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Europa Universalis IV

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
A thing. Is it me or is morale stupidly powerful in the game right now.

It was always good, but now it seem like there is no way to win if you do not build Morale up your self massively.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
A thing. Is it me or is morale stupidly powerful in the game right now.

It was always good, but now it seem like there is no way to win if you do not build Morale up your self massively.

No, tactics, discipline and morale are somewhat equally importand. So if you lacking in one of them and don't compensate that in other and with having a superior general, then you will get a very poor results.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
A thing. Is it me or is morale stupidly powerful in the game right now.

It was always good, but now it seem like there is no way to win if you do not build Morale up your self massively.

No, tactics, discipline and morale are somewhat equally importand. So if you lacking in one of them and don't compensate that in other and with having a superior general, then you will get a very poor results.

And generals are more important now. I think the changes have gone in the right direction with many new stats other than discipline actually mattering now.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
What's with Hawaii? I station a regiment of infantry there, natives rise up and fight for 2 phases or so, they lose 1500 men and are close to breaking, I lose 25 men and no morale and suddenly fighting stops and a few turns later I lose. Durr.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,067
Location
NZ
Been playing some more with Glory of Byzantium and damn what a fine mod. Even with all the new bells and whistles added (a centralisation system, trade goods that provide benefits, administrative efficiency, ruler traits, religious piety outside of Orthodoxy and Islam, tons of new events, ideas, modifiers and decisions) it runs a lot smoother than EU IV vanilla.

Those of you who aren't partial to alternate history can play unaltered historical starts as well.

http://steamcommunity.com/workshop/...0&section=items&appid=236850&browsesort=trend
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Does it have complex event chains?
Events isn't the strenght of that mod as much as new complex game mechanics like AE or Hansa, that somewhat similiar to what was in Manga Mundi. But historical scenario is expected to be very poor at that stage, which is too bad since I am not a fan of them or start date pushed in 14 century. Also because of this, integration of religion mod seems very unlikely, as there are to many things to be reworked. So it ending between them game mechanic.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
So it seems that beta patches are now experimenting with adding vassal rebellions. Seems like a step in the right direction finally, vassals never felt like real vassals in EU games. Now in CK those assholes were extremely accurately portrayed as a major pain in the ass rather than as a extremely valuable tool.

Your thoughts on that?
 

XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
So it seems that beta patches are now experimenting with adding vassal rebellions. Seems like a step in the right direction finally, vassals never felt like real vassals in EU games. Now in CK those assholes were extremely accurately portrayed as a major pain in the ass rather than as a extremely valuable tool.

Your thoughts on that?

Really? That is great. As long as it isn't done in a stupid manner (hopefully, they won't just suicide on you, but will instead either try to work together to gain freedom, or work with your rivals for it).
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
So it seems that beta patches are now experimenting with adding vassal rebellions. Seems like a step in the right direction finally, vassals never felt like real vassals in EU games. Now in CK those assholes were extremely accurately portrayed as a major pain in the ass rather than as a extremely valuable tool.

Your thoughts on that?

Really? That is great. As long as it isn't done in a stupid manner (hopefully, they won't just suicide on you, but will instead either try to work together to gain freedom, or work with your rivals for it).

For now they just randomly declare independence wars but I assume Wiz will do his magic on the AI.
 

XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
So it seems that beta patches are now experimenting with adding vassal rebellions. Seems like a step in the right direction finally, vassals never felt like real vassals in EU games. Now in CK those assholes were extremely accurately portrayed as a major pain in the ass rather than as a extremely valuable tool.

Your thoughts on that?

Really? That is great. As long as it isn't done in a stupid manner (hopefully, they won't just suicide on you, but will instead either try to work together to gain freedom, or work with your rivals for it).

For now they just randomly declare independence wars but I assume Wiz will do his magic on the AI.

What is the relations threshold on it? Does the size of the master have an impact on how easily they turn on you?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
What seems dubious, weird or bad:
- 1444 start date, why?
- Cores seem to have been cheapened as a concept somewhat.
- Religion mechanics still seem simplistic. No religious minorities? No real choice between religious unity vs religious plurality? Cardinals being a matter of click-clackery and hoping the guy goes into the Curia while he's supporting you? :decline:
- COurthouses increase manpower? Why they don't say in description?
- Battles seem way more lethal in general, I'm seeing entire losing armies getting casually mowed down like nothing.
- FFS I swear alliances are useless. All my alliances got me into pointless wars were my light ships were shot down and my provinces attacked, often during other military operations. They never want to help me with my attacks.
- Its just me or playing as Portugal I never have enough cogs to transport my whole army at once, without utterly crippling my navy? This is hugely annoying. Land limit is 21, naval is 36.
- My army sometimes flees through ridiculous routes, like losing a battle in Leon and my troops running to Algarve. STOP RUNNING, DAMNIT!
- AI still gets super-generals while I am always stuck with shit leaders, even through difficulty is normal and its supposed to have no bonus. What the hell.
- Troops take FOREVER for morale to reach max.
- Swear I keep getting raped by the dice during fights...
- I find the idea of some countries having National Ideas and others not ridiculous. Seriously, Paradox.
- Why the fuck North Africa is still considered "Overseas Province" to southern Europe? I'm playing Portugal ffs, does the gold falls off during passage or what? Tangiers is not overseas, Brazil and Congo are overseas ffs.

1. In 1444 the fate of Byzantium was more or less decided and OE was set to become a great power - in EU3 OE often failed as a great enemy it was supposed to be, now it is not the case. It adds variety to the game, France isnt the biggest threat all time time any more.
2. Economic buildings dont increase manpower directly they increase your income which influences manpower and force limits. Yes, tooltips arent good enough.
3. Alliances need a build up of trust to be really operational. Depending on attitude some allies wont ever honor the pact tho.
4. Shattered retreat is a big issue but it was introduced to limit chasing and instant stack wipes. Sometimes your armies march a lot but in general I think it works as intended.
5. Wiz said AI only gets bonuses to generals and rulers if its lucky so perhaps its a confirmation bias. Try getting ideas increasing commander stats, with a few groups you have baseline stats for every commander that work fine.
6. All countries have national ideas but not all are unique and they are definitely not balanced. Mostly flavor.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
- Cores seem to have been cheapened as a concept somewhat.
Indeed, cores seem to be a mostly administrative/legal matter whereas what is truly important is the whole package - Core/Religion/Culture. That's how you guarantee you'll 'never' loose a certain territory, as people can demand you to release cores of a different culture and you end up loosing yours.
- Its just me or playing as Portugal I never have enough cogs to transport my whole army at once, without utterly crippling my navy? This is hugely annoying. Land limit is 21, naval is 36.
Tell you what, I always go above the Naval limit by dozens.
- Why the fuck North Africa is still considered "Overseas Province" to southern Europe? I'm playing Portugal ffs, does the gold falls off during passage or what? Tangiers is not overseas, Brazil and Congo are overseas ffs.
Sometime ago I played what might have been one of my most interesting games as Granada. Fleeing the Castillian Horde by allying with Algiers and conquering some shitholes in Morocco and then swiping a colony from Portugal to flee there -- the Caribbean was Overseas. But at least the rest of the continent wasn't. Still, muslim super Brazil was really satisfying. Point is, these things happen because overseas provinces aren't generated on the fly.
- I find the idea of some countries having National Ideas and others not ridiculous. Seriously, Paradox.
There have been, progressively, more and more unique National Ideas.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
yeah that flee mechanic needs to be derped abit, if my army loose a battle against russians in south of Moscow i dont want it to run ALL THE WAY UP TO AND AROUND THE BALTICS back to Stockholm!
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,451
Location
Space Hell
- COurthouses increase manpower? Why they don't say in description?
It does when you use a "Build" icon under your flag in a top left corner.
- AI still gets super-generals while I am always stuck with shit leaders, even through difficulty is normal and its supposed to have no bonus. What the hell.
Enemy probably got either high Mil. tradition or Offensive Ideas with massive Leader bonuses
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
You can edit the resolution in the config file. I would assume that 640x480 is supported by all of their games in that way, though I haven't tried. At least with HoI3, even 800x600 gets far too cluttered.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,001
Location
Equality Street.
yeah that flee mechanic needs to be derped abit, if my army loose a battle against russians in south of Moscow i dont want it to run ALL THE WAY UP TO AND AROUND THE BALTICS back to Stockholm!

Sounds like apt punishment for letting disgustingly OP Swedish troops lose against ruble heads.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
yeah that flee mechanic needs to be derped abit, if my army loose a battle against russians in south of Moscow i dont want it to run ALL THE WAY UP TO AND AROUND THE BALTICS back to Stockholm!

Sounds like apt punishment for letting disgustingly OP Swedish troops lose against ruble heads.

well, my usual tactics for Russia is this:

Phase One: cross the border on several points, smash any initial opposition, break any big army i find, establish control over border provinces.

Phase Two: divide the main armies and begin sieging provinces further in, with each army at 5-6k each, leave one big army at 10-15 for siege support/enemy crusher.

Phase Three: move in on enemy capitol, send lackey with demands.

sometimes those scoundrels manages to hide a bigger army somewhere in the east, surprising one of my siege armies before i can react and send the hunter/killer army.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Is there something that effects the possibility of a personal union? Like for example if the ruler dies with no hair, Does me having a higher Prestige or Legitimacy helps in anyway?

How does claiming thrones work? Do I simply claim a throne and go to war or wait for the ruler to die to inherit the throne?
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Is there something that effects the possibility of a personal union? Like for example if the ruler dies with no hair, Does me having a higher Prestige or Legitimacy helps in anyway?
Prestige helps. But you shouldn't expect to inherit anything only by having a royal marriage. Still if you have a very high prestige and constant RM with several countries there is a decent chance, that you inherit something during the game.
How does claiming thrones work? Do I simply claim a throne and go to war or wait for the ruler to die to inherit the throne?
Either way. First option give your target a time to repair their situation and avoid unionwith you. And the second one could cost you stability and you will have a lengthy war against them and their allies. And you shouldn't get cb in most situations. What better depending on situation, but if you went so far with claimimg their throne then you probably don't want to take a chance and go for certain option, if you have it.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Oh so if I simply claim and wait, I might miss my chance.

Thank you very much!!
 

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