- Revoking a guarantee on a nation now gives you a truce. Only one way though, for the one doing the guarantee.
- Annexing or Integrating another nation now costs 15 dip power per month, and takes 1 month per basetax.
- Nearly all HRE reforms now have benefits for HRE members.
- You can no longer guarantee your rivals.
- Implemented a new system for how blockades works.
- Dishonoring alliances no longer gives -100 opinion, but instead is -25 that decays by 0.5 per year.
- If a nation has finished westernising, its colonial subjects can now also westernise.
- Colony with a westernised overlord only pay 20% of the cost to westernise.
- its no longer possible to declare war on subjects of subjects.
- Countries with high monthly income will be slower through westernisation. Maximum monthly power into westernisation is reduced by 1 for each multiple of income by 40.
- Removed the diplomatic idea revolution&counter-revolution, and added in "Benign Diplomats", which gives +25% better improve relations and imperial relations.
- French Idea Elan losts its additional morale recovery.
- Its no longer possible to warn a country that has more than twice your monthly income.
- Now possible to declare an independence war while overlord is at war.
- Provinces in countries that have switched to Protestant or Reformed religion no longer get an auto-conversion bonus.
- Converting religion is no longer -3 stability, but instead -100 prestige.
- Countries converting to prot, reform or catholic get +8% missionary strength for 10 years.
- Size of your country no longer have any impact on quickly you can core a province.
- administrative_efficiency now impacts how much basetax impacts OE.. dip techs 23, 26, 29 now reduce them by 1 each.
- defensive ideagroups morale boost is now +15% instead of +25%.
- Added CB "Pirate Hunt" (cb_privateers). It's triggered when someone is privateering in a node that you trade and have some power in.
- Signing a peace where you give up stuff now reduces your WE by the warscore * max_we.
- Ideas impact on technology is now 40% bigger.
- Engineer Corps is now 20% siege ability and is placed in offensive, while improved_manuever is defensive.
- Army Tradition now gives up to +10% siege ability bonus.
- Returning cores to vassals now gives AE.
- Reworked terrain pick algoritm for combat, to have it rely on difference between manuever instead, and attacker being able to pick -1 penalties as desirable as well if -2 is more common.
- Rebelsizes now scale over time instead of just being hard at start and a joke at the end of the game.
- Rebels now get more morale from tech to compensate for lack of ideas and policies.
- Being over forcelimit cost penalty for armies is now doubled.
- Increased distance at which provinces are not counted as distant overseas to 150
- When a nation starts or joins an offensive war, any armies located in the territory of nations that are not their allies, enemies, subjects or overlord will be exiled.
- Formed nations such as Scandinavia will now keep their former Tag history. This is to prevent rebels from thinking ownerchange has been made. Core and ownership also shifted to previous date.
- Subjects can no longer ask others to become vassals or protectorates.
- Subjects can no longer force other nations to become vassals or protectorates through war.
- Rebels breaking free will create a country with ideas that is historically appropriate.
- Western Arms Trade now requires the friendly neighbour nation to be independent and allied with you, but there is no longer a prestige penalty.
- Rebels breaking free and starting new country will apply appropriate level of technology and ideas for the time period.
- No longer lose AE for returning cores to your vassals.
- Fixed a bug where AE was only being applied to countries of the same religion.
- Now get AE for breaking truces even if you have a valid wargoal.
- Taking provinces from large coalitions is now cheaper.
- Pirate spawning is now off when you got wealth of nations, since you get privateers then.