rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
![Codex Year of the Donut Codex Year of the Donut](/forums/smiles/campaign_tags/campaign_2022c.png)
have you played the game by chance?The most obvious good choice is Caesarism
have you played the game by chance?The most obvious good choice is Caesarism
Caesarism done by the PC, rusty.have you played the game by chance?The most obvious good choice is Caesarism
There can only be so much strategic depth with the game's combat system, so the reliance on tactical gimmicks differing from mission to mission is what keeps the game interesting. Although some of these fights are indeed annoying.
So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.Their base combat system is fine, compared to most RPGs out there, they just needed to make the encounters against tough enemies instead of this Gymnite/Civilian shit, and let you use the combat system tools instead of jumping through retarded handicap hoops.
"win in X turns or you fail" just turns it into a puzzle game.So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.Their base combat system is fine, compared to most RPGs out there, they just needed to make the encounters against tough enemies instead of this Gymnite/Civilian shit, and let you use the combat system tools instead of jumping through retarded handicap hoops.
That makes it a balance issue, not a design one. Having alternatives in how to end a particular encounter increases tactical depth."win in X turns or you fail" just turns it into a puzzle game.
Albeit not quite as bad as e.g., Druidstone, it's still offputting.
There's a lot of battles you can end in one turn because you just have to kill one person and suddenly everyone else flees no matter what.
Doesn't make it any less dumb.That makes it a balance issue, not a design one. Having alternatives in how to end a particular encounter increases tactical depth."win in X turns or you fail" just turns it into a puzzle game.
Albeit not quite as bad as e.g., Druidstone, it's still offputting.
There's a lot of battles you can end in one turn because you just have to kill one person and suddenly everyone else flees no matter what.
Combat feels more like Blackguards where every action in every turn is super weighty than it does Viking and Conquistador. Not crazy about it so far.
Only if you let him bleed out and that's a togglable game rule I think.Does the game automatically end if your player character falls in combat?
"win in X turns or you fail" just turns it into a puzzle game.So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.Their base combat system is fine, compared to most RPGs out there, they just needed to make the encounters against tough enemies instead of this Gymnite/Civilian shit, and let you use the combat system tools instead of jumping through retarded handicap hoops.
Albeit not quite as bad as e.g., Druidstone, it's still offputting.
There's a lot of battles you can end in one turn because you just have to kill one person and suddenly everyone else flees no matter what.
After you unlock this skill on veles all battles end in one turn
- Reaper: Every time the character kills an enemy, their Action Point is replenished, all used skills are reset, and movement is fully restored.
The most obvious good choice is Caesarism, not bowing down to patrician snobs as @Parsimonious cook has done.![]()
Et tu, Parsius? A democracy for honorable men as it were.Bro I was just fighting for democracy, no bully pls.
That skill should certainly be nerfed.
So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.
The fight starts in this fucking village, with your 6 guys being outnumbered by some ridiculous number of enemies, with constant and seemingly infinite reinforcements, and fucking enemy archers sitting inside some houses on hilltops, with full view of your troops. So no tanks to shield the squishies, overwhelming enemies, and your troops completely exposed to enemy missiles.
I don't mind hard fights, but the way this fight is so obviously contrived to fuck you over and make you jump through hoops just kills all the fun. And it's just one example, almost every combat in the game so far is like this.
Considering most of us in the thread gave up on the game because it was insultingly easy on Hard, I'm gonna go with "just bad." Saying "you have very few ways to shred the enemy's armor" about a mission where they literally positioned the boss next to a barrel of armor-shredding weapons says everything you need to know about the speaker.Haven't bothered more than skimming a few replies in the thread, but on the default difficulty settings for Hard, the game is extremely easy. My soldiers are barely even damaged, let alone incapacitated. Also I've seen a few people throwing around the word 'puzzle' to refer to the combat encounters in the game, but that could not be farther from reality. The player has a wide variety of methods at his disposal, such different ways to kill particular a enemy or tactical approaches to complete objectives.
I submit that many people are not fully utilizing all the tools that the game offers the player, or simply just bad.
I am not going to watch some 16 minute of some dork on youtube talking about American culture wars.
However here is a TL;DR for you: There were black slaves, freedmen (I.E liberalis like the static one in the game), mercenaries and raised auxiliaries in Rome. Black citizens were rare until Caracalla.
Yeah shouldn't have responded to someone learning their "history" from 16 minute youtube videos. "History" in this case of course being whether or not an ancient states had black people in it, which is what these "Rome fans" often learn as history, just collection of anecdotes.