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Europa Universalis IV

Grinolf

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Mar 6, 2013
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1,297
Oh so if I simply claim and wait, I might miss my chance.

Thank you very much!!

But you need to have the same dynasty or you don't get the casus belli. So if you want to take a chance with claiming throne without war, check if your target have a heir. If he don't, then he likely to get it after some time and your claim will vanish. The only exception when risk worth it is when their king already very old. If he have a heir and you still could claim his throne, then your chances for union are decent.
 

Space Satan

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Space Hell
Saw stream of Wealth of Nations, looks very good so far:
- New ship type - Carrack or Wargalley or something like that.
- Completing the Ideas now does not giee you some final bonus like Forced March ability - it now opens shitload of thematic Policies you can enact. Looks like they had dozens of them for each idea.
- Republics now have new CB "Restore Personal Union" - when you turn republic you now get this CB.
- Dutch ideas got reworked - reduce inflation national idea replaced with +2 naval fire.
- Scottish ideas have -15% agressive expansion penalty.
- Promised more reasons to stay catholic - like less agressive expansion impact.
- Prestige affects agressive expansion.
 

Chef_Hathaway

King of the Juice
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White Knight
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Divinity: Original Sin BattleTech
Saw stream of Wealth of Nations, looks very good so far:
- New ship type - Carrack or Wargalley or something like that.
- Completing the Ideas now does not giee you some final bonus like Forced March ability - it now opens shitload of thematic Policies you can enact. Looks like they had dozens of them for each idea.
- Republics now have new CB "Restore Personal Union" - when you turn republic you now get this CB.
- Dutch ideas got reworked - reduce inflation national idea replaced with +2 naval fire.
- Scottish ideas have -15% agressive expansion penalty.
- Promised more reasons to stay catholic - like less agressive expansion impact.
- Prestige affects agressive expansion.

They still need to make investing in cardinals automatic. It's tedious to try and remember to invest those 5 points every single time.

Is the new ship type a whole new category or just a tech level ship? ie. Tech 22 gets you Wargalleys.

I would also like to see galleys reworked, they should be like 1/2 or 1/4 of the naval limit they are now, but fall off quickly as the big ships/light ships actually get potent.

And I wish they would give the Knights some love, it's a really cool faction that has cool NIs but you really can't do that much due to being on an island. Countries should be able to donate to you for more Papal influence or something.
 
Last edited:

Space Satan

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New type of ship. I missed the beginning of the stream so I missed some change notes. But I saw 150 vs 150 naval battle of Sweden and Denmark vs HRE and allies so I guess galleys are still 1/4. At least they said a lot will change.
 

Grinolf

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They still need to make investing in cardinals automatic. It's tedious to try and remember to invest those 5 points every single time.
Cardinal mechanic is hardly the greatest one in the gaming history and need some reworking, but you realy shouldn't invest in them constantly. Just take one and start saving you points, investing them only when someone beats you on that cardinal or you are ready to take another one.
 

Chef_Hathaway

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Divinity: Original Sin BattleTech
That's exactly what makes it tedious, you have to constantly bring up that screen and pop 5-10 points to bring a cardinal back to you. It's especially annoying if there are more than a couple people vying over the same cardinal. If you could just check a box and have it put those points into your cardinal every time you get enough points, it would be a welcome addition.
 

Delterius

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Entre a serra e o mar.
His point was that its just easier to wait until you have so much papal influence that once you dump all of it on a single cardinal not even France should be able to take him back. Then again, I do that and I still forget to invest on cardinals.
 

Grinolf

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That's exactly what makes it tedious, you have to constantly bring up that screen and pop 5-10 points to bring a cardinal back to you. It's especially annoying if there are more than a couple people vying over the same cardinal. If you could just check a box and have it put those points into your cardinal every time you get enough points, it would be a welcome addition.

If several AI countries are that stubborn for one particular cardinal, maybe it is better to allow them to fight with each other for him instead of wasting your influence points, and go for another one. Also making AI automatically invest into one cardinal wouldn't allow you to gain another one under your control. But if there could be the ability to set additional conditions, like gap betwen you and your closest rival are less than 20, and establish priority in case of influencing two or more cadinals, then it will be a very useful.
 

Chef_Hathaway

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Divinity: Original Sin BattleTech
At least merchants could be set to auto-send and had priorities you could set. The cardinals are completely manual.

And I get the point about dumping points, it's just that sometimes that isn't enough due to influence caps. I'd be all for reworking it completely and redoing theocracies all together, but, for the time being, a simple auto-spend points would suffice for me.
 
Unwanted
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They should revamp just about everything if we go by that logic. Which is true.

The biggest multiplayer issue ATM are blobbers picking blobbing nations. There's just no stopping them. Peasant wars are a joke and are only bothersome for weak multicultural nations, achieving the complete opposite of what it was supposed to do.
 
Unwanted
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Yes. The principle of a European Map game is good, but the execution is lazy, Paradox being complacent swedes hiring only 4 people to do the base game, who are content with recycling their previous title with a less pretty map and more framerate drops. (better multilayer though [still shit] ).

Unfortunately they are the only ones I know taking care of this niche, so one is stuck with them.

They could at least represent the strength/weakness of iconic nations accurately, but they're content with giving absurd bonuses when they feel like one country had a big power level in history
 

Delterius

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Entre a serra e o mar.
It is all very strange when a specific criticism of one specific mechanic is met with such a knee jerk response. 'Oh, following the logic that X is a bad mechanic than the whole game should be changed'. Its an entirely new extreme that goes above and beyond the simply principle that no creation is perfect and that there's an obvious way to improve just about every game. Almost as if you're either merely dismissing of other people's complaints and/or is butthurt that they aren't complaining about other issues. And as proof that 'just about everything should be revamped' you come up with yet another specific issue, that is with the appearance of the map.

I agree that if you care about multiplayer at all then balance would be a bigger issue than UI convenience. But FFS I'd rather not have to use my magic powers to constantly battle for a cardinal whenever that happens. Constantly spending resources to gain the favour of any one unit is a concept that should have died when 'improve relations' became the way it is.
 
Unwanted
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It is all very strange when a specific criticism of one specific mechanic is met with such a knee jerk response. 'Oh, following the logic that X is a bad mechanic than the whole game should be changed'. Its an entirely new extreme that goes above and beyond the simply principle that no creation is perfect and that there's an obvious way to improve just about every game. Almost as if you're either merely dismissing of other people's complaints and/or is butthurt that they aren't complaining about other issues. And as proof that 'just about everything should be revamped' you come up with yet another specific issue, that is with the appearance of the map.

I agree that if you care about multiplayer at all then balance would be a bigger issue than UI convenience. But FFS I'd rather not have to use my magic powers to constantly battle for a cardinal whenever that happens. Constantly spending resources to gain the favour of any one unit is a concept that should have died when 'improve relations' became the way it is.


No. This isn't what my post is about.
The cardinal is a shit mechanism and should be changed. But the very basic mechanisms of the game, it's core should be changed as well.

This game does sucks, compared to what could be achieved with this genre.

Multilayer plays like a cool but unbalanced real time board game.
 
Unwanted
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To be blunt, you're not going to get rid of blobbery without making EUIV into CKII IN THE RENNAINSAINCE, because as it is EU is essentially a bizarre Westphalia state simulator before the treaty of Westphalia. Sure, places like Portugal had the King make everyone their own bitch already, but everywhere else the gameplay would't be much different from a CKII game WITH GUNS AND COLONIALISM, the difference being that here, your desmene limit is growing all through the game and your nobles are getting more and more powerless.

You should have a more elaborate court intrigue in compensation. Scheming at the Palace of Versailles is what cost Louis XVI his head.

You add to that a growing opposition between aristocrats and plutocrats, with an emergent mechanism with you supporting one, the other, or none, and constant pressure from both sides, with loads of consequences each time.
 

Malakal

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To be blunt, you're not going to get rid of blobbery without making EUIV into CKII IN THE RENNAINSAINCE, because as it is EU is essentially a bizarre Westphalia state simulator before the treaty of Westphalia. Sure, places like Portugal had the King make everyone their own bitch already, but everywhere else the gameplay would't be much different from a CKII game WITH GUNS AND COLONIALISM, the difference being that here, your desmene limit is growing all through the game and your nobles are getting more and more powerless.

You should have a more elaborate court intrigue in compensation. Scheming at the Palace of Versailles is what cost Louis XVI his head.

You add to that a growing opposition between aristocrats and plutocrats, with an emergent mechanism with you supporting one, the other, or none, and constant pressure from both sides, with loads of consequences each time.

Simply adding some internal politics would go a great deal towards limiting expansion and forcing the player to focus on internal affairs.
 

Grinolf

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Scheming at the Palace of Versailles is what cost Louis XVI his head.

Not schemings themselves, but the fact that he was incompetent weak-willed ruler, who was manipulated by everyone including his not less incompetent wife, who cared only about wasting country's money on left and right.
 
Unwanted
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If wasn't so much incompetence as it was downright naivety and even compassion. Had he been as ruthless as some of his predecessors, the revolution would not have happened, as most of the country still supported him, including the army. He was isolated at his court though, a legacy of Louis XIV who thought his children would be able to withstand the same kind of pressure as he did.

He realised too late he could have easily pulled a Stalin early on. Based on his own account of the event in the last years.

It wasn't so much his wife, just the thousands of different factions all vying for power. Which is why the revolution was such a mess.

If rebellions goes completely out of control, you should have the occasion to pull some sort of complete reboot, at a great cost, not just spiralling in endless partition and peasant rebels.
 

Grinolf

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If wasn't so much incompetence as it was downright naivety and even compassion.
When the king, while solvng the conflicts btween two classes of society, manages to lose support of both of them by trying to make some reforms and by inability to finish them, then one has every right to call that king an incompetent ruler. It's not like he didn't have enough time or his reforms were already too late.

It wasn't so much his wife, just the thousands of different factions all vying for power. Which is why the revolution was such a mess.
Still it didn't help his cause, that his wife become a symbol of corruption, incompetence and indifference of nobility, who wasn't liked even amongst nobles.
 
Unwanted
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If wasn't so much incompetence as it was downright naivety and even compassion.
When the king, while solvng the conflicts btween two classes of society, manages to lose support of both of them by trying to make some reforms and by inability to finish them, then one has every right to call that king an incompetent ruler. It's not like he didn't have enough time or his reforms were already too late.

Because power isn't a magical force. Only pulling a great purge would have solved the situation, in any case ending in a bloodbath. There wasn't a conflict between 2 classes of society, this isn't as clear as that, everything was blurred. When those that are running the nations, either aristocrats or plutocrats, just want to overthrow you, nothing you will try will work, everything will be hindered. Just like working in a high corporate position I guess.
Even at the end of Louis 14 reign it was obvious the monarchy wasn't as absolute than in the early reign.

The small folks, and low nobles were all backing up the king in any case. Had he realised he could have relied on them, and had he had the guts to pull something unconventional and violent, it would have ended quickly. Something which he did wrote about at the end.
 
Unwanted
Douchebag! Shitposter
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God willed indeed :

This game needs a Magna Mundi, a MEIOU or a AGCEEP, bad.

Veritas et fortitudo ?



http://www.veritasetfortitudo.com/index.php/Main_Page


maxresdefault.jpg



eu4_1.png
 

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