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Europa Universalis IV

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,382
That is a random new world from Conquest of Paradise. Apparently the random land generator still has some quirks that need to be worked out.
That's one possibility of that RNG. Do you remember what developer said about that? Billion possibilities because it uses integer for generation. I guess sooner or later someone would post the rest of the possibilities.
 

XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
The quirks I was referring to was that the whole continent is practically a desert, because right now once a territory is X provinces from the ocean it becomes a desert in the random generator.

Edit: And for those interested, there is a thread dedicated to the random new worlds on the Pdox forums. There are some interesting ones there.
 

Arcks

Educated
Joined
Jan 9, 2008
Messages
91
The quirks I was referring to was that the whole continent is practically a desert, because right now once a territory is X provinces from the ocean it becomes a desert in the random generator.

Edit: And for those interested, there is a thread dedicated to the random new worlds on the Pdox forums. There are some interesting ones there.

So... Australia?
 

XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
The quirks I was referring to was that the whole continent is practically a desert, because right now once a territory is X provinces from the ocean it becomes a desert in the random generator.

Edit: And for those interested, there is a thread dedicated to the random new worlds on the Pdox forums. There are some interesting ones there.

So... Australia?

Fair enough. It just annoys me to see all the tribes clumped together in a tundra or in a desert.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
From what I seen.

- It never seem to generate something like the Carribean. Many small islands or a couple of medium sized ones.

- Mountains/hills looks horrible.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
So, just played for the first time as a Native American tribe. Played as the Fox, who start with one tile. It's extremely easy to expand and dominate North America. The AI doesn't seem to catch onto how to expand as the natives, in fact, they might focus all their research on normal research, not the Ideas (Which you should get ASAP, because they're good.).

Well, either way, hopefully Europe will get a nice surprise when they arrive.
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
So, just played for the first time as a Native American tribe. Played as the Fox, who start with one tile. It's extremely easy to expand and dominate North America. The AI doesn't seem to catch onto how to expand as the natives, in fact, they might focus all their research on normal research, not the Ideas (Which you should get ASAP, because they're good.).

Well, either way, hopefully Europe will get a nice surprise when they arrive.

I haven't bought this ''expansion'', but do the Southern Empires also benefits from this? Do they get native advancement tech as well? Do they get early colonisation and Normal tech discount research... ?

If it was up to me, The Incas, Mayas and Aztecs should get even more than the northern native tribes. Also was hoping they would put more nations in south and central America.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
So, just played for the first time as a Native American tribe. Played as the Fox, who start with one tile. It's extremely easy to expand and dominate North America. The AI doesn't seem to catch onto how to expand as the natives, in fact, they might focus all their research on normal research, not the Ideas (Which you should get ASAP, because they're good.).

Well, either way, hopefully Europe will get a nice surprise when they arrive.
Sadly Natives lose the tribal idea bonuses when they use the Modernize option (IMO the modernize option should only up the tech levels, not change government type and remove tribal stuff; Lakota were fine with their old tribal ways and put up a hell of a fight in the 19th century using firearms and horses), not when they Westernize.
 
Joined
Jan 7, 2012
Messages
15,507
So I not-removed-from-inventory this expansion... lol it's shit

attachment.php

Yes, this is your average randomized new world. If you think the landmass looks bad, look at how all of the natives are squished in the tundra area for some reason.

New North Americans are hilariously unbalanced. In fact, they are arguably stronger than Europeans. By this I mean that if you had a Native American player and a European player (playing any european at all) and they decided to fight as soon as they met, the Native American player could probably win 50% of the time. Their early colonization simply gives them insanely huge amounts of land early on (I had 1.5x the base tax of France by the time I met Castille) and reforming the government immediately puts them on par with european tech. So... wut?

Gameplay for Europeans is just retarded as well. New colonial nations are basically useless. You don't get more force limits, you get hardly any income (only a % of taxes, Spain will never see that Aztec or Incan gold coming home). Instead you get yet another braindead ally who can also revolt. Hey Paradox, can you at least allow us to take control of vassal armies like in Vicky 2? I'd like not to have 30k colonials on top of my 30k army in a provice with a 30k force limit, thanks. Worse than useless.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
I generated several new worlds for MP and it worked quite nice, certainly nothing like that splotch on the last page. Two big separated continents, sometimes 4-5 smaller island masses, peninsulas, etc., etc. AI isn't smart about playing natives though, seems to work best for MP.
 
Joined
Jan 7, 2012
Messages
15,507
So I not-removed-from-inventory this expansion... lol it's shit

Yes, this is your average randomized new world.

Not really, it's either bugged or quite likely someone played with the parameters. Lying is not nice.

I saw 1 huge landmass multiple times. The lack of proper mountain ranges, or indeed any tectonic simulation, is evident in the random map generation. Climates are horrible. And I can't for the life of me figure out why 3/4ths of the tribes end up in tundra areas.
 

MoLAoS

Guest
Well, I got screwed. I attacked a few times in large battles and got terrible dice rolls and I tried to move on. I had no debt when I went after England and now I'm like 6500 ducats in debt because I kept thinking the tides would turn. Their 30 ships crushed my 150, granted like 40 were cogs. Then eventually they won some major lands battles but I couldn't get any more troops in. If I'm lucky I'll get out in 12 years, which will be the year 1600.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
Plotting revenge and then laughing when the other country collapses is the other half. Less fun in SP tho.
 

MoLAoS

Guest
Well, I haven't got England back, but I went after the Ottomans again. They were another problem I had, made worse by Lithuania sieging, and then not even being able to win, 2 of the provinces I wanted after I finally abused loans to mercenary the Ottomans to death. Ottomans have insane morale and defensiveness and crap. I gave the 2 provinces I wanted to return to Poland to Wallachia and 2 more besides and now they have 5 I'll get when I annex them. Of course I also freed Bulgaria only to find out its a sultanate that I can't diplo vassalize. Time to wait out the truce while paying off my loans and then force vassalize them. They barely fell under the limit of possibility for that. The Ottomans got crushed hard. I am Curia Controller so I crusaded them. I really needed that manpower and income boost to avoid falling deeping into debt.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
So I've got two colonial nations broken off in America, West Indies and whatever the Chesapeke Bay one was called before I renamed it.

From what I've read the point where they break off is 5 provinces in their area, which I assume is determined by trade node?

I've been expanding the chesapeke bay colony by murdering natives, and now I'm at war with Potawatomi. Three of the provinces I'm taking from them are in Chesapeke bay, two are in St Lawrence, where I already have three established colonies. However, when I sue for peace, the Chesapeke bay colony gets all the territory. This is just me and my de jure duchies disease (and a small concern for letting one colony become too big and start getting thoughts of independence), but I'm wondering whether a new colonial nation will pop if I get to five provinces in St Lawrence and if so will they then get territory I conquer in that trade node after that? How about if I kill off the Mikmaq who only have provinces in St Lawrence? Those provinces also border the Chesapeke ones though... I've read some people having colonial nations break off when they conquer territory but I guess since there already is one with borders to this newly conquered territory they get it instead.

How about the mississipi area? I've got one province there that didn't join the chesapeke colony so I assume it's possible to make a separate colony there as well?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,721
Location
Poland
Its not based on trade nodes its based on colonial areas. There is a new map mode for that showing which areas belong to which colonies.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
Ah, makes sense then. None of the provinces were in the Provincial Canada region. Thanks!
 

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