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KickStarter Exoplanet: First Contact - a space western action-RPG - now available on Early Access

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
NEW QUESTS
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Hello, space cowboys and cowgirls!

The Major Update 0.70 is coming very soon, so it’s time to speak about the most interesting part—new quests which wait you in the game.

Update will add about thirteen brand new quests. Most of them can be completed in different ways. Now Jack can finish the story on The Edge—which means it’s high time for him to move on!

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You have several options about how to leave the Edge: fixing Harry’s hoverbike, making an agreement with Herbalist or solving the conflict between the Outcasts and Scalphunters—both tribes will be happy to help Jack on condition that he will rid them of their enemies. But don’t forget that every choice has its consequences.

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We have also reworked some of the already existing quests adding new ways to complete them or simply changing their logic, and have also fixed some bugs to make your gaming experience as smooth as possible.

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That’s all for now about the quests, but it is time to conclude the results of another key raffle in our Discord[discord.gg]! Congratulations to the winners of this week:

@magnus13
@Skyboy
@boris_sheremetev0
@skud79
@serialsata


Join our Discord[discord.gg] and win a key, keep yourself updated with our #devblog, and of course feel free to leave your feedback in the comments!

See you in space, cowboys and cowgirls!

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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
HUGE GAMEPLAY UPDATE
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Hello, friends!

The release of the Major Update is round the corner now and in the run-up to it we’d like to talk about the most significant element for any game — the gameplay. We’ve partially mentioned some of the changes in the technical update and now we’ll tell you more about each improvement.

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The most important changes happened to the fighting system. We’re trying to make every fight as dynamic and interesting as possible — and the first step to it is combos. Now Jack can make three to four strikes one by one coming closer to the enemy and increasing the damage. He has also learnt to block the strikes — we’re going to add different variants of dodges and slides later. NPCs (both people and abori) also got combos — as a rule, they consist of two or three strikes.

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We have also worked with fighting animations. You can see where exactly the shot hit and how much damage it caused by the NPC's reaction — and now you can finish the enemy with a good old headshot! You also have to watch your stamina during the fight — if Jack runs out of it, he will freeze for a short time and the enemies will definitely use it! And if our character gets significant damage he will need some time to recover from it — Jack will cease any actions he was intended to do, whether it’s a combo or reloading the weapon.

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Speaking about weapons — we want to make The Edge a wilder place which means that there will be even less traces of civilization. That also goes for good weapons. It will be replaced by simple scolders and powerful homemade abori rifles — bangboks. They allow you to shoot from just one barrel as well as from both simultaneously which will help to cause more damage. A priceless opportunity considering aggressive fauna of K’Tharsis — if it’s possible to spare no bullets.

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A lot of players complained that not every strike counts in the fight with enemies who are not tall enough, like bugs and crucases. We’ve solved this problem — and in an attempt to avoid the impression that Jack hits the air above his enemy, made an animation of bending during the strike.

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We have also fixed the problem of interaction with objects. Thanks to the updated system of focusing and new filters, the interaction has become more precise and believable. For example, now you can’t pick an object through the wall and there will be considerably less pixel hunting.

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One more important change for the Major Update 0.70 is a wheel which allows a player to choose weapons and items more conveniently than with the hotbar. We’re planning to test it but in the future updates the final choice will be up to a player. Don’t hesitate to give us feedback on what seems more convenient to you.

And of course, we’re concluding another key raffle in Discord — one of the final ones. The winners of this week are:

@falletangel
@HuskyBit
@СТОН СОСЕДА
@pesan
@Zelos


Congratulations, mates!

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The raffles are coming to an end but nevertheless you still have a chance to win the key — join our channel[discord.gg] for this. And while you wait for the results, don’t forget to drop by our devblog[discord.gg], get the freshest news from the development, leave your feedback and ask the developers everything you want to know! If you didn’t manage to get the key, don’t get upset and stay with us—we’re planning to go on having interesting events and raffles.

That’s all for now, friends. Try our new update and make sure to leave your feedback in the comments!

See you on updated K’Tharsis!

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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
MAJOR UPDATE 0.70
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Hello, friends!

The Major Update 0.70 is already here and we’re waiting impatiently for your reviews. This is the biggest update in the entire history of the game, we have added a lot of absolutely different content, that’s why your feedback will be extremely useful. Don’t hesitate to inform us about bugs, we’ll try to fix them as fast as we can. You can do it in our Discord — we read all the comments attentively and are always willing to talk to players. Join in[discord.gg]!

We have already told you a lot about some big changes in separate articles (you can find all the links below), but there are more of them. That’s why we’ll gladly tell you about everything you can see in the new version of the game. Are you ready?

0.70 CHANGELOG

INTRO CINEMATIC

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First of all, we’ve finally added a proper cinematic introducing the character and telling about an unfortunate deal which led him to losing his ship and ending up on a far and unwelcome planet. By the way, the cinematic is also our first step to a full voiceover. Every character there has a voice, so make sure to leave your feedback — maybe we should use these actors for the full game.

UPDATED GAMEPLAY

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We have considerably improved the combat system. Added new combos both for the protagonist and his enemies, a possibility to block strikes, did some work on the hit system and melee combat. Don’t forget to watch your stamina!

A lot of new animations were also created — for example, the reaction of NPC changes depending on which part of the body was hit with a bullet. Jack also reacts now. If the character gets considerable damage, he will need time to recover.

One more important innovation is NPCs reacting to the character’s actions. Have you taken something that is not yours? Prepare to face the consequences! It can be a remark, a fine or even aggression — depends on your luck. This is the very first iteration of the system which we are going to improve gradually to make the world as immersive as possible.

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Want Jack to be unique? It’s possible now. In the beginning of the game you can choose an archetype or create your own one to make your character perfect for your playstyle.

We’ve also fixed a lot of problems which significantly influenced gaming experience. Thanks to the new technical changes, Jack far less often falls through the textures or gets stuck in crevices, and also can’t pick objects through the walls.

THIRTEEN NEW QUESTS

We’ve never put so much content into the game at once — now Jack can finish the story on The Edge. Every quest can be solved in several ways, and don’t forget that every choice has its consequences!

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Besides, some quests were redesigned and got new alternative ways of solving them. Also there are real descriptions in the glossary instead of placeholders. We will keep improving them though.

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UI 2.0

As we started talking about the glossary, another important change is redesigning every screen in the game to create an integral interface which will underline the setting of the game and also be very convenient and informative for the player. In future it will also allow us to add gamepad support. Feel free to share your opinion about it to improve its design and to fix everything that doesn’t work well.

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IMPROVED LEVEL DESIGN AND NEW PLACES

The Edge has considerably changed in several months. We have remade Outcasts’ outpost, Scalphunters’ camp, Hermit’s and Eric Craven’s zones, significantly improved the beginning of the game and the abandoned ship, and also put a lot of improvements into other places to make exploring interesting.

The Paths of Ancient appeared in the game — a huge dungeon with quests and secrets that keeps mysteries of ancient abori.

The look of the game has also considerably changed thanks to multiple targeted changes, we have shown the progress of Exoplanet within a year in detail in the recent post.

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First of all, we’ve added a lot of new textures, improved rocks and the skyline. A big update happened to water: we’ve transferred it to PBR and added caustics — now the light refracts on its surface creating intricate patterns.

We’ve also managed to create the effect of wet shores and add small puddles to The Edge which helped to make the area more visually interesting. We’ve also added new assets to add details to the world — for example, lianas.

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A very important element of the new update is a new enemy — varlynx (earlier known as «alpha»). This is a dangerous beast, but there are only young species on The Edge, so Jack has a chance to win this fight.

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The next thing worth mentioning is our work with light and colour correction. We did some work with the surface of the savannah and the desert. On different types of the ground you can see particles reflecting light at different angles. It’s especially well-seen on the sand — nights in the desert have become much more atmospheric.

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There are new effects in the game now — vignettes and bloom. They are optional and can be turned off in the menu.

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We have also added facial animations as a test to prepare the game for the voiceover. Please, share your impressions to help us improve it.

SOUND

The final thing worth mentioning is the work with the sound. A plenty of effects were added or remade and their positioning was improved.

And of course, new music was added to the game. It is written by Adam Skorupa, who worked on The Witcher series, EVE Online, Call of Juarez, Painkiller and Ash of Gods. We’ve spreaded the tracks over the key zones of The Edge to improve their atmosphere and emphasise every faction’s originality.

Hope you’ll like the update! Make sure to share your feedback in our Discord[discord.gg], ask questions, suggest your ideas — we’ll answer each of you.

Have a nice game, space cowboys!
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,058
Just wanted to point out this is the first time it's been marked down in over 2 years:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,584
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just wanted to point out this is the first time it's been marked down in over 2 years:

Nah, it's been on sale several times over the past couple of years if you look at third party sites.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
BUILD 0.71
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Hello, friends!

Our new update is right here for the Steam Winter Sale! But before telling you about it, we want to thank you for being so active and supportive. Thanks to your prompt feedback we managed to correct a lot of bugs and flaws and also planned future improvements. We hope build 0.71 will make your gaming experience much better.

FOR THOSE WHO STILL PLAYING BUILD 0.70

Important reminder: with 0.71 all the saves from 0.70 might be broken, that's why we made an additional branch on Steam for those who still want to play 0.70. Right click on the game in your library, Properties, go to Betas tab and then choose update_070, no password required. This way you can continue your previous game if you want to.


GAMEPLAY

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First of all, according to your requests, we’ve improved the system of stealth. Earlier Jack could only crouch in this regime, and now he won’t have to hide his weapon — you can attack your enemy from stealth, shooting him in the back or hit him with a melee weapon if you feel confident.

One more important change is interaction with objects. We’ve added the system of suggestive focus which doesn’t require accurate pointing at the interactive object with a cursor, but highlights it when you approach. So collecting loot — especially small — is a much more enjoyable and much easier process now.

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Tutorial has also considerably changed — some players complained that A.N.N.A is too intrusive — often takes the control from players and literally leads them by the hand. We made the tutorial shorter and more dynamic, and part of the dialogues is moved to the background now. Besides, now AI is mostly introduced by a golden icon in the top right corner, where you can also see tips on the character control. The icon can change colours depending on the mood — angry A.N.N.A turns red and the contented one becomes green. We’re planning even more changes for the tutorial in the future.

You've also informed us that it’s not that convenient to finish the enemies with the R key — and sometimes you can accidentally kill those you didn’t mean to. So we’ve changed it to the key X which used to hide the UI of the game for screenshots. Now you can hide the UI with Ctrl + F10.

QUESTS AND LEVEL DESIGN

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We’ve added thirteen new quests in our Major Update and managed to fix or rework each of them thanks to your feedback. Want to catch Eric Craven? Punish a couple of vandals? Deal with Outcasts' problems? Now nothing should stop you from this, but don’t hesitate to inform us[discord.gg] if there’s an issue.

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We’ve also fixed some bugs in our location and added some new species of mushrooms — ghostly, bitter and miner’s meat. The bitter and the miner’s meat are edible, and the variants of using the ghostly mushroom will appear in the game later — but if you’re too curious to wait, find everything out in our #devblog in Discord[discord.gg]!

VISUAL IMPROVEMENTS

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We’ve managed to work with graphics and now many assets look way more natural, and the textures of small objects have improved. And we’ve also fixed the display of Jack’s first weapon — the stick. Now it looks more like a club which is credible enough to dare attack mobs with it.

The best is for last — we’ve made a new trailer! Regretfully, we didn’t have much time, so if you have favourite moments from the game that are worth showing — feel free to tell us.

That’s all for now. Make sure to add Exoplanet: First Contact to your wishlist, or better yet, try to play it — now you have a great opportunity to get the game at a discount and play it on holidays! And we wish you a Merry Christmas and promise to go on delighting you with new content!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
BUILD 0.72
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Hello, friends!

We hope your year started really well — and we’re excited to tell you all about the new update. This year we’re planning to show more progress in the improvement of the game — we’ve analyzed the experience of the previous year and expect to considerably speed up the process of development. And now let’s see what improvements and changes await us in the update 0.72!

FOR THOSE WHO STILL PLAYING BUILD 0.71

Important reminder: with 0.72 all the saves from 0.71 might be broken, that's why we made an additional branch on Steam for those who still want to play 0.71. Right click on the game in your library, Properties, go to Betas tab and then choose update_071, no password required. This way you can continue your previous game if you want to.

GAMEPLAY

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We keep working on the fighting system and have added a knockdown animation into the game. Now Jack as well as NPCs will find themselves lying on the ground if they get some serious damage — for example, from a shotgun or a rifle. The same effect is caused by kabarogs’ attack — now you have one more reason not to let them come near you!

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If you touch an anomaly you'll also be knocked down — and it will be completely unlucky if the enemy is somewhere near.

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There was a lot of feedback that Jack’s running animation doesn’t look so well. We’ve made one more step to fixing it so don’t hesitate to tell us how you like a new variant!

LEVEL DESIGN

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We go on refining the quests so they would be not only interesting and diverse, but would tell players more about different aspects of life on planet K’Tharsis. That’s why, for example, we’ve changed the quest “Find Curious” a bit — now there is a new area for exploring. What do you think this place is and what is it telling about?

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The bottom of the trench under the mining town has become much more interesting to explore. Now there’s the difference of heights and pieces of land — and, of course, alien bugs who were the fastest to appreciate the new landscape!

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The Hermit’s zone has also changed — we’ve renewed the sanctuary of the sky demons, Now it significantly differs from other sacred places of abori, demonstrating the difference between cultures. The sanctuary reminds of the times when a lot of spaceships used to land on K’Tharsis. Nevertheless, this version is not final, so feel free to tell us what you think!

QUESTS

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There is a new event in the game! Now you can see the fight of two patrols — Sculphunters and Outcasts — in Lucky Hole! You can join one of the groups or wait until they finish their showdown or just wait until they finish each other!

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Already existing quests have also improved. So, for example, Rusty is ready to teach Jack not only to fry meat — there are more recipes and more treats at the end of the quest. The quest about searching his friend has become more complicated and controversial. All the dialogues with Rusty were rewritten and have become more dynamic and easy to read, and the prize for completing the quest is much more valuable and will influence the opportunities in the game.

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Jack will have more opportunities to interact with the gang of Dusty Devils. And our character will have to be much more attentive — we’ve remade the place of the ambush a bit and it’s become more dangerous!

GRAPHICS

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The interface of the game keeps changing. We’ve made new stylish context icons which appear when you have to open the door, talk to an NPC or, for example, crawl through the crevice. We’ve also simplified the system of loot, shortening it to one button “take all” — so give us feedback if it’s really more convenient.

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The interaction with objects has also significantly simplified. Now when you bring the mouse to the object, the information about all possible interactions appears. This system is not final, so write in the comments how clear the tips are and if you can see them well enough.

OPTIMISATION

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We keep working on speeding up the game - and now the processes of loading a new gamу or the previous save have really improved. Thanks to reducing unnecessary processes, the loading will become 30% faster. But make sure to inform us if that’s not so!

That’s all for now. Hope you’ll like our update — and we’ll try to delight you with new improvements. Thanks for your support! Don’t hesitate to leave your feedback in the comments or in our Discord[discord.gg] — and see you!
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,832
Is this what a splinter-faction of ex-devs from the Dungeons of Aledorn have made?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,076
I have supported this thing on KS so long ago I do not even remember what year it was LOL.
I think my PC will die of old age before this reaches v1.0
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,296
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/531660/view/3645154111869888876
NEW MONSTERS
Two new mobs waiting you in the future update, their habits and where you can meet them!

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Hello friends!

While the final touches are being made in update 0.73, we would like to introduce you to two new enemies! Previously, we filled the desert and the Edge with the few mobs that were completed. Due to this, the uniqueness of the species might not have been as apparent. However, now that we have more models, we can distribute them according to habitat zones, making the fauna of K'Tarsis look much more logical. Here's what we can tell you about the behaviors and characteristics of the two new animals.

WILD DOG

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You can encounter this mob both in the desert and in the savanna, and it will take some effort to deal with them!

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The dog is a pack animal, very agile, fast, and maneuverable. Due to the peculiarities of its body structure — especially its long jointed legs — animating it was a real challenge. And now the dog can run, chase prey in accelerated mode, jump on its victim, sniff around, and much more. By the way, the short front paws, with which the animals operate quite well, deserve special attention.

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By the way, the dog impresses not only with its quite eerie abrupt movements but also sounds very menacing!

Due to the speed of the dogs, it's unlikely that you'll be able to keep them at a distance for long, so for now, dodging in a jump will be very helpful in fighting them. However, as the combat system is further developed, new, more interesting possibilities will appear.

UPDATED CRUCAS

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Remember the chubby lizards clumsily rolling from side to side? Now they will be replaced by a completely new mob — fast, agile, and ominous.

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Crucases will still inhabit predominantly dark, damp places — there's plenty of them in dungeons, for example. But they have adapted to the desert just fine, though they tend to stay in the shadow of rocks. These animals are very mobile — they jump a considerable distance and strike with their long front clawed paws. They can also loop, skillfully dodging bullets. The bite of a crucas is poisonous, so it's better to avoid it if possible — or at least stock up on something that can restore health.

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The sounds that the crucas makes are particularly impressive in the dark. However, even in the light of day, this mob will make you flinch from surprise! By the way, in the future, we plan to add a long-range attack to the crucas, an acid spit that will need to be dodged. It will also be wise to stay alert when exploring tombs or caves — these animals thrive there in abundance!

That's all bout new mobs! We hope they will impress you when you meet them on the wastness of K'Tharsis, Share your impressions in comments and make sure to drop by our Discord!
 

Feyd Rautha

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Apr 17, 2009
Messages
1,966
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
https://store.steampowered.com/news/app/531660/view/5561438382466026406

SETTING
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Hello, friends!

Previously, we focused on gameplay, level design, and quests, but now we're redirecting more efforts towards exploring the game's setting, which is planned for upcoming updates. So, we would like to tell you more about the world of Exoplanet, the planet Jack finds himself on, and the laws that govern it.

What does the planet K'Tarsis look like?
Exoplanet is a game set in a space western setting, where the action takes place on an abandoned planet ravaged by corporations. Here, you can find both high technology, like on a crashed spaceship, and makeshift tents made of hides and bones, as in the Scalphanter camp.

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We faced numerous challenges regarding the balance of future technologies and elements that depict K'Tarsis as a backward planet. This was a crucial process to recreate the atmosphere of the frontier, where gray morality and lawlessness prevail. At the same time, it was important to consider how high-tech elements would manifest. For example, a broken terminal appeared in a mining town that Jack will have to repair. The ship contained parts that helped one Abori faction defend themselves against another. However, overall, despite the action taking place in the future, the emphasis is more on abandonment than high-tech.

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It was the space western genre that seemed most suitable to us for revealing the conflict between more advanced worlds and the periphery. In the midst of this conflict is a space cowboy, used to working alone and not caring about those around him. Will he change when forced to immerse himself in the problems of the semi-abandoned planet?

A bit of history
K'Tarsis was colonized several centuries ago during the antigravium fever era. Antigravium is a mineral that was found in the Tarsis system many years ago. The planet under the letter K was supposed to become the new Klondike. Corporations waged massive battles for the right to extract antigravium, paying no attention to the local inhabitants, whom they called Abori. However, the Abori were not eager to cooperate either, believing that the newcomers were sent by evil star gods.

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After some time, it turned out that there wasn't as much antigravium on K'Tarsis as initially thought, and due to problems in the star system where the planet is located, it was not profitable to travel there at all. So, the corporations completely ceased their operations and left the planet, leaving colonists to deal with the Abori tribes, who had turned against humans. However, humans and the local tribes managed to come to an agreement and establish not laws but at least some rules. As a result, K'Tarsis is now ruled by gray morality, and our hero will have to make every effort to fit in!

Jack encounters only echoes of the old conflict as he gets to know three main locations: the Outcast Fort, the Scalphanter Camp, and the mining town of Lucky Howl. To get his ship back, Jack will have to choose a new strategy for himself - closely interact with the factions, choosing one of the three strategies we mentioned earlier. However, despite different approaches, none of the factions can be unequivocally judged.

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Scalphanters may seem bloodthirsty and cruel, but they have their reasons. Outcasts are trying to build a just society, but how effective are they? Yes, Harry from the mining town is quite a grim character, but what if you engage him in conversation and learn more about his goals? Each faction will reveal Edge's past and its harsh laws in its own way. Each will have its own goals and desires to reclaim what they've lost. And what position Jack takes is up to you!

The world of Exoplanet is a vast topic, so we've only outlined the general picture, but in future articles, we plan to delve deeper into the lore. What would you like to learn more about? About the Abori factions? The history of Lucky Howl? Or the period of K'Tarsis colonization? Write in the comments, and we'll be sure to tell you more about it! And drop by our Discord to share your impressions of the game or just chat with the developers!

See you again on K'Tarsis!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,296
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/531660/view/3807291311725808167
PLANET K’THARSIS
The story about how K’Tharsis was discovered and who inhabits the planet now.
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Hello folks!

We continue to tell you more about the world of the game and now we’d like to pay more attention to the planet K’Tharsis. In the previous post dedicated to the setting we deepened a bit into the history of the planet, and this time we want to share how exactly it was discovered and why it has such a motley population.

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A bit of history
K’Tharsis would remain a wild planet forever but for captain Brennigan who had to make an emergency landing on an unfriendly looking planet. A precious mineral called antigravium brought fabulous riches to the captain, but he hardly managed to use them. Very soon the poor guy was found tortured to death in his new villa. And the news about antigravium Klondike spread across the galaxy with the speed of light.

K’Tharsis became the most desired aim of adventurers of all kinds including criminals and outcasts. Right after them the planet was invaded by corporations, and the biggest of them was called Terraform. To get antigravium these people never hesitated to resort to violence, having no mercy both for people and for kvargo — native population of the planet.


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Kvargo was a great race that once degraded after the cataclysm. They were quite controversial about people who came to their planet. Some part of them believed that if they possessed human technologies, they could restore the greatness of the past. Others suspected that people from the stars would bring only suffering, so they had to go back home.

Nobody knows how far this confrontation could go. But suddenly the war in the galaxy makes most of the corporations go home — the planet becomes cut off from civilized worlds. Besides, the antigravium has almost come to an end, so most corporations leave the planet without any remorse.

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Who inhabits K’Tharsis?
  • Kvargo
    , separated into multiple tribes. Most of them do nothing but small robberies, but two tribes — Outcasts and Scalphunters — are still trying to restore their former greatness. The first ones are trying to study and adapt human technologies, and the second ones are devoted to their gods and want to cope on their own.
  • Miners
    , who believe that their business will come alive again — and Garry is a bright representative. Such guys don’t leave hope to get their business to life — though they hide it behind the rudeness and cynicism.
  • Mercenaries, bandits and smugglers
    who hide from the police and bounty hunters in the grey zone.
  • Simple inhabitants
    , people and abori, who didn’t manage to get away on time — or who didn’t have such opportunity. Somebody just tries to start from scratch. Others want to escape from the shadowy past and are ready for everything to keep their secret safe.
  • Terraform corporation
    , much smaller now, but still quite powerful to reckon with it. It’s not that famous in some distant places like The Edge, but the situation will be different in bigger settlements.
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That’s why one of the biggest dangers is the inhabitants of K’Tharsis who used to live according to the laws of the frontier. And that’s why you have to keep your eyes open. But you can find an approach to any of the factions if you are attentive enough.

At the moment in the game you can see only a small part of K’Tharsis history — it’s not very easy to show such a considerable lore through the exploration of the world. But we work on it step by step adding more and more elements revealing the history of K’Tharsis. And what would you like to know about K’Tharsis? Write in comments and make sure to drop by our Discord to discuss the game and just chat!

See you on K’Tharsis, friends!
MORE ABOUT THIS GAME
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,813
After pretty dissapointing Starfield this became the space rpg I'm looking forward to with the greatest hope.
Maybe the grandchildren of your grandchildren will play this...

But, yes, this game looks interesting. It has a Wild West in Space vibe to it. It also feels like a game from another era.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,296
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/531660/view/3979560973707178159
BUILD 0.73
Big gameplay and level design changes, improvements in quests and animations and a lot bug fixes!
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Hello, space cowboys!

We are excited to tell you that update 0.73 is ready! We have put in a ton of work and made numerous changes to make your gaming experience even better. As usual, we're eager to hear your thoughts in the comments and on Discord. Now let's take a look at the changes awaiting you in the game.

GAMEPLAY
We've already told you about the changes in the combat system, the introduction of new opponents with updated sounds, and improvements in daily routines. But, of course, we have more to share besides the new ability system, adding levels to Jack's enemies, character reactions, and effects.

The role-playing system underwent a significant overhaul — we've invested a lot of effort into adding systems that will diversify the ways to solve quests, increase replayability, and give you the chance to personalize your character. Thanks to numerous skills and the new perks system, your character will become even more unique. Additionally, in dialogues, there will be significantly more reactions through which you can shape your character's personality — depending on your responses, events will unfold in sometimes completely different ways!

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We've introduced energy shields into the game. All drones and characters with maximum resource access — Garry, Clinta, and Eric Kraven — will have them. The best way to deal with these shields is to use energy weapons, and the best way to acquire such a weapon is to snatch them from your opponents. In future updates, players will not only be able to obtain powerful boomsticks but also acquire or craft energy shield gadgets for their personal use.

NPCs now behave more realistically in ranged combat: enemies will shoot faster, but the accuracy of their shots will decrease accordingly. Hostile shooters will behave more naturally, taking pauses before aiming. Animal attacks will also see some changes – now they will persistently pursue their prey and can block or parry attacks in combat.

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On the Edge, there are now bushes that help Jack move stealthily right behind enemy backs. If he's moving openly, characters will turn towards him as he approaches.

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Jack's got something new – a mushroom grenade! Just collect gas mushrooms and throw them to the enemies to poison them before the fight even starts. The grenade not only explodes but also releases a toxic cloud around it. There is a new trick available for a gunslinging hero in the game: he can aim for the NPC's helmet and shatter it into pieces with a number of well-placed shots.

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In addition to the updated crucas and the hound, new types of alien beetles will appear in the game. Now, Jack will have to fend off not only ground creatures but also flying ones. Some beetles will even change color depending on the habitat.

We've revamped the approach to character pathfinding and their interaction with objects. Now, they'll move between points more naturally, following the most logical paths. We've also taught characters to organically find their way to their goals, interacting with obstacles such as opening doors, squeezing through crevices, or climbing stairs. Additionally, there are significantly more daily routine options, adding a lively touch to Edge!

LEVEL DESIGN
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Our level designers have made numerous changes and improvements to the Edge territory, ranging from the introduction of new zones to enhancements in fine detail. The most significant change is the expansion of the desert. Now, you'll have more places to explore, and in the new lands, powerful mobs will challenge you. We've also added a new cave – you can explore it almost immediately after the tutorial with A.N.N.A. In addition to valuable loot, you can find renewed crucases there. Be sure to let us know how you like the updated desert — we continue to work on this area and would love your feedback!

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All the old trees have been replaced with new models. Now they look much more alien and better fit the biome. By the way, you can start enjoying the new savanna views much faster — there's a direct road to the mining town now, whereas before, a chasm blocked the way. When you get through the crash-landed Leviathan spaceship, you'll meet Curious, who will show you the shortcut to the Lucky Hole. Alternatively, you can take a longer road to reach the mining community and explore the distant cemetery or other interesting corners of Edge along the way.

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Ropes have now appeared on the Edge, making exploration more interesting and easier while also increasing the number of spots to explore and search for items. We've replaced some ladders with ropes in places where it makes more sense and looks more natural. Additionally, we've enhanced the interiors of the Lucky Hole houses and worked on the design of the Abori tents, which is particularly noticeable in the Scalp Hunter location. The Herbalist now has his own space; along with his apprentice, he settled in one of the vacant houses in the mining town, arranging everything to his liking. Make sure to visit him and find out what he has to offer! Many new hideouts have also appeared in the area, and the bottom of the mine now features an updated swamp.

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Many terrain surfaces have been reworked – our aim was to bring as much diversity and naturalness as possible. Now, whether in the desert, savanna, or residential areas, the terrain looks significantly more lifelike.

QUESTS
For the new update, sixteen quests have been revamped! We thoroughly worked on the logic and event content in the game, adding interesting details. Some quests were relocated to new places, providing you with more opportunities to quickly dive into the events happening on the Edge..

Many changes have affected the mining town Lucky Hole. Its storyline has been made more explicit, uncovering the town's past and the characters inhabiting it. Additionally, new significant characters will appear, allowing you to engage in conversations and discover something interesting.

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Quests related to the Leviathan, as well as the spaceship itself, will undergo a complete overhaul in future updates. The important change in this build is that now you can navigate through the crash-landed cargo carrier as quickly as possible, thanks to the streamlined layout and changes in quests. Moreover, you can return to exploring the huge spaceship at any time, following the quests you can unlock in the Outcast's camp and mining town. Meta-quests for Scalp Hunters and Outcasts will also appear in the game in a much more comprehensive format. Now, you'll have to work harder to earn the trust of one faction or another.

ANIMATIONS
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We've put a lot of effort into animations, improving existing ones and adding new ones. For instance, now our hero will start moving, such as running, in a more natural and pleasant way. Additionally, facial and dialogue animations have been introduced for characters. Now they don't just stand indifferently during the conversation but vividly express emotions.

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Various existing animations for combat, NPC daily routines, and animal behavior have also been improved. Some mobs, like the new crucas, now attack with jumps, making their assaults much more impressive. So, the new aiming animation for the hero will come in handy!

SOUNDS
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The sound of the Exoplanet has significantly improved in this update and deserves a special mention. We've made targeted changes in combat sound effects, animal vocalizations, and the musical backdrop. We've delved into details in previous articles, such as how bullet impact sounds now vary based on where the bullets hit—whether it's sand, rocks, or walls. It's also worth noting that the new mobs introduced in the update have received fresh sound assets. One more notable addition is the combat tracks: during combat, the music will shift to a more dynamic tune, adding an extra layer of intensity to the battles.

OTHER
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We've brought several significant GUI windows into a consistent and fully functional format. Additionally, we've increased the number of slots for quick saves and autosaves—providing five slots for each. Autosaves now happen more frequently and are named based on the quest phase they occur in.

That's all for now—we hope you enjoy the update! Feel free to let us know how you feel about the changes, and if you encounter any issues, don't hesitate to report them in the comments, start discussions, or reach out to us on Discord.

Until next time, space cowboys!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,076
I got this through KS many years ago.. hopefully I get to play 1.0 version before I die of old age.
 

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