Black Cat said:
@ DraQ
TES? You mean, like, Morrowind? I have have actually tried some of the older ones for a short while before, and have been playing with the idea of trying either a heavy modded morrowind or a really, really heavy modded oblivion for some time since i love first person dungeon crawling, was told both were good at that when very heavily modded, and there isn't really a lot on the market that does that with relatively new graphics and stuffs, but those threads about lists and orders of mods to use on them are staggering and totally uncomprehensible for me.
Morrowind is perfectly playable vanilla (but patched) or with minor set of fix/rebalance mods. Maybe some better bodies or somesuch too, but I wouldn't bother with head replacers (tend to heavily change the actual looks, rather than quality only) or any world mesh/texture replacers (most are shit and break atmosphere).
If I had to make a semi-essential mod list it would be:
Morrowind Code Patch.
Wakim's Game Improvements modular
Better bodies
LizTail's new beast bodies
There, not too daunting I imagine?
Of course there are tons of minor fixes and various mods that actually add stuff, but many additions are not lore-correct, which, as you can imagine, is pretty debilitating for a lore and exploration game.
Of course, some are great and lore correct, like Polish only Hagge Island or currently WIP Tamriel Rebuilt.
The problem is that stealth, while useful, is very underwhelming and poorly realized in this game.
Of course, it's not a game for you if you expect interesting characters, vivid storytelling or an airtight ruleset. It's a game of lore, exploration, worldbuilding and atmosphere.
Oblivion doesn't even start to become less brain damaging 'till you install several gigs of mods, and even then, it's inclination to give you a brain ulcer drops off very slowly.
edit:
Sceptic said:
Black Cat said:
I have have actually tried some of the older ones for a short while before, and have been playing with the idea of trying either a heavily modded morrowind or a really, really heavily modded oblivion for some time since i love first person dungeon crawling
Morrowind doesn't need heavy modding (or any modding at all) to be enjoyable, though the dungeon crawling is not its strongest point. Oblivion is pretty hopeless on many points, modding or no modding, but the dungeon crawling is one of its strongest points if you could fix some of the other flaws associated with the activity (namely the level scaling, the skill system and the too-fast respawning).
Of course, if we are discussing dungeon crawling as game's strength, Daggerfall simply grabs Oblivion by the neck and feeds it cock 'till it dies.
I'd probably rate Morrowind's crawling higher too, TBH, if only because of exploration involved and handplaced goodies hidden away in almost unreachable places.
In any case, there is not a single thing, except for ability to poison weapons and characters wandering about, that Oblivion wouldn't do infinitely worse than at least one of its prequels.
It's simply an excruciating, banalshitboring romp through a bowdlerized Middlearth themed theme park.