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Europa Universalis IV

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
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Poland
did this latest patch break ironman? steam keeps crashing.

If I read it right if you change nations during the game, like when forming Prussia, it breaks ironman.
 

Krash

Arcane
Joined
Nov 26, 2008
Messages
3,057
Location
gengivitis
lol

There are some pretty embarrassing problems with the latest patch though, no doubt. Its like paradox don't playtest properly.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
Total EU noob playing my first game as Sweden. I want to play with colonies in the Americas but I'm concerned about that colonial range, and I also need to do some exploring first. I've been concerning myself with breaking free from Denmark and then conquering all of Denmark, so I'm not exactly the first to get going, it's 1492 now.

How far will I be able to go should I invest in some ideas in exploration? Would Iceland be enough as a core to make the jump or do you need to go even further? Don't want to plonk down years of admin power for nothing, basically. My current range is 275.
 

Malakal

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You can jump from Iceland to Canada and fro there to whenever you want. It is a bit late indeed but AI isnt extremely competent at colonizing, there should be a lot of space left for you.
 

kris

Arcane
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Lulea, Sweden
1492 is hardly late. At that time it is mostly just Portugal that has up a couple of colonies.

Yes, take Iceland, but i Think you need even more range than 275 still. if I remember correctly.
 

Malakal

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3rd colonization idea gives +50% range and he needs that idea group anyway to consider serious colonizing. So range shouldnt be a problem.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
Thanks guys, I'll open up the second group in 100 admin, go for exploration or whichever it is, currently at war with Norway because I luckily got a claim on Hålogaland and I'm going to occupy Reykavik and grab it in the process, then I'll see whether I'll have to wait for third idea, need the second one for explorers anyway so I need to go down that path.

How much of a band aid would fleet basing rights be in this regard? I could get it cheap from i.e. Munster or whatever Irish state, but they might be gobbled up soon and I'm not sure how much it extends the range. Since they have so few ports it'd be super cheap, while France is very expensive due to all their ports and Castile and Portugal obviously refuse with -1000 from strategical interests.

Oh. Different idea groups cost different kinds of power. That sure makes things a lot easier! I have so much diplo that I buy those techs while still at +50% from ahead of time penalty anyway. Guess my third group will be a military one to maximise gains.
 
Last edited:

kris

Arcane
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Oct 27, 2004
Messages
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Lulea, Sweden
Range isn't extended. It counts from the nearest port. Be careful though that you can only core provinces on Iceland if they are close enough for your colony range to begin with! So you might need be able to core that before you cored Hålgoland.
 

Malakal

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Naval basing rights fix the problem too but you need Portugal or Morocco to go for the Caribbean. Not sure if you can reach eastern US from Ireland at this tech level.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
I could core Iceland. However, the supply ship range in the sea zone out there still says 350/150 from Slesvig. Weird? Maybe you need islands in between so they're connected by less than 150 range a piece for it to extend or it just takes a while? Damn paradox lying tooltips.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
The AI's colonization habits are fascinating. Mostly because Castille goes absolutely apeshit when it comes to sending colonists all day erry day, and almost the entire world ends up speaking Spanish.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
like in the real world?
Well it starts getting wonky when you also see Castillian South Africa, Castillian Australia, and so on. It's really a problem because there's nothing in the game that could STOP Spain from just expanding colonies forever.

Other colonial powers? How does that work, haven't played much of EU4 yet? What causes Castille/Spain to get such a huge advantage over, say, England or Portugal?
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
like in the real world?
Well it starts getting wonky when you also see Castillian South Africa, Castillian Australia, and so on. It's really a problem because there's nothing in the game that could STOP Spain from just expanding colonies forever.

Other colonial powers? How does that work, haven't played much of EU4 yet? What causes Castille/Spain to get such a huge advantage over, say, England or Portugal?
IIRC Castille/Spain just has more colonists to send and the most colonially oriented AI settings for national idea groups. And because the AI is a complete sad tosser when it comes to colonial competition (outside of squashing natives due to how ridiculous military tech scaling is in any EU game), you end up with Spain all over the place, since just colonizing moar isn't even a problem even if France would assrape them without lube every five years (which tends to happen, actually).

A lot could be solved if there was a Cessation of Colonialism CB there somewhere, which France and Britain would start applying to Spain *very* liberally after the rush for America is through, so only existing Spanish colonies would continue to expand.
 
Unwanted
Douchebag! Shitposter
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Messages
3,059
like in the real world?
Well it starts getting wonky when you also see Castillian South Africa, Castillian Australia, and so on. It's really a problem because there's nothing in the game that could STOP Spain from just expanding colonies forever.

Other colonial powers? How does that work, haven't played much of EU4 yet? What causes Castille/Spain to get such a huge advantage over, say, England or Portugal?
IIRC Castille/Spain just has more colonists to send and the most colonially oriented AI settings for national idea groups. And because the AI is a complete sad tosser when it comes to colonial competition (outside of squashing natives due to how ridiculous military tech scaling is in any EU game), you end up with Spain all over the place, since just colonizing moar isn't even a problem even if France would assrape them without lube every five years (which tends to happen, actually).

A lot could be solved if there was a Cessation of Colonialism CB there somewhere, which France and Britain would start applying to Spain *very* liberally after the rush for America is through, so only existing Spanish colonies would continue to expand.


Or if you could just ask for some of his colonies even if you haven't took them. Just like it happened in real life.

Same thing for fucking Peace negotiations that are always one sided. As If a victor couldn't make concession and treaties weren't almost always about everybody making concessions and receiving compensations.

ex : you take Newfoundland but you give me back Calais, and I give you 300 gold in compensation and you renounce your claim on Normandy...
 

Grinolf

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Joined
Mar 6, 2013
Messages
1,297
Or if you could just ask for some of his colonies even if you haven't took them. Just like it happened in real life.

Same thing for fucking Peace negotiations that are always one sided. As If a victor couldn't make concession and treaties weren't almost always about everybody making concessions and receiving compensations.

ex : you take Newfoundland but you give me back Calais, and I give you 300 gold in compensation and you renounce your claim on Normandy...

It would be good if Ai could handle it. But currently AI can't do it, so there nothing like it in Paradox games.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
One day they'll have more than 4 part time swedes workers developing their games.

They working to improve it though. So now AI has some basic understanding of valuing one province over another and even semicompetent at the land warfare. Still there isn't progress in some other areas, like naval ones, that plagued Paradox games from EU to HoI.
 

kris

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Lulea, Sweden
The AI's colonization habits are fascinating. Mostly because Castille goes absolutely apeshit when it comes to sending colonists all day erry day, and almost the entire world ends up speaking Spanish.

In my games Spain have got a bit less compared to historically. The problem is more like you said that they spread out so much. Instead of focusing on one area they spread out all over the world. I also know why this is. It is because the AI will go for the provinces with the highest income, which is also why Portugal with their early colonization goes apeshit in the caribeean.

What causes Castille/Spain to get such a huge advantage over, say, England or Portugal?

They get one extra colonist with their first idea. Its an early advantage that only Portugal can kind of counter by locking down to many important early colonization spots. England in my games been really slow with colonies, France many times been quicker.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
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Location
Equality Street.
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XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
That is a random new world from Conquest of Paradise. Apparently the random land generator still has some quirks that need to be worked out.
 

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