Sranchammer
Arcane
Looks great except for the whole Byzantium thing
the whole rebel mechanic is that way. i made a glorious post about that a week or so after launch. needlessly to say, the morons on the pdox forums quickly trashed the entire thread. going off on a tangent here but the bottomline is that pdox didn't make blobbing hard, they made going against blobbers hard.They should revamp just about everything if we go by that logic. Which is true.
The biggest multiplayer issue ATM are blobbers picking blobbing nations. There's just no stopping them. Peasant wars are a joke and are only bothersome for weak multicultural nations, achieving the complete opposite of what it was supposed to do.
i have not looked at it yet but the premise seems to be more about SP experience than balanced MP, what with all that extended timeline nonsense.Veritas et fortitudo ?
I kinda wish if what you can demand in a peace deal wasn't restricted, If you have 100% war score or something you should be able to demand whatever you want and if you demand too much you get punished for it or something.
Better yet they could add the ability of annexing a province if enemy refuses a peace and is not controlling it.
I kinda wish if what you can demand in a peace deal wasn't restricted, If you have 100% war score or something you should be able to demand whatever you want and if you demand too much you get punished for it or something.
That would be way too easy to exploit. Religious conversion, forced vassalization, transfer of trade power on Muscovy in one war? Cant quite see how they would balance this, not even huge AE penalties would change anything about the fact that one won war with a major means its complete ruin.
Carpet siege is one of the most retarded game mechanics ever and it still exists in the fourth part of the series for unknown reasons. We KNOW that Paradox could easily fix it by allowing armies to reinforce fortifications (like they do in March of the Eagles) and garrisons to sally forth and fight off the enemy, tweaking attrition to unbearable levels if you do not have a connection to a controlled province and allowing armies to take with them only a few weeks worth of supplies for forays deeper into the enemy territory yet carpet sieging remains and is probably the most sure way of winning a war. For a game so focused on war EU series really has shit war mechanics.
Yea, and chokepoints really need to have more meaning (both Vicky and EU lean too heavily to just drowning the other guy in bodies when facing an equal opponent, and otherwise a curbstomp), and military tech needs to be less of a series of game-changing steps and more of a gentle curve like HoI3 had. Basically just make war more like HoI3, but without the full shebang so no things like supply chains or chains of command.Carpet siege is one of the most retarded game mechanics ever and it still exists in the fourth part of the series for unknown reasons. We KNOW that Paradox could easily fix it by allowing armies to reinforce fortifications (like they do in March of the Eagles) and garrisons to sally forth and fight off the enemy, tweaking attrition to unbearable levels if you do not have a connection to a controlled province and allowing armies to take with them only a few weeks worth of supplies for forays deeper into the enemy territory yet carpet sieging remains and is probably the most sure way of winning a war. For a game so focused on war EU series really has shit war mechanics.
It's even more retarded in Vic 2 but I won't even start on that.
It needs to have fortress provinces be meaningful and not every single province needs to have a giant fort that requires a chunk of your men to siege. Mechanics for territory should be closer to HoI until you reach a fort province, which then turns into a siege.
Also Luzur I whipped up a quick event pair for Sweden in an effort to test how to create workable multicultural empires. The two events convert provinces with primary or accepted culture (if primary culture is Swedish) in Finnish (Turku exempt) and Russian regions into Finnish culture and add (if missing) Finnish as an accepted culture, and a similar event for Estonian culture in Baltic and Lithuanian regions.
The key reasoning is really just that the main problem with multicultural empires has always been that accepted cultures never expand to keep up with the primary culture. So far the events seem to work and should be easy to adapt to any other country which is supposed to have multiple cultures (requests and suggestions welcome), ie Polish could get Lithuanians and Ukrainians in the East, or Irish and Scottish for the English (and vice versa).
yeah i had noticed that Finnish somehow is missing in "Accepted cultures" if you play as Sweden.
yeah i had noticed that Finnish somehow is missing in "Accepted cultures" if you play as Sweden.
That's racis'.
Oh Sweden does start out with Finnish as an accepted culture. The problem is that if you become a succesful empire you eventually lose the accepted culture due to the diminishing base tax % of your total income (which is how accepted culture is determined in EU4, if a OPM conquers a new culture province it's almost 99% to get a new accepted culture).Also Luzur I whipped up a quick event pair for Sweden in an effort to test how to create workable multicultural empires. The two events convert provinces with primary or accepted culture (if primary culture is Swedish) in Finnish (Turku exempt) and Russian regions into Finnish culture and add (if missing) Finnish as an accepted culture, and a similar event for Estonian culture in Baltic and Lithuanian regions.
The key reasoning is really just that the main problem with multicultural empires has always been that accepted cultures never expand to keep up with the primary culture. So far the events seem to work and should be easy to adapt to any other country which is supposed to have multiple cultures (requests and suggestions welcome), ie Polish could get Lithuanians and Ukrainians in the East, or Irish and Scottish for the English (and vice versa).
yeah i had noticed that Finnish somehow is missing in "Accepted cultures" if you play as Sweden.
Oh Sweden does start out with Finnish as an accepted culture. The problem is that if you become a succesful empire you eventually lose the accepted culture due to the diminishing base tax % of your total income (which is how accepted culture is determined in EU4, if a OPM conquers a new culture province it's almost 99% to get a new accepted culture).Also Luzur I whipped up a quick event pair for Sweden in an effort to test how to create workable multicultural empires. The two events convert provinces with primary or accepted culture (if primary culture is Swedish) in Finnish (Turku exempt) and Russian regions into Finnish culture and add (if missing) Finnish as an accepted culture, and a similar event for Estonian culture in Baltic and Lithuanian regions.
The key reasoning is really just that the main problem with multicultural empires has always been that accepted cultures never expand to keep up with the primary culture. So far the events seem to work and should be easy to adapt to any other country which is supposed to have multiple cultures (requests and suggestions welcome), ie Polish could get Lithuanians and Ukrainians in the East, or Irish and Scottish for the English (and vice versa).
yeah i had noticed that Finnish somehow is missing in "Accepted cultures" if you play as Sweden.
This isn't a real mod, just a small set of events you can use with anything that doesn't modify regions.Oh Sweden does start out with Finnish as an accepted culture. The problem is that if you become a succesful empire you eventually lose the accepted culture due to the diminishing base tax % of your total income (which is how accepted culture is determined in EU4, if a OPM conquers a new culture province it's almost 99% to get a new accepted culture).Also Luzur I whipped up a quick event pair for Sweden in an effort to test how to create workable multicultural empires. The two events convert provinces with primary or accepted culture (if primary culture is Swedish) in Finnish (Turku exempt) and Russian regions into Finnish culture and add (if missing) Finnish as an accepted culture, and a similar event for Estonian culture in Baltic and Lithuanian regions.
The key reasoning is really just that the main problem with multicultural empires has always been that accepted cultures never expand to keep up with the primary culture. So far the events seem to work and should be easy to adapt to any other country which is supposed to have multiple cultures (requests and suggestions welcome), ie Polish could get Lithuanians and Ukrainians in the East, or Irish and Scottish for the English (and vice versa).
yeah i had noticed that Finnish somehow is missing in "Accepted cultures" if you play as Sweden.
huh? i prob missed that since i go for the danes/norwegians or Novgorod pretty quickly at start.
well, will this be part of your mod? will that be ready anytime soon? EU has gone kinda....stale now without some nice mods to try out.
This isn't a real mod, just a small set of events you can use with anything that doesn't modify regions.Oh Sweden does start out with Finnish as an accepted culture. The problem is that if you become a succesful empire you eventually lose the accepted culture due to the diminishing base tax % of your total income (which is how accepted culture is determined in EU4, if a OPM conquers a new culture province it's almost 99% to get a new accepted culture).Also Luzur I whipped up a quick event pair for Sweden in an effort to test how to create workable multicultural empires. The two events convert provinces with primary or accepted culture (if primary culture is Swedish) in Finnish (Turku exempt) and Russian regions into Finnish culture and add (if missing) Finnish as an accepted culture, and a similar event for Estonian culture in Baltic and Lithuanian regions.
The key reasoning is really just that the main problem with multicultural empires has always been that accepted cultures never expand to keep up with the primary culture. So far the events seem to work and should be easy to adapt to any other country which is supposed to have multiple cultures (requests and suggestions welcome), ie Polish could get Lithuanians and Ukrainians in the East, or Irish and Scottish for the English (and vice versa).
yeah i had noticed that Finnish somehow is missing in "Accepted cultures" if you play as Sweden.
huh? i prob missed that since i go for the danes/norwegians or Novgorod pretty quickly at start.
well, will this be part of your mod? will that be ready anytime soon? EU has gone kinda....stale now without some nice mods to try out.
What's the point of colonising Asia and Africa in this game, or establishing protectorates there?
Thread is being steered anyway, since it's mostly one way, except the 2 crossroads, where you can just establish a protectorate and send some light ship.
Also, even for trade focused nations, this is mostly a second or 3rd ressource, even behind production sometimes. You have to blob all over the trade zone anyway, and once you did it, A few lightships will be enough to steer trade from the 3-4 max immediate upstream trade nodes. Afterward it ceases to become cost efficient (especially if you want a battle navy and naval limits is a bitch).
Is there something I missed about the whole Asian, African trade? The colonies are overseas and dont become nations, making them worthless rebel holes.
Steering trade from Asia to Africa to Europa, is this usefull?