external events) to fight a rebellious colony. Which means that it's not only colonies that are stronger than historically, but their overlords as well, so the larger armies make a lot more sense as a consequence of general gameplay (of course, this also leads to problems with smaller nations, for example it's practically impossible for Albania to kick Ottoman and Venetian ass as badly as they did under Skanderbeg). It's just the way things will have to be because of the level of abstraction the game operates at.

Anyway, colonies only cost money when colonizing, and even then it's barely noticiable if you stick to your number of colonists available. Oversettling is supposed to be prohibitively expensive and inefficient, not to mention considerably slower. It's easy to dominate an entire continent with the right approach (ie, cutting off Quebec and rushing along the coastlines in Canada and America until you beeling across Mexico to the West Coast and then scramble along and up). And of course, you always have the option of just beating the fuck out of some poor bastard and stealing their lunch money, colonies are cheap in peace cost and cause less AE.


Personally I'd see that twin mechanics of possible overlord decay or taking action to strengthen a colony too much would be what can lead to major problems with a colonial empire, but I'd still prioritize colonial nations mechanics being extended to all overseas colonies (besides few exceptions, like say Morocco for Spain). In terms of Pdox coming up with a solution to this little pet peeve of mine I hope that Disasters will have a bigger effect on colony-overlord relations.

You raise valid points. Abstraction is far too high, the game would only improve in gameplay if it included more historical mechanism. It's more that Paradox doesn't want to risk and invest anything, greedy as they are, than a concern about gameplay. And the map painting popamolers would whine.

Ottoman's conquest in the Balkan was tedious. The fall of Byzance was helped by a chance deal with a hungarian canon maker. France kept losing wars against Spain for a century, yet Spain never attempted to gobble their rival up, because conquest in this case was more complex than carpet sieging. England never conquered Scotland before the 18th century, and even then it was because of a dynastic union and the Scottish debt.

However.

- No it's not barely noticeable. If you compete for colonial space, in multiplayer or when late, you will have to over settle to stand a chance. And the price rises quickly.

- Rushing coastlines toward mexico is almost an exploit. And then only one nation gets to do that.

- Are you expecting the war to be easy by default ? When he drags his entire alliance and you fight a full fledged wars for indirect gains, you'll find it more expansive than anything else. While another fucker colonises peacefully around you two.

Some thoughts. England and the netherlands extracted considerable wealth from their east indies colonies, without having to blob all over Africa to steer trade toward them. And without having to fight 26K full fledged and westernised rebel Indonesian armies every 2 years.
 

baturinsky

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Carribean is hot. I wasted time on colonising North America, but Cuba alone is giving more than all my other colonies combined. Next time I'll go stright to Carribean + Panama + Mississipi Estuary to drive power there.
 
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In my current game Cuba is being fought over between the French and Great Britain, I sneakly got a couple of Caribbean islands and just started colonizing Florida. Spain has Texas and some Caribbean islands, but that's it.
 

baturinsky

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Florida? It's a barren land of 1 and 2 tax provinces.
Also, is it worth to conquer that blob of Indians in Mexico? How good do colonies handle having lots of conquered Indian provinces?
 
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Florida? It's a barren land of 1 and 2 tax provinces.
Also, is it worth to conquer that blob of Indians in Mexico? How good do colonies handle having lots of conquered Indian provinces?

Florida will be useful as base for interfering in Caribbean trade. All islands are already taken, I have only a couple. I was busy conquering stuff in Zanzibar, Moluccas and a little piece of India in the last 50 years. I'm not sure I could survive a war against France tho :mad:
 

baturinsky

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If I'll just conquer some Indian provinces before even being able to reacj America with colony range, will they create a colony state? Will I be able to use that colony state as a stepping stone to found "real" colonies?

Btw, restarted game as Brittany. Much better position to collect from Carribean, and much. Between light ships protecting trade, trade buildings and estuary I control >60% of Bordeaux trade node now.
 

baturinsky

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Yeah, France is scary. Hopefully I'll manage to stay friends with them long enough to be able to afford huge (mercenary) army.
 

Vaarna_Aarne

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Stab France in the back mercilessly whenever you get the chance. You actually want to be friends with someone like Austria that can take on France's land power. Heck, find a way to join the HRE if you want a "French stay out" sign on your border.

If I'll just conquer some Indian provinces before even being able to reacj America with colony range, will they create a colony state? Will I be able to use that colony state as a stepping stone to found "real" colonies?

Btw, restarted game as Brittany. Much better position to collect from Carribean, and much. Between light ships protecting trade, trade buildings and estuary I control >60% of Bordeaux trade node now.
Never ever conquer anything outside of your colony range. You can't core provinces you don't have land connection to if they are outside of your colonial range.
 

Dead Guy

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You need 5 cored provinces in a colonial region for a nation to form, after that you can go nuts and everything you take (in that colonial region) will be the colonial nation's problem to core and deal with unrest etc. If you take too much you will have to help them with rebellions, though, because the Colonial AI is about as competent as a paraplegic with down syndrome. Well, not entirely nuts, because if you take land locked indian provinces that aren't connected to a colonial nations provinces, then they can't core them either.
 

baturinsky

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Thanks. I went to conquer Maya, but as you said, it did not form a colony, so I made a protectorate(s) out of it.
 

baturinsky

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I'm scared
7rsEvhb.png
 
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Irenaeus

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:lol::lol::lol:

That happened with me and GB. They were my friends but sudenly wanted India and allied to Netherlands to fight me. Thankfully, they got sucked into another unrelated war with Russia and I was spared, even peaced out with gains.
 

baturinsky

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Looks like core gameplay when you are not a powerhouse is making powerhouses fight each other for your profit (and amusement).
 
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no mods. the game just keeps crashing here and there for no apparent reason.
it is indeed too fast, on my previous computer x5 was just enough, now even x4 goes away in a blink.
 

Vaarna_Aarne

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It is better than previous EU games.

It's kind of hard to compare it to CK2 and other Paradox games tho, since EU has always been "baby's first Paradox game" among their franchises (and CK2 is very different from the rest of Paradox's catalogue). EU4 is the first in its series to have more than enough meat on its bones to stand out.
 

Multi-headed Cow

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So, I'm a little bit weary of buying this game and the dlc because CK2 was enough of a money sink, is this game as good or better than CK2?
I personally like CK2 more since I like playing with the characters more than anything. Watching traits and retinue build up on characters in Total War games was my favorite part, and Crusader Kings does that even better. Plus I like the LARPing aspects of it and I tend to like to play "My character" more than straight up playing to win, since generally speaking winning in CK2 is not that hard.

EU4 is almost entirely about map painting. Either through conquest or colonization (Most often conquest because war is generally speaking the most entertaining part of EU4) with relatively little in the way of fluff and flavor. If you like making big empires (Even occasionally) in CK2 then EU4 would be worth getting in to. If you only like the dynastic management/LARPing in CK2 then avoid EU4 entirely.
I will say high difficulty EU4 tends to be harder than high difficulty CK2 though. If you choose a hard start in CK2 and don't self-limit your options/actions you can usually weasel yourself into a kingdom if you really want. Much harder to do similar things in EU4 if you're a small underdog in the middle of nowhere with one province. Generally speaking what goals you set yourself for tiny/out of the way nations in EU4 are much more modest than if you're playing any european nation. Like if you're in the new world "Not being eaten by europe" is a fair enough goal to shoot for.

So yeah. Even as someone who likes CK2 more I'd generally say EU4's worth picking up. IIRC I've racked up 70ish hours of EU4 so far according to Steam which isn't the same ballpark as my CK2 time but that's still more than most games I play, and I'll definitely play more of it.
 

baturinsky

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I think I figured out the trade. I'm particluarly proud of what I did with Constantinople. It's pure light ship steering there and in Ragusa, stealing trade from kebab.
Also, I moved capital to Lisbon. Spain and Portugal steer stuff there.
XJ9ho0X.jpg

Time to rumble. See that ex-Hungary? It had personal union with France. Blue blob expand without even trying.
r7Jd5F7.jpg
 
Last edited:

baturinsky

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I personally like CK2 more since I like playing with the characters more than anything. Watching traits and retinue build up on characters in Total War games was my favorite part, and Crusader Kings does that even better. Plus I like the LARPing aspects of it and I tend to like to play "My character" more than straight up playing to win, since generally speaking winning in CK2 is not that hard.

EU4 is almost entirely about map painting. Either through conquest or colonization (Most often conquest because war is generally speaking the most entertaining part of EU4) with relatively little in the way of fluff and flavor. If you like making big empires (Even occasionally) in CK2 then EU4 would be worth getting in to. If you only like the dynastic management/LARPing in CK2 then avoid EU4 entirely.
I will say high difficulty EU4 tends to be harder than high difficulty CK2 though. If you choose a hard start in CK2 and don't self-limit your options/actions you can usually weasel yourself into a kingdom if you really want. Much harder to do similar things in EU4 if you're a small underdog in the middle of nowhere with one province. Generally speaking what goals you set yourself for tiny/out of the way nations in EU4 are much more modest than if you're playing any european nation. Like if you're in the new world "Not being eaten by europe" is a fair enough goal to shoot for.

So yeah. Even as someone who likes CK2 more I'd generally say EU4's worth picking up. IIRC I've racked up 70ish hours of EU4 so far according to Steam which isn't the same ballpark as my CK2 time but that's still more than most games I play, and I'll definitely play more of it.
In CK2 your focus is your vassals and family, in EU4 it's other rulers. But relations are deep and interesting in EU4 too. With right amount of diplomacy you can make big boys fight your wars for you.
 

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