You're not really following this, are you? There are two games in development: Everquest Next and Everquest Landmark. Landmark is the one we're talking about, that is intended as a minecraft-clone, as well as test for part of the features/server/engine that Everquest Next will have.game looks like it has nothing to do with EQ at all
just another free to play piece of shit cashgrabusingraping an established name to sell itself
fuck soe
They even managed to get paid instead, figure that.I am aware of the difference
My post is about EQ next, not the shitty minecraft program being used for cheap(free?) labor on their world design
SOE Hipster said:So what about combat itself? It's definitely not your old-time tab targetting system! EQ Next's combat, like Landmark's is very active and involves skill, relying on body positioning. If you want to attack you need to be facing the target.
EverQuest Next Cancelled -- "It Wasn't Fun"
"After much review and consideration, Daybreak is discontinuing development of EverQuest Next."
EverQuest Next, the new installment in the longrunning EverQuest series, has been canceled. Developer Daybreak Games (formerly Sony Online Entertainment), made the announcement today on its website.
"After much review and consideration, Daybreak is discontinuing development of EverQuest Next," Daybreak president Russell Shanks said.
"For the past 20 years, EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike," he added. "Watching EverQuest's ability to entertain and bring people together has inspired and humbled us. It's shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn't aim low. We set out to make something revolutionary."
Shanks went on to say that game cancellations are a reality in the gaming business. For EverQuest Next, he explained that the PC MMO simple was not fun.
"Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land," he said. "In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn't fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we--and all of you--have for the worlds of Norrath."
Though EverQuest Next is no more, Daybreak will continue to support EverQuest and EverQuest II, both of which are "going strong," Shanks said.
Overall, the EverQuest franchise remains important to Daybreak, Shanks srressed, adding that fans of the franchise can "rest assured that our passion to grow the world of EverQuest remains undiminished."
In an interview with MMORPG, Shanks teased that the EverQuest franchise still has "plenty of room" for new stories to be told, potentially across games similar in size and scope to EverQuest or EverQuest II.
"The future of the EverQuest franchise is important to our company and you have not seen the last of Norrath by any means," he said. "It's just as engrained in our hearts as it is for our players. We helped usher in the era of MMOs because we loved the idea of bringing gamers together within the game worlds in massive numbers, and we've continued to build on that over our 20-year history. The adventures within the worlds of EQ and EQII continue unabated today, and there is plenty of room for more."
Pretty sure this was cancelled the second SOE was sold. They just didn't mention it before to prevent player butthurt.
Some people think that EQN was vaporware but i don't think it was the case here.
Some people think that EQN was vaporware but i don't think it was the case here.
Yeah, I don't think it was vaporware at all, just mainstream marketed crap.
Some people think that EQN was vaporware but i don't think it was the case here.
Yeah, I don't think it was vaporware at all, just mainstream marketed crap.
What do you even talk about ? EQN from initial presentations wasn't anything like wow nor really like any other mmorpg out there.
what they tried to do :
- complete destruction of environment
- 3 "layers" of world. Overground, underground and "hellish" where each of those would be different from server to server.
- player made stuff. EQL was supposed to be builder tool and test for their engine before EQN would launch. Best works from EQL would be incorporated into EQN.
- player build cities and "radiant quests" where people would join up to make new cities etc
- group monster AI. Monsters would behave according to AI patters and would migrate creating quests and so on.
- all skills were supposed to be obtained via exploration and questing and by questing i don't mean give me 10 wood pieces. As far as presentations have gone they said numerous times that they didn't want EXP driven progression.
- full body movement unlike rest of mmos with climbing, jumping ropes etc.
- and waaay much more stuff that isn't in other mmos.
maybe you are confusing it with something else ? People were hyped about EQN because it really was looking like fresh air and "Next" wasn't just for PR.
I personally was hyped about it because it tried to fix mmos garbage design and make it more like EVE player driven sandboxy stuff. WoW is epitome of what is wrong with mmorpgs.