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Europa Universalis IV

Vaarna_Aarne

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It might be, and in general adding further diplomatic elements into colonization (such as the "what the fuck do YOU think you're doing here?" options for peace demands that are missing) is very good.

It's just that pirates have always been various degrees of annoyance in EU previously, and just imagine if Ubik pirates showed up.
 

Kane

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New expansion::deadhorse:


Features include:

- A deep Nation Designer gives you new starting options for your games, including national ideas and custom monarchs
- Experience the new Nahuatl, Inti and Mayan religions with blood sacrifices or Sun Worship
- Send your conquistadors to hunt for the Seven Cities of Gold, or your explorer on exploration missions around the world
- Gold Fleets can traffic New World wealth back to Europe, and be targeted by your privateer fleets
- Use your trade fleets to hunt dangerous pirates
- Maintain good relations with the Pope so you can get a corner of the world to call your own in the Treaty of Tordesillas
 

Borelli

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Nation designer sounds stupid for such a history inspired game. The rest sounds ok although no matter what you do new world nations will never be interesting to play due to waiting all the time for something to happen.
 

Vaarna_Aarne

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Nation designer sounds stupid for such a history inspired game. The rest sounds ok although no matter what you do new world nations will never be interesting to play due to waiting all the time for something to happen.
Do not deny the glory of Bastardonia.
 

MoLAoS

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Why add depth to systems that are in dire need of it (I'm looking at you, warfare), when you can add mechanics for the Treaty of Tordesillas and the search for El Dorado?

There is very little risk taking happening at Paradox with the DLCs... Why would I buy this DLC? Why would I buy any of them? Not one thing of real value has been added in the DLCs, while the free patches have fundamentally changed the game (see: the map changes with 1.9).

Whatever, EUIV is still my GOTY 2013, but mainly because of labors of love like VeF/MPM.
 

Curious_Tongue

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I used to play EU, until I discovered Victoria.

After micromanaging the industries of superpowers, EU just looks like a glorified paint game to me.
 
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Victoria has a retarded economic model. You are a leftist, tho, so that suits you.

Paradox should have worked on improving the balance of EU4's demand-supply model and increasing economic complexity, but I guess finding the Fountain of Youth is priority. Next expansion will be Inuit invasion of Europe, superpowers in Africa or some other retarded shit. I blame SJWism and anti-Euro retards.
 

thesheeep

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How are mods supposed to ever keep up with the stream of expansions rolling in?

I guess EUIV is the first to be fun even without mods, but they still enhance the experience a lot.
I don't want to play without my VeF...
 
Unwanted
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superpowers in Africa

They already did that. Their technology tree is just as good as the Chinese. Which is utterly absurd. And they even have better warriors than most for a long time. Mind you they never evolved past antique spear throwers and feudal adminstration at best but that's paradox for you.

Regardless, unless you are a new world nation, the technology trees don't matter. As soon as you border a nation with better tech you get some massive bonus depending on the differences. Western units are the weakest until the very end tier and you can just put national focus on military tech if you really need to compensate for the small difference. Since blobbing outside of Europe is generally easier and with less threats you typically make more money that you can spend on advisors if the need arises.
 

Vaarna_Aarne

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How are mods supposed to ever keep up with the stream of expansions rolling in?

I guess EUIV is the first to be fun even without mods, but they still enhance the experience a lot.
I don't want to play without my VeF...
My experience nowadays is that if you're gonna mod, it's better to mod in a very modular way so you can mostly just weather the storm when it comes to expansions and major patches.

EU4 does make this surprisingly easy tho, since it allows for other files to only partially modify or expand existing files, but doesn't require overriding files (ie, this means you don't have to update your custom idea files all the time since they are only added on top of the base file).
 

Tigranes

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I've enjoyed Art of War MP, but does anyone play with any mods on SP? I'm playing a bit on Veritas et Fortitudo which does a lot of things decently but is still in progress and can be a big fat modifier-dump sometimes.

Still enjoyed going through the custom Medici Republic and eventually becoming a dictatorship.

New expansion seems skippable. I don't mind a nation designer, since it's an easy way to add a few more games onto the replayability cycle, but I don't expect anything substantial about colonisation / New World to be improved and the pirates might be annoying as fuck.
 

MoLAoS

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I've enjoyed Art of War MP, but does anyone play with any mods on SP? I'm playing a bit on Veritas et Fortitudo which does a lot of things decently but is still in progress and can be a big fat modifier-dump sometimes.

Still enjoyed going through the custom Medici Republic and eventually becoming a dictatorship.

New expansion seems skippable. I don't mind a nation designer, since it's an easy way to add a few more games onto the replayability cycle, but I don't expect anything substantial about colonisation / New World to be improved and the pirates might be annoying as fuck.

Nation designer is just silly. Firstly mods, secondly, disables achievements just like mods anyways, thirdly, so easy to abuse just like CK2 Ruler Designer. Stack a bunch of ideas of the same kind and ignore those shit ideas that ruin official idea sets like 10% stab cost, 120% prod value, and so forth.
 

Tigranes

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Yeah, I could, but if someone offered me a nation designer for couple bucks I'd take it. On the whole, though, I don't find this one worth buying.

Disables achievements? What the fuck is wrong with you? Do you also collect Steam cards?
 
Unwanted
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Smells of that Aztec invasion shit. Why are they wasting their time?

What's with the kneejerk? For once a smart novel mechanism that was sorely needed. I always wanted to send expeditions and the likes. Not micro my 2 explorers as I catalogue every small regions while minding the attrition all the time.
 
Unwanted
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I would have welcomed more mechanism for the South American nations and colonies instead of a dumbshit country designer. But it's not like the production budget got in the way or anything considering those "expansions" are purposely lacklustre.

Firaxis got a lot of shit for their DLC schemes but how many expansions has Paradox released since the release? When will they be done selling morsels of the game's second half that should have been there at release.
 

GrainWetski

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It probably has something to do with Firaxis only making shit these days while Paradox games are actually worth playing.
 

MoLAoS

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Yeah, I could, but if someone offered me a nation designer for couple bucks I'd take it. On the whole, though, I don't find this one worth buying.

Disables achievements? What the fuck is wrong with you? Do you also collect Steam cards?

I don't do achievements except on accident, but the point is the nation designer has no benefits over just using the mod folder.
 

KoolNoodles

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So they're finally making an expansion to enhance meso-south america and it looks kinda like shit, wonderful. With the Aztecs alone you could make interesting city-state mechanics, subjugating weaker territories with fear and sacrifice, add in a complex religion system that incorporates said sacrifice and demanding tribute/trade from those same subjugated city states. Cultural conflicts within the Aztec empire that must be exploited by invaders to succeed(like you know, history). ANYTHING LIKE THAT.
 

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