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Europa Universalis IV

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Irenaeus II

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Dumbfuck Repressed Homosexual The Real Fanboy
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That looks super retarded. Enemy forts shouldn't be able to project into your own territory, unless they control the province.
 
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They shouldn't project shit, period. At best, they should block movement through the province they're in. Anything more is nonsense.
What PDX should've done is drastically increase attrition with every enemy province beyond the closest you/allies control, but PDX cannot into coding, so the AI would probably just suicide all its armies a few months into the war.
 

Makabb

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EU 3 is still superior to eu4. the only thing that eu 4 does better is the combat which has less ping ponging.

If eu 3 had the combat from eu4 i would never look at eu4.
 

Makabb

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I don't actually want to conquest much. I like historic simulational aspects better. If I wanted a lot of wars, I'd play more TW. Then again, when I play TW I prefer larping historical shit too. Oh well.

Then you are playing EU wrong, EU is about conquest and EU 3 does conquest better than eu 4.
 

Makabb

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You are not the one to judge whether people are playing EU wrong or right. I had plenty of fun building a trading/colonization empire with Portugal, following historical guidelines.

Your kind of fun is the wrong kind of fun.
 

Makabb

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You are not the one to judge whether people are playing EU wrong or right. I had plenty of fun building a trading/colonization empire with Portugal, following historical guidelines.

Your kind of fun is the wrong kind of fun.

You don't like historical larping? Why?

eh it's not about history, the game was made for map painting. There is ck2 and victoria which provide less conquering and different aspects of the game.


EU 4 blocks me from conquering, that's why i don't like it as much as EU3.
 
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Irenaeus II

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I like history, damn it. CK2 is truly degenerate and ahistorical (I'd rather play CK1 instead) and as for Vic2, I'm playing right now (just alt-tabed):

17:26 - Irenaeus: I've been playing vic 2 now for a few hours
17:26 - Irenaeus: it has improved with the last 2 expansions
17:27 - Irenaeus: when I first played it some years ago the feel was worse
17:27 - Irenaeus: not a great game by any means
17:27 - Irenaeus: but it plays better now

I like the peace parts intercallated with the wars, these parts give me some peace to day-to-day stuff. I like realistic simulating in games whenever is possible and fun to do it.

There are thousands of war games focused on wars, battles alone. Not denying their place.
 
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Not sure about the AI coding stuff, because I don't know shit about it myself.
Current AI loves attrition, can't get enough of it.

- What, ally is already seiging a fort? Then let me park my 50k stack on its face! Yay, I'm helping!
- Imma siege enemy capital, that's my goal in life. My forts are sieged, my allies need help, but fuck it, I'm going to find that 8-level capital fort deep in enemy territory and sit on it until the end of days.
- Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! Oh no, my 50k stack is taking attrition in these mountains - let's go sit in the mountains next door! ... Oh, the war is over? Well, I expect land for my contribution!
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I really recommend the Extended Timeline Mod, starting a few hundred years early with more religions, more gamist balancing, and pre-colonial game resulted in a much more wilder and unexpected campaign.
 
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So has the rivalry system just made coalitions and aggressive expansion entirely moot, or something? I haven't checked out EU4 in a while.

I started playing two new campaigns a few days ago, one as Mongolia and one as Cyprus/Jerusalem. In the Mongolia game I'm constantly annexing vast swathes of Asia literally 24/7, but I don't think I have a single point of AE with anyone. And in my Jerusalem game, the Ottomans have formed a super alliance with Scandinavia and Russia and are now beating the shit out of the OTHER super alliance of me, Poland, a Russian sized independent Lithuania, and an isolated Austria-Hungary. They've taken huge chunks out of Hungary and Poland, but I look at the opinion map mode and see that they also have zero AE.

What gives?
 

Space Satan

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Naval/Marine expansion inbound
Hello everyone, and welcome to another Europa Universalis development diary. We are now working fully towards 1.16 and our next big expansion. While I’ve always been the lead designer for EU4, I’m now the project lead for this expansion, as Wiz has moved to another project.

One of the biggest changes in concept is the introduction of sailors. Sailors represent the trained seamen of a nation. Sailors differ from manpower both in what they are used for, and in how you get them. Only coastal provinces provide sailors, and the amount of sailors depend on total development in that province. Sailors are required when constructing new ships, and when ships are “repaired”. Of course not all ships require the same amount of sailors, with heavy ships needing the most and transports the least.

Docks and Drydocks now provide 50% and 100% more sailors from their provinces instead of increasing forcelimits, while Shipyards and Grand Shipyards have been redesigned to increase naval forcelimits & decrease shipbuilding times in those provinces.

Natural Harbours and Coastal Trade Centers increase the amount of sailors you get from a province, while Merchant marine now gives +50% Sailors & Press Gangs now give +20% Sailor Recovery. Some nations also have ideas giving them more Sailors from their provinces with Netherlands and Norway having the biggest boosts at +25%. There are also policies, parliament issues & norse gods boosting your sailor pool as well.


Qvpb8Sf.jpg


If you have the expansion, you also gain sailors from occupying another nation’s coastal provinces, even if your maximum possible pool is not increased.

One of the most feared things in europe in this time-period was the arrival of slave raiders from the north african coast. Countless villages were razed and millions of europeans were sold in slavery in Algiers, Tunis, Tripoli & Istanbul until the European nations were finally able to stop it at the middle of the 19th century by simply conquering the North African coast.

Now Barbary Nations lose their 10% cheaper ship tradition, and they gained the ability to raid for slaves. Raiding for Slaves is now something fleets can do at sea, where they gain money and sailors from coastal provinces that are not their allies or subjects. To raid a coastal province, you need be able to blockade it with that fleet, and you can only raid a province once every ten years. The efficiency of raiding is reduced by fleets on pirate hunting patrol. Raiding of course hurts your relation with the owner of provinces you raid.

The reason for why you get sailors from raids, is that plenty of them historically ended up chained to an oar at a galley.

wuoomf6.jpg




Next week, we’ll take a deep look at how we have redesigned the espionage system.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Kill yourselves you filthy europa universalis bespawlers. stop ruining my crusader kings franchise with your bullshit shattered retreat and coalition mechanics.

:x:x:x:x:x:x


also the new expansion looks like another round of turd polishing. Why does paradox keep adding dumb combat mechanics that don't matter when 95% of engagements are gigantic winner takes all stomps anyways.

If I wanted to make naval combat more interesting, I'd simulate random and seasonal storms that move across the sea doing massive damage to sailing ships.

Did they ever fix pirates spawning in bullshit locations yet? Being perma-blockaded from the Pacific ocean as the Spanish is irritating.
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm afraid you understood that question a bit too literal ;)
I meant in the context of EUIV.
 

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