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Europa Universalis IV

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Paradox really wants to push spending adm point on inflation, but it still didn't look like a good deal. They are even go so far, that changed usefull NI with tax bonuses for that useless inflation reduction cost for some nations. Except for Russia, which now have cheaper cores instead of tax bonus. And abusing vassals would be much easier.

But otherwise pretty good patch.
 

Malakal

Arcane
Glory to Ukraine
Joined
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Messages
10,719
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Poland
Paradox really wants to push spending adm point on inflation, but it still didn't look like a good deal. They are even go so far, that changed usefull NI with tax bonuses for that useless inflation reduction cost for some nations. Except for Russia, which now have cheaper cores instead of tax bonus. And abusing vassals would be much easier.

But otherwise pretty good patch.

There needs to be more ways of spending monarch points overall as a western/eastern/muslim nation you dont really need to worry about falling behind in tech and swim in them anyway.
 

Grinolf

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There needs to be more ways of spending monarch points overall as a western/eastern/muslim nation you dont really need to worry about falling behind in tech and swim in them anyway.

Not in case of Adm points, since there are always need in them. And there must be a desperate situation for inflation to became an issue. It also may be a case with regular abuse of natives for money grab, but I consider it an exploit even with added inflation.

They must be joking.

Since WE made cores more expensive, it wasn't worth to use that option. Military points cost look more like appropriate trade off.
 

Raghar

Arcane
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Jul 16, 2009
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You know what problem I have with EU IV? These advisors, it should be reasonable to expect they would cost the same + inflation. They seems to rise in price, thus you must throw money on monetary improvenments, instead of supporting piracy, and enemy rebels and other stuff, just to be able to afford them.
 

Grinolf

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Mar 6, 2013
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You know what problem I have with EU IV? These advisors, it should be reasonable to expect they would cost the same + inflation. They seems to rise in price, thus you must throw money on monetary improvenments, instead of supporting piracy, and enemy rebels and other stuff, just to be able to afford them.

With all innovative ideas, advisors should not be a problem by the end of 16 century for the most countries.
 

Delterius

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Dec 12, 2012
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Entre a serra e o mar.
You're not supposed to be able to use advisors all the time. And soon enough you'll have more money than you ever dreamed of so they aren't an issue, even if you're a sprawling empire.
 
Joined
Jan 7, 2012
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15,494
After reading interviews from the MEIOU and D&T modders, I'm getting the vibes they don't like EU4 much
There are a couple of issues with some of the systems, yes. EUIV was turned into more of a warfare simulator than it already was.

No shit.

There was a thread on their forums asking how/why the AI decided to be hostile to certain nations even when players never did a thing to them and kept high relations. Wiz (AI dev) responded and basically said that the player wasn't supposed to be able to influence AI much, because otherwise the player might be able to avoid fighting wars.

It wouldn't be a problem if the game had a decent combat system (HoI), or was based on a short time period which needs to model certain nations being heavily predisposed to hating each other (Victoria), but EU is neither of those. It's a sandbox game with one of the weakest combat systems I've seen in a strategy game.
 

Raghar

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Well AI should also fight for a world domination. What they expected, rose garden?

You're not supposed to be able to use advisors all the time. And soon enough you'll have more money than you ever dreamed of so they aren't an issue, even if you're a sprawling empire.
But, advisers are one of few ways how to counter the "Asia you'd have -1 penalty". If monarchs of certain countries would get these bonuses, it would be much less problem. But they removed lucky nation effect, when these nations are not governed by AI.

Actually I recounted it, and if Aztecs received +2 bonus, it would still not help them. At first it looked reasonable, but then I found they start at tech 0. Nothing wrong with that, they should be that low. But it means that even with +2 bonus, they will not be able to get that high before encounter with Spanish, when they could have received these -2 penalty as an effect of interactions with EU countries (removed by westernization).
 
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Raghar

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Jul 16, 2009
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Well as long as they will not gang up against the player, majority of kingdoms were quite aggressive. (with exception of Korea, they were quite content to be Chinese vassals.)
 

Malakal

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Well AI should also fight for a world domination. What they expected, rose garden?

I don't think that was the intention of every kingdom on the planet, though.

It was the intention of every. single. ruler. on the planet ever. Those are the kind of people that get to rule - people who want it all. Of course not all nations wanted to literally conquer the globe, some tried to monopolize trade others to just cut out some lebensraum. Size doesnt matter, huge Russia wanted to expand, medium Sweden wanted an empire, little Courland wanted colonies.

This was the age of constant war, not really a thing we can understand nowadays. War was common, neighbors waged wars, cities on each other, barons on each other, guilds on each other. On every step of the social ladder.
 

Jugashvili

管官的官
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Georgia, Asia
Codex 2013
The advisors are poorly thought out atm. Their benefits in monarch points are, as a whole, much more interesting than their usual advisor bonuses and ends up being the sole reason to hire them -- to compensate for a bad ruler, bad tech group, to stay ahead in the tech race, or to accumulate the points as you need them for pretty much everything. The only points that feel less useful are the military points, as there isn't all that much you can do with them.

The fact that they are such a money sink, however, leads to building up a powerhouse economy to be able to support high-level advisors, who in turn give you points to spend on buildings to reinforce said economy, etc. In the late game I usually end up spending more money on advisors than on the army and navy combined.
 
Joined
Jan 7, 2012
Messages
15,494
The issue is that rulers shouldn't be looking to make more enemies when they already have plenty, and they sure as hell shouldn't be trying to make said enemies out of otherwise friendly nations. Cooperation has always been more important than antagonization.
 

Sranchammer

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Dec 29, 2011
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Former Confederate States of America
Well AI should also fight for a world domination. What they expected, rose garden?

I don't think that was the intention of every kingdom on the planet, though.

It was the intention of every. single. ruler. on the planet ever. Those are the kind of people that get to rule - people who want it all. Of course not all nations wanted to literally conquer the globe, some tried to monopolize trade others to just cut out some lebensraum. Size doesnt matter, huge Russia wanted to expand, medium Sweden wanted an empire, little Courland wanted colonies.

This was the age of constant war, not really a thing we can understand nowadays. War was common, neighbors waged wars, cities on each other, barons on each other, guilds on each other. On every step of the social ladder.

I get what you're saying but I'm not buying it.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
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Russia
Exactly, advisors are money sinks. Something to blow your money on, when there is nothing better else.
 

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