Major_Blackhart
Codexia Lord Sodom
According to the company, somebody said that the incident was particularly disturbing because of real life incidents, etc.
Kids these days aren't even trying to have real guild wars any more.
Fansy said:War is wrong, but sometimes when something is really really bad (such as evil) there is a good reason to fight.
I always liked the tale of Fansy the bard on the "no rules" pvp servers who griefed the evil mpk'er / loot ninjas so much that they had to make a special rule just for him lol.
Always warms my heart to watch somebody roleplaying as a "Good" character and devastating "Evil" so bad they have to turn to the GM's on a "no rules" server xD
Such an epic call to arms
http://www.notaddicted.com/fansythefamous.php
Fansy said:War is wrong, but sometimes when something is really really bad (such as evil) there is a good reason to fight.
How to say a lot of words without saying anything.Here is some new info about combat in EQNL:
http://www.forbes.com/sites/danielt...t-landmark-is-much-more-than-a-world-builder/
There was quite a bit of new info in that article, especially since it's the first time combat's even been mentioned as part of the game play of EQNL. Also, Dave Georgeson is a dev who has worked on many RPGs including the Gold Box games. He might be a PR guy, but by that logic so isn't MCA.How to say a lot of words without saying anything.Here is some new info about combat in EQNL:
http://www.forbes.com/sites/danielt...t-landmark-is-much-more-than-a-world-builder/
PR people are just failed politicians.
Fixed that for you. Emphasis and correction added.EQ Next Landmark = 90% voxel minecraft, 10% 3rd person action?
And how much do people know about Next other than the landscaping? ~~Everquest Next will be an entirely different game than EQ Next Landmark. They're making 2 separate games that share the voxel technology.
Details are sparse, yeah - but they've made it very clear that Landmark is a social building game while EQNext will be more of a traditional PVE MMO. Assets generated in Landmark will be usable in EQNext. But the game mechanics will be entirely different.And how much do people know about Next other than the landscaping? ~~Everquest Next will be an entirely different game than EQ Next Landmark. They're making 2 separate games that share the voxel technology.
I don't doubt it will be different. I do think it's gonna have very little to offer tho. The min draw is definitely the building/destruction aspect, even for non-Landmark, and even that will be lacking since it's only locally stored destruction if I understand it correctly. i.e. everything will be instanced and sucky.Details are sparse, yeah - but they've made it very clear that Landmark is a social building game while EQNext will be more of a traditional PVE MMO. Assets generated in Landmark will be usable in EQNext. But the game mechanics will be entirely different.
And how much do people know about Next other than the landscaping? ~~Everquest Next will be an entirely different game than EQ Next Landmark. They're making 2 separate games that share the voxel technology.
The mmo promises some good features, way more interesting than the minecraft stuff. Multiclassing, solid itemization and above all a dynamic world, that reacts to players actions; if players keep on killing Orcs in the forest, they will move away to a more remote area, possibly killing the other mobs that lived there. All handled via AI behaviours, not premade patterns, or at least that's the promise.
Yeah, it is a shame mmos have moved away from the emergant gameplay with the closest we see as emergent gameplay is smoke and mirrors to create some kind of illusion of it. I really hope the dynamic world is the former and not the latter and I will be really disappointed if it turns out that the orcs come back after 10 minutes after being scared away. Likewise, I hope that there is World PvP in this game, as more and more modern mmos are moving away from that to make world PvP exclusive in the "World PvP" Zone, some of my most fondest memories in WoW arose from conflicts brewing up between horde and alliance players resulting from either corpse camping, killing of NPCs or Horde and alliance players just competing for the same mobs.
There are quite a bunch of MMORPGs (and CORPGs) that do that. WoW's PvP may not have been the best (nor was it utter crap), but it was a nice change of pace from time to time and the mere knowledge that you could be ganked (almost anywhere) at any time, helped build up an atmosphere.Yeah, it is a shame mmos have moved away from the emergant gameplay with the closest we see as emergent gameplay is smoke and mirrors to create some kind of illusion of it. I really hope the dynamic world is the former and not the latter and I will be really disappointed if it turns out that the orcs come back after 10 minutes after being scared away. Likewise, I hope that there is World PvP in this game, as more and more modern mmos are moving away from that to make world PvP exclusive in the "World PvP" Zone, some of my most fondest memories in WoW arose from conflicts brewing up between horde and alliance players resulting from either corpse camping, killing of NPCs or Horde and alliance players just competing for the same mobs.
I really wish they would stop making PvP/PvE games. They don't work. Unless you have entirely different rule sets, environments, gear, etc... (basically two separate games), you simply end up with extreme homogenization or a constant shifting of the "fuck you" stick back and forth between PvE and PvP.
To be honest, there isn't any such thing as a "PvP/PvE" game. A PvP/PvE game is just a PvP game with craptastic PvE.