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Europa Universalis IV

Malakal

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Give me an example of a country fielding 1 million standing army in 1700.
china.

Oh right, my bad, didnt include Asia. In EU series armies of Europe are overrepresented at the start of the game and in the middle but under represented at the end, Asian armies are under represented for the whole game.

Also I recall China having multiple rebellions with millions of rebels.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I don't think it counts as a rebellion in Chinese history if it doesn't reach ITZ-like proportions. The ousting of the Yuan Dynasty started out with a peasant worker revolt that involved hundreds of thousands, and only grew larger from that.
 

Malakal

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Precisely and we are stuck with one system for the whole world, both native "nations" with their "armies" and the Chinese Empire.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
http://forum.paradoxplaza.com/forum/showthread.php?778789-Hotfix-for-today

- Harsh Treatment now lasts 15 years instead of 10 years.
- Minimum Revolt Risk from nationalism is now 20% of the Revolt Risk given.
- Revoltrisk increase on revoltsize scaled back to 20% of previous value.
- Fixed the problem where some users got access to WoN without having bought it.
- Budgetview no longer thinks you get more from vassals than you do.
- Fixed a glitch that made it impossible to convert to Sikh religion.
- Its now possible to finish integrating a union partner.
- AE when force vassalising multiple vassals in the same war is no longer logaritimic.
- Enforcing Unions now give 50% of former AE.
- BorderDistance is now decreasing AE about 25% per step.
- Agressive Expansion now decays 100% faster.

Its in testing now, and will go live before the end of the day..

It's like they don't test this shit at all.
 
Joined
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Messages
15,511
Give me an example of a country fielding 1 million standing army in 1700. Troop numbers are inflated in EU4 and thats a fact.

Give me an example of a country doing so in EU4 without expanding beyond its historical limits. You're talking 1k force limit, I don't think even Russia can get that high. Maybe if they covered their entire land with the tier 6 army buildings.

Also during the German peasant war in 1524-25 around 300k rebels rose up in what amounts to south-western part of modern day Germany. In game that would be Baden, western Bavaria and those areas fielding 300k rebels. In 15xx.

I'll admit that I'm not knowledgeable about the event of which you speak, but I'm going to guess that those Peasants weren't also trained to the latest level of military tactics, with the same level of morale, and 100k of them didn't bring their top of the line Artillery along for the show. Also EU4 already has a Peasant War period with greatly increased rebel spawning, such rebel uprisings shouldn't be par for the course for every province all the way to Siberia.
 
Last edited:

Malakal

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Give me an example of a country fielding 1 million standing army in 1700. Troop numbers are inflated in EU4 and thats a fact.

Give me an example of a country doing so in EU4 without expanding beyond its historical limits. You're talking 1k fore limit, I don't think even Russia can get that high. Maybe if they covered their entire land with the tier 6 army buildings.

Russia can easily get to one million with its 1700 borders in game if they stack -infantry and -maintenance cost.

Also during the German peasant war in 1524-25 around 300k rebels rose up in what amounts to south-western part of modern day Germany. In game that would be Baden, western Bavaria and those areas fielding 300k rebels. In 15xx.

I'll admit that I'm not knowledgeable about the event of which you speek, but I'm going to guess that those Peasants weren't also trained to the latest level of military tactics, with the same level of morale, and 100k of them didn't bring their top of the line Artillery along for the show.

We're discussing numbers, theyre quite accurate, the training and potential is not. In EU2 peasant rebels were way more accurately represented.
 
Joined
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Messages
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Give me an example of a country fielding 1 million standing army in 1700. Troop numbers are inflated in EU4 and thats a fact.

Give me an example of a country doing so in EU4 without expanding beyond its historical limits. You're talking 1k fore limit, I don't think even Russia can get that high. Maybe if they covered their entire land with the tier 6 army buildings.

Russia can easily get to one million with its 1700 borders in game if they stack -infantry and -maintenance cost.

We're talking force limits, not cheesily going way over them because the economic aspect of the game is a joke past 1500.
 

Malakal

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What is a good proportion of infantry/cavalry/artillery?

For super powered armies you need 150% of your combat width of infantry and about 4-6 cavalry regiments aided by 120% combat width of artillery.

Other than that dont stack too much cavalry unless its cheap for you and its early game.
 
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What is a good proportion of infantry/cavalry/artillery?

Fill frontage w/ artillery with a little bit to spare, fill frontage w/ infantry and have an infinite horde of replacements.

Cav rapes early, not worth it late. Unless it was rebalanced in this patch.

Use Mercs for Infantry ideally to limit manpower loss.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
so, wealth of nations is out on the bay, if i DL it, will it break any saves or my current game?

also noticed a minor DLC "American Dream".

EDIT: almost forgot, i got a mail today from paradox about 2 other DLC's, Muslims ships and Trade Nations.
 

BelisariuS.F

Augur
Joined
Mar 23, 2010
Messages
388
http://forum.paradoxplaza.com/forum/showthread.php?778789-Hotfix-for-today

- Harsh Treatment now lasts 15 years instead of 10 years.
- Minimum Revolt Risk from nationalism is now 20% of the Revolt Risk given.
- Revoltrisk increase on revoltsize scaled back to 20% of previous value.
- Fixed the problem where some users got access to WoN without having bought it.
- Budgetview no longer thinks you get more from vassals than you do.
- Fixed a glitch that made it impossible to convert to Sikh religion.
- Its now possible to finish integrating a union partner.
- AE when force vassalising multiple vassals in the same war is no longer logaritimic.
- Enforcing Unions now give 50% of former AE.
- BorderDistance is now decreasing AE about 25% per step.
- Agressive Expansion now decays 100% faster.

Its in testing now, and will go live before the end of the day..

It's like they don't test this shit at all.
Some dev on their forums said that testers didn't have any problems with rebels. If it's true, then I wonder how they are playing it.
 

Kane

I have many names
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Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
http://forum.paradoxplaza.com/forum/showthread.php?778789-Hotfix-for-today

- Harsh Treatment now lasts 15 years instead of 10 years.
- Minimum Revolt Risk from nationalism is now 20% of the Revolt Risk given.
- Revoltrisk increase on revoltsize scaled back to 20% of previous value.
- Fixed the problem where some users got access to WoN without having bought it.
- Budgetview no longer thinks you get more from vassals than you do.
- Fixed a glitch that made it impossible to convert to Sikh religion.
- Its now possible to finish integrating a union partner.
- AE when force vassalising multiple vassals in the same war is no longer logaritimic.
- Enforcing Unions now give 50% of former AE.
- BorderDistance is now decreasing AE about 25% per step.
- Agressive Expansion now decays 100% faster.

Its in testing now, and will go live before the end of the day..

It's like they don't test this shit at all.
Some dev on their forums said that testers didn't have any problems with rebels. If it's true, then I wonder how they are playing it.
probably how they have been playing all the time: not at all

BbgL7x3.gif
 
Joined
Jan 7, 2012
Messages
15,511
Defines.lua says that rebels get 10% stronger per tech level. So if you load a late game and are 25/25/25 then that's a 7.5x multiplier. Funny enough, now you might not even WANT to tech diplo or admin.

I'm guessing they only tested a bit in the 15th century or early 16th and didn't see how all of the rebel-boosters scaled together.
 

Pantalones

Prospernaut
Joined
May 25, 2014
Messages
286
You are not missing much it quickly become unplayable with rebels armies becoming gigantic. I cant believe they mess it up that bad, exactly like raja of india , they add achievements like "great khan" conquer russia china and persia with steppe horde but make it impossible to keep a few provinces, nationalism rebellions , religious rebillions, huge huge stackadding up and adding up. Conquer a country owning 3 provinces, the few next turns they will spawn stack of 45 rebel armies ... Again a few hours of playing and you can see the problems are obvious.

Seriously avoid purchasing this.

That was the annoying part for EU 3 as well, endlessly chasing rebels. Then they 'fixed' it in divine wind by making ALL combats resolve too fast and having 1k men kill a million just because they had more morale. Now it's right back, and worse than ever. I really have had it with these guys they have been going backwards a long time.

That's why I still play 3.2 with my own mod.
 
Unwanted
Douchebag! Shitposter
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Jan 19, 2014
Messages
3,059
Also during the German peasant war in 1524-25 around 300k rebels rose up in what amounts to south-western part of modern day Germany. In game that would be Baden, western Bavaria and those areas fielding 300k rebels. In 15xx.

The Swabian league suffered next to no casualties at all, and didn't had to fight all of those 300k. They disbanded after a few crushing defeats, sometimes with kill/death ratio of 1000/1 for the German princes.

Also this was an event of exceptional magnitude which was only toppled by the french revolution, almost 300 years later. There wasn't as much rebellions as there are in this game, and they inflicted much less of a toll on the manpower of the royal armies. Now there was some brutal civil wars, but I found this event to happen even less often than the peasant wars, which is bullshit.

Give me an example of a country fielding 1 million standing army in 1700. Troop numbers are inflated in EU4 and thats a fact.

Russia is idiotically and unrealistically overpowered in this game, that's also a fact. Pick France in the same date and you will field even less than the massive armies Louis 14 levied for his campaigns.
 

Malakal

Arcane
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Poland

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