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Europa Universalis IV

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needs vicky 2 converter

my hand hurts otherwise and so does my focus
 
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Would buy.

Seriously, I've written so many event chains for custom playthroughs through Eu2->Vicky 1 that had a good fan-made converter and the game was so satisfying. Having to do population shit by hand when converting Eu3/4 to Vicky II is just so tiring.
 

Vaarna_Aarne

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That's one thing I hope Development will build towards to. The big problem with population conversion has been the fact there's so little to work on for doing so, namely base tax. Now that base tax is no longer set in stone, it'll be easier. After that just needs to make sure pop culture has some diversity based on "normal" map (that is to say, current province culture is majority X% in each province, with preset minorities corresponding to non-assfucked historical demographics).
 

Andnjord

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Dev Diary time!

Welcome to another development diary about Europa Universalis IV. Today we’ll go into details about mechanics for some religions, that will become available with the next expansion.


Protestanstism
Each protestant church will have their own name in the interface, like Church of England and so on. You can then customise the benefits of your church, and also change it over time whenever you need. To change the aspect of your church, you have to spend Church Power.

Church Power is accumulated each month, depending on your current religious unity, and your monarchs abilities.

Adding an aspect to your church costs 100 church power, but you can remove an aspect at any time, but that will lower your stability by 1.

A Church can have up to 3 different aspects, and there are 12 different ones to pick from. Some of these include.

  • Holy Sacraments: +2.5% Discipline
  • Individual Creeds: -5% Idea Costs
  • Adult Baptism: +1% Missionary Strength.

BwS3wNu.jpg




Buddhism
The Buddhist Faith gained the concept of Karma. Karma needs to be balanced, because if it goes too positive or negative, you end up with penalties. If you go too positive you end up with penalties to your diplomatic abilities, and if you go too negative, you end up with penalties to your military abilities.

However, If you keep a balanced karma, you gain bonuses to both diplomatic and military abilities.

Some examples on how you gain Karma include: Starting wars decrease Karma, while honoring defensive alliances increase Karma.

While adding the Karma mechanic and its related events it also became clear that the game setup could benefit from splitting the existing religion into Vajrayana, Mahayana and Theravada. These three religions will all use the same Karma mechanic but don't all share the same events related to it and can in some cases have different event options in the events they do share. Events related to Lamas are for instance reserved for the Vajrayana faith while only Theravada countries can turn to Ceylon for spiritual inspiration. The three religions also differ in what bonuses they provide.

u5fCLc8.jpg



Next week we will talk about about subjects and how to interact with them...
 

Andnjord

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Now, I like the idea of customizing your own Protestant church, but that gives even more reasons to switch. Actually, can anyone think of a good reason to stay catholic?

And a little quote from Wiz:

Protestant base -10% idea cost will be replaced with +1 tolerance own
 
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Delterius

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I can see a lack of appeal but Sanctioning Commercial Monopoly is pretty good and getting cardinals should be easier for the player since you can now develop your provinces.
 

Vaarna_Aarne

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That aspect thing sounds awesome. Especially if it's like Fervor, and can thus be just turned on for any religion easily, which is very handy for quick modding (previously I've used Fervor as a personal balancing addition for religions that lack special features and decisions almost entirely, ie Totemism). It would need a tad bit of naming customization tho, but eh it's neat even just for Protestants.

As for staying Catholic, the only reason to be Catholic in the first place is if you can reliably control the Curia and generate bucketloads of Papal Influence. You need to make major investments and generally need to have either a Tradition or National Idea bonus towards Papal Influence for the whole endeavour to be worthwhile. No inherent bonus to Papal Influence, not worth even bothering.

Catholicism is also usually better for diplomatic purposes, since most countries tend to stay Catholic on your average playthrough.
 

Andnjord

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Catholicism is also usually better for diplomatic purposes, since most countries tend to stay Catholic on your average playthrough.

Not when I'm playing glorious protestant shekel-printing Netherlands! (I'm not Dutch BTW, it's just a fun place to play) But you're right I guess, it's just that I can never resist the allure of the -10% bonus to ideas Protestants get.

Sanctioning Commercial Monopoly

It's been some time I haven't played EUIV, what is that?
 

Andnjord

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Okay, not too bad. But those small one time bonuses don't really compare to the long term benefits of saving 40 monarch points per idea or +10% to your tax income that being protestant used to give.
 

Vaarna_Aarne

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The Curia Controller benefits DO.

  • +1 Diplomat
  • +1 Yearly prestige
  • -10% Stability cost modifier
  • +2 Possible advisors
  • -20% Advisor costs
  • +1 Leader without upkeep
  • -20% Aggressive expansion impact
  • -5% Technology costs

That's a big whopping pile of bonuses for being king of the hill.
 

Andnjord

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Yeah, they are really nice. But you need to already be the top curia dog and in most of my playthrough that could potentially happen only a long time after the reformation kicks in. But yeah, if you start as Austria or Spain it certainly is worthwhile.

Then again, does it beat the fun of kicking Mittrehead down? No, I thought not :smug:
 

Absalom

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Yeah I only stay Catholic when I'm playing the Knights Hospitaller, since they have a papal influence bonus. Even then it's mostly used for free guaranteed mercantilism.

(It's still mostly awful, especially since the pope will turn perma hostile if you so much as touch Italy.)
 

Riso

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You know while the monarch mana idea was a good idea, they made a crucial error by not making it a single pool. Would have offered even better strategy choices forcing you to choose between different actions.
 

Andnjord

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Peace "overhaul".

Welcome to another development diary about Europa Universalis. Now we are very close to the announcement of the new expansion that we aim to release in June... If Frö smiles upon us....

TAWRQLR.jpg


We have switched around what we will talk about in the development diaries for now, so today we’ll instead talk about Peace!

But first of all, lets talk about a feature that is something that some have requested..

Return Province!
Sometimes you have taken a province that is the core of a rival, or someone who do not want to buy the province, or even talk to you as you are so evil.. Not that we would ever be warmongering-alliance-breaking-world-conquerers..


Now you can just return the province to any state that has it as a core. You will lose some Agressive Expansion and prestige, but it will definitely reduce the chance of them attacking you in the short-term.


Peace Overhaul

This is obviously something that is in the accomanying patch.

First of all, we removed the treaty called annex.




..

.


Well, instead we are now able to target every province an enemy own, so taking all provinces is an annexation.

You will also always be able to demand the capital in a peace treaty, and you also do not need to occupy territory to demand it in peace, however unoccupied territory is more expensive to claim.

Revoking cores will no longer cost diplomatic power.

Diplomatic Power Cost, War Score Costs and Prestige gain for each province now scale with the province’s development, instead of being fixed costs.

Overextension and Agressive Expansion also looks at development instead of base tax.

And finally, you’ll be able to demand gold even while “annexing”.

Wumr9lM.jpg


Welcomed minor tweaks are still not overhauls Johan:M And we have a release date finally!
 

Vaarna_Aarne

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FINALLY I don't need to engage in absurd encirclement peaces if I want to beeline demands towards an enemy capital.

^ And that too.
 

Space Satan

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Paradox Brings Some Common Sense to Europa Universalis IV on June 9th

New Expansion Adds Depth to Religion and Government
STOCKHOLM – May 08, 2015 – Thomas Paine’s Common Sense was the best selling pamphlet of Revolutionary America. Paradox’s Common Sense won’t tear down the pretensions of monarchy like Paine’s did, but it will give Europa Universalis IV new tools so players can manage the growth of their domains. With a focus on the art of ruling and national improvement, Common Sense adds depth to domestic rule and adds a number of major changes to diplomacy.

The most significant modification in Common Sense is the new provincial development system. Building space in a province is now limited by its terrain and Development Value. The more developed a province is, the greater wealth and power you can squeeze out of it. By spending monarch points, you can now customize your trading hubs or make great recruiting centers. Fewer, more powerful buildings means that every decision about construction has greater importance – if you want a manufactory and have no building slots in Champagne, what will you destroy?

This teaser video highlights another important feature: parliamentary rule.


Other major features include:
  • Parliaments: The English crown and other constitutional systems of government can now use their flexible system to pass laws through parliaments
  • National Churches: Protestant kingdoms can customize their new faith and make it a true partner to the throne.
  • New Religious Systems: Buddhism and Protestantism both get fresh coats of faith-based paint
  • New Options For Subject States: Once just tiny money faucets, recent expansions have made vassals and colonial nations more useful. Common Sense gives you new tools to exploit them or keep them in line
  • Government Ranks: As you invest in the development of your nation, you can climb from a small duchy to a major empire, unlocking new benefits.
  • New Government mechanics: Theocracies will have new actions and mechanics to highlight their unique character, and the Holy Roman Empire can create Free Cities
As always, Common Sense will be accompanied by a host of free updates and improvements - including some significant changes to the map of Europe.

Common Sense will be available on major digital platforms on June 9, 2015.
 

Andnjord

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New Options For Subject States: Once just tiny money faucets, recent expansions have made vassals and colonial nations more useful. Common Sense gives you new tools to exploit them or keep them in line

Have I missed this dev diary or have they not talked about it yet?
 

Andnjord

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https://forum.paradoxplaza.com/forum/index.php?threads/in-protest-of-common-sense.855253/

So, apparently the possibility to develop provinces will come only with the DLC while the province development and new building rules will come with the patch. They changed a fundamental mechanic and put the ability to interact with it behind a paywall. :keepmyjewgold:
I wonder how that would work in MP where your opponent has the DLC and you don't and he improves his provinces while you're denied the possibility to do so...
 

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