Major_Blackhart
Codexia Lord Sodom
They don't have the talent to pull off a Frazetta style.
I could see their potential business model being geared toward land sales definitely, ala Second Life. That might be pretty cool - let the hardcore land owners carry the financial weight of free players. This might prevent cash shop pay-to-win shenanigans from being necessary.Classes and land grants will definitely be their cash cow in the shop, but that's cool.
I could see their potential business model being geared toward land sales definitely, ala Second Life. That might be pretty cool - let the hardcore land owners carry the financial weight of free players. This might prevent cash shop pay-to-win shenanigans from being necessary.Classes and land grants will definitely be their cash cow in the shop, but that's cool.
I like how all their character designs are shallow and obvious ripoffs of World of Warcraft characters.
f2p is truly a disease.
It won't go away. There are not enough people that are willing to pay a monthly fee to sustain operations. That's true for almost all MMO. If you can solve this problem, I am sure everyone here will welcome p2p MMOs back with open arms.
Go.
What is way more important thatn the monetization question is changing the meaning of MMOs from worthless singleplayer grindware back to what they were in the glorious UO days.
They are not enough people for shitty half backed mmos. If you make a niche mmo like EVE, Darkfall or w/e you can do quite fine with a p2p and its actually recommended, otherwise your game will be filled with mongoloidz asking how to press buttons on interface, etc. If you need more money, you can make aesthetic in-game shop just for skins, or additional brag costumes shit, nothing to interfere with balance or gameplay.
It only applies on big companies, where the shitty production flow costs so much that they need to make games for mongoloids so they get money back and money for hoes. At the same time very few good developers still work at big companies to actually design a proper next-gen MMO or niche games.
P2p doesnt work now for mainstream MMOs because we all know they are shit, the developers know they made a shity cash grab, so they made them free to play and make even more money than those with p2p, and laugh all the way to bank.
Dont even start me on the Freemium on single player mobile games... now slowly coming on PC too...
They are not enough people for shitty half backed mmos. If you make a niche mmo like EVE, Darkfall or w/e you can do quite fine with a p2p and its actually recommended, otherwise your game will be filled with mongoloidz asking how to press buttons on interface, etc. If you need more money, you can make aesthetic in-game shop just for skins, or additional brag costumes shit, nothing to interfere with balance or gameplay.
It only applies on big companies, where the shitty production flow costs so much that they need to make games for mongoloids so they get money back and money for hoes. At the same time very few good developers still work at big companies to actually design a proper next-gen MMO or niche games.
P2p doesnt work now for mainstream MMOs because we all know they are shit, the developers know they made a shity cash grab, so they made them free to play and make even more money than those with p2p, and laugh all the way to bank.
Dont even start me on the Freemium on single player mobile games... now slowly coming on PC too...
Tell us how you really feel
I just noticed 'Vie' is now a ranger.
Yea, and her sword is thicker than her leg...