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Europa Universalis IV

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Its surprising the lack of overhaul mods in paradox games considering the much larger fanbase these days
It isn't that strange, since overhaul mods need years of work. M&T has a solid base with EU3 mods, but it was very obvious, that they realised it too early.
And EU4 is a new game, so lack of alternative to D&T isn't that suprising. From other hand, CK2 overhaul mods are also in terrible shape, but there you should blame Paradox more than lazy fanbase.

Also, if you really want to play EU4 with mod, you could try to remove some unimportant tags and events from D&T. It isn't hard thing to do, but updating the mod to newer version would be pain in the ass.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Why blame Paradox for state of CK2 modding, though?

CK2 give modders very limited number of tools to play with. Even when some mod managed to create some interesting new mechanic with them, it still didn't worked as intended. And there are simply too many things, that outside of modder influence. And they didn't improved situation with it after numerous big patches, despite the fact that I regulary seen request on their forum to make one or the other thing moddable. Compared to EU3 and Vic2, where modders could create completely new game on the base of old one, it's just very weak.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,382
Tools? Are modders lamers? I remember on modders who needed to hack executables and decipher unknown file formats. If current modders behave like small children, I kinda wonder what happened with new creative and selfeducated modders that might become the new healthy core.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,920
If I go to war to annex a territory/core, but my allies are the ones who come to occupy that territory, can I no longer demand it be ceded in the peace terms?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
That's right. Unless they click 'leader can negotiate for them'. (Which human players can do - AI I think does it sometimes, not sure when, maybe when it's a vassal? It's been a while.) But even in that case, you would be negotiating to give THEM that territory. So make sure you get sieges of whatever you want.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
Then dont let them rebel? Stability up, forces on provinces with revolt risk, extreme measures, -rr decisions?

There is a difference between "game is unplayable" and "game is too hard for me to play". Guess in which category are those complaints usually.

I even bought off some religious rebels with a prestige loss as i knew I wouldn't be able to defeat them. so even like magic you can get rid of them. It costs you, but it should cost you.

Despite complaints. I seen ZERO bugs so far and the AI been competent, even if you will own it over time.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
That's right. Unless they click 'leader can negotiate for them'. (Which human players can do - AI I think does it sometimes, not sure when, maybe when it's a vassal? It's been a while.) But even in that case, you would be negotiating to give THEM that territory. So make sure you get sieges of whatever you want.

if you are the strongest in the alliance, they will usually choose you as the negotiator.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
That's right. Unless they click 'leader can negotiate for them'. (Which human players can do - AI I think does it sometimes, not sure when, maybe when it's a vassal? It's been a while.) But even in that case, you would be negotiating to give THEM that territory. So make sure you get sieges of whatever you want.

if you are the strongest in the alliance, they will usually choose you as the negotiator.

It kinda follows some obscure formula that IIRC includes prestige and stuff like that. But if you attack then you get to lead the war.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
That's right. Unless they click 'leader can negotiate for them'. (Which human players can do - AI I think does it sometimes, not sure when, maybe when it's a vassal? It's been a while.) But even in that case, you would be negotiating to give THEM that territory. So make sure you get sieges of whatever you want.

if you are the strongest in the alliance, they will usually choose you as the negotiator.

It kinda follows some obscure formula that IIRC includes prestige and stuff like that. But if you attack then you get to lead the war.

it have happen a few times that a smaller ally has attacked someone, then if i joined in the war they all choose me as the leader.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
well anyway, this new DLC "National Monuments", is it good for anything?

also, no fun new mods to install yet?
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
well anyway, this new DLC "National Monuments", is it good for anything?

also, no fun new mods to install yet?

If you play mostly on political map, you wouldn't see any difference. And it isn't really a new DLC, since it was right from the begining.

I tried M&T some time ago and it's playable now, but still very raw.
Dei Gratia exist as stand alone mod for religion overhaul, but it also currently in alpha state. You still could try it, if you don't like M&T ot it is too slow for you.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
well anyway, this new DLC "National Monuments", is it good for anything?

also, no fun new mods to install yet?

If you play mostly on political map, you wouldn't see any difference. And it isn't really a new DLC, since it was right from the begining.

I tried M&T some time ago and it's playable now, but still very raw.
Dei Gratia exist as stand alone mod for religion overhaul, but it also currently in alpha state. You still could try it, if you don't like M&T ot it is too slow for you.

well it been on my main menu for awhile now, so i thought i ask.

and im more for a finished mod.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
and im more for a finished mod.

There is no such thing as finished mod, only abadoned ones or limited by engine. There are some country/region specific mods though. Byzantium has several different ones. I also saw mods for Venecia, Russia, Germany and few other countries. If you want to play as one of these countries you may try them. But they would be useless in other case.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
and im more for a finished mod.

There is no such thing as finished mod, only abadoned ones or limited by engine. There are some country/region specific mods though. Byzantium has several different ones. I also saw mods for Venecia, Russia, Germany and few other countries. If you want to play as one of these countries you may try them. But they would be useless in other case.

so no Magna Mundi type of mods yet then?
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
so no Magna Mundi type of mods yet then?

Dei Gratia was one of the two major parts of Magna Mundi mods. But again, it's currently at alpha stage.
There is also ported Hospitaller part of MM mod. That's all, that I know about.
 
Last edited:
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
1024x640.resizedimage


Commissar Draco

:salute:

From Nubia to the baltic and from armenia to Bohemia, incline marches on.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
In any case, the mere fact that the US deadlocked Japan saved the Soviets from being overrun.
In 1941 Japanese realized that trying to expand in USSR is futile and that they should focus on expanding in the opposite direction, and on April 13, 1941 Japan and USSR signed a neutrality pact. An it was Japan which attacked and deadlocked itself on Americans.
1939. Khalkin Gol and Lake Chasan happened in 1939, just few months before the Russo-Finnish Winter War. After initial Japanese advances and successes, Zhukov utilized 5 Tank Brigades massed together to encircle, envelope and smash the Japanese infantry that was not sufficiently equipped with AT-weaponry.

In 1941 Japanese realized that trying to expand in USSR is futile and that they should focus on expanding in the opposite direction, and on April 13, 1941 Japan and USSR signed a neutrality pact. An it was Japan which attacked and deadlocked itself on Americans.

Absolutely.

Also, this allowed the Soviets to shift 18 divisions of quality troops from the Siberian and far Eastern Military Districts to Moscow, contributing to stop the German advance. The Japanese didn't make a move even though the Soviet eastern border was weakened until they massed forces there again in 1945 for the invasion of Manchukuo.
As said, those divisions started arriving during the winter of '41-'42, though many of them were wasted in the premature Kharkov counter-offensive. Also, it wasn't the neutrality pact - Stalin didn't value pieces of paper at all - as it was the Soviet intelligence sources in Tokyo, whose information finally convinced Stalin that Nips weren't going to stab him in the back. Oh yeah and the little thing at Pearl Harbor.

As for Lend-Lease, Vaarna forgot the hundreds of thousands of radios, that allowed Red Army to actually wage mechanized warfare in '44 the way Germans were doing it already in '39.

In other news, I still haven't even tried this because my shitty laptop can't run their new SHINY GRAPHICS. Oh well.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I didn't mention the radios, since I hadn't heard of that particular crucial item before. You learn something new every day.
 
Joined
Mar 3, 2010
Messages
9,490
Location
Italy
did this latest patch break ironman? steam keeps crashing.
 

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