Belt weaving is like cutting your spaghetti. Just pick another pasta shape if you can't handle the spaghetti.
The game specifically warns you not to do that in the Aquilo briefingLol, landed on Aquilo expecting to do another fresh start from nothing.
The game specifically warns you not to do that in the Aquilo briefingLol, landed on Aquilo expecting to do another fresh start from nothing.
I came prepared and even then it turned out I that the one thing I forgot to pack were turbines for the reactor. Ended up slow smelting metals in a single electric furnace with far less solar power energy than I needed for a long time before I could handcraft one on the spot (in hindsight I could have hand crafted efficiency modules to speed it up by lowering the power draw). It took the ship even longer to make a round trip to bring a turbine from Fulgora. In hindsight maybe a reload would be faster, but oh well.
I'm a bit annoyed at how the SE spaceships somehow had better QoL than SA platforms. Really missing the ability to set lower speeds than max, and how SE turrets would be intelligent about their targeting.
Yeah, I have set my gun turrets to only shoot small ones, and rockets only on big ones.You can have turrets set certain targets as priorities or to only go after certain things. And with the way asteroids are balanced its pretty easy to see the "right" way to set them for each turret.
Ahh, yeah. That's why I don't like extra range on them. I keep my missile turrets a bit away from the corners for this reason.What I mean is that in SE the turrets would not waste ammo on rocks that are in no way going to hit your ship. In space age they fire at everything that is in range. Not so bad for gun turrets since their range is limited, but for rocket turrets its kinda annoying.
I forgot to bring nuclear fuel to kickstart my aquilo base (I'm hoping it's possible to get a positive electricity loop going by making and burning rocket fuel, but it will take a while to get there), so now I need to sit around and wait for an hour for the platform to recharge its weaponry enough.
That assumes my collectors are in range, and that I'm not currently throughput blocked (which I often become during journeys, since your collection skyrockets).It does still provide resources from the destroyed asteroids though so assuming your damage and processing tech is up to snuff it becomes a net positive.
If I actually designed a properly big platform, it probably wouldn't be a problem. But I only have one of everythng.I haven't had any problems with space ship resources since getting the asteroid reprocessing and a few asteroid productivity techs.
Nope. I think you could use nuclear, because the asteroids around aquilo are almost all water ones. But at the same time, it seems pretty annoying.Did anyone use anything other than solar power for all of their ships up to Aquilo?
Fair enough, I prioritized building bigger and bigger over time for this reason. Lots of space for smelters. I definitely overbuilt my initial freighters though because I expected that the way to do it was through lots of solar panels powering lasers but that's clearly not the case. So with that initial overbuild of space components and launching infrastructure I just kept going with bigger ships.If I actually designed a properly big platform, it probably wouldn't be a problem. But I only have one of everythng.
I meant did anyone use non-solar power previous to unlocking fusion on Aquilo, not for the Aquilo journey itself. While there's plenty of ice out there I want all my ships to be able to travel anywhere even where there's little ice because they all eventually get put on a rotation back to Nauvis. I guess with reprocessing it's probably never a problem if you make a good build.Nope. I think you could use nuclear, because the asteroids around aquilo are almost all water ones. But at the same time, it seems pretty annoying.
I have 2 forges for iron plates (one for molten iron, one for plates), so that's fine. But to double my rocket production I'd need to add like 4 more chem plants, and redesign large parts of the platform.Fair enough, I prioritized building bigger and bigger over time for this reason. Lots of space for smelters.
I also meant for aquilo surface. You can put a permanent platform there to make ice. How else are you getting water there after you mine the sparse amounts on the surface?meant did anyone use non-solar power previous to unlocking fusion on Aquilo, not for the Aquilo journey itself
Yeah, it's really annoying. Especially since if you click them it makes it seem like they share inventory. But in practice inserters can't interact with them at all. Kinda forces you into making ugly builds with them, since inserter space around the platform core is the primary limiter on build complexity. Stack inserters would help since you can fit more stuff on belts, but the space requirements to actually use both sides of a belt also feels bad most of the time.It's really annoying that you can't load and unload from cargo bays, I kind of expected that.
Ice is a byproduct of ammonia separation and you need a ton of it just to build the platforms in Aquilo. Are you confusing planets? If there's anything you'd want to make in Aquilo orbit its plates, not ice. Ice would be for Fulgara (that is the one planet I have an orbital mining platform for now).I also meant for aquilo surface. You can put a permanent platform there to make ice. How else are you getting water there after you mine the sparse amounts on the surface?
Ice is a byproduct of ammonia separation and you need a ton of it just to build the platforms in Aquilo. Are you confusing planets? If there's anything you'd want to make in Aquilo orbit its plates, not ice. Ice would be for Fulgara (that is the one planet I have an orbital mining platform for now).I also meant for aquilo surface. You can put a permanent platform there to make ice. How else are you getting water there after you mine the sparse amounts on the surface?
I may be mishandling Fulgura, there's a ton of recipes where I'm breaking down one thing if its too high next to assembling that same item if its too low. It wouldn't surprise me if there's some kind of destructive loop in there somewhere eating my water, probably related to oil cracking or sulfuric acid. Like a true techpriest, I'm not touching that circuit monstrosity so long as its sending rockets of the finished products I want out constantly. The Blessed Circuits currently give forth level 3 quality modules, supercapacitors, electronic science, and holmium aplenty.I'm still trying to figure Aquilo out, didn't get far eneough to notice you get ice from ammonia. I have no problem with water on fulgura, I chuck most of what I get from the recycling into the void. But ice asteroids also seem to be the rarest type in the inner solar system?
My glorious solution to fulgora:I may be mishandling Fulgura, there's a ton of recipes where I'm breaking down one thing if its too high next to assembling that same item if its too low. It wouldn't surprise me if there's some kind of destructive loop in there somewhere eating my water, probably related to oil cracking or sulfuric acid. Like a true techpriest, I'm not touching that circuit monstrosity so long as its sending rockets of the finished products I want out constantly. The Blessed Circuits currently give forth level 3 quality modules, supercapacitors, electronic science, and holmium aplenty.I'm still trying to figure Aquilo out, didn't get far eneough to notice you get ice from ammonia. I have no problem with water on fulgura, I chuck most of what I get from the recycling into the void. But ice asteroids also seem to be the rarest type in the inner solar system?
I don't think there's a good way to handle it, but each cargo bay adds one extra spot for cargo drop capsules (landing pad by itself only has three), so if you spam enough of them you will have enough room regardless of how many items are dropped.1. If the resource is being used constantly by the planet, the freighter just constantly drops off a small amount in the 30s window, resetting it and sitting there forever.
2. If there's too many drops going on at one time, the freighter might be stuck in line waiting to drop, which means it counts as "inactive" and leaves before dropping anything. This could be very bad for production.
It could be my seed, but it seems all coal deposits but the starting one on Vulcanus are in medium Demolisher turf. I just had to kill one because I mined all the coal in the starting patch. Not sure if I had extra resource deposit richness set just on Nauvis or everywhere) which blocked launches of science to my Vulcanus freighter (still haven't finished Quantum Processors.In retrospect I feel like my bases were allowed to be a bit too small, resources were too prevalent. For example I never had to kill medium or large Demolishers on Vulcanus or expand beyond two islands in Fulgara.
Are the medium ones harder to kill? I just fought the small ones so far and they die so fast against my tank with uranium shells.It could be my seed, but it seems all coal deposits but the starting one on Vulcanus are in medium Demolisher turf.
That seems really unlucky, I have multiple deposits with millions fairly close. Do you know about the way to check for resources on the map? Ctrl-F and search for coal and it will point out coal deposits, it can be difficult to see them there.It could be my seed, but it seems all coal deposits but the starting one on Vulcanus are in medium Demolisher turf. I just had to kill one because I mined all the coal in the starting patch. Not sure if I had extra resource deposit richness set just on Nauvis or everywhere) which blocked launches of science to my Vulcanus freighter (still haven't finished Quantum Processors.
In Fulgora I had 2 scrapping outposts outside of the main island, looting specific components (chips, copper etc.) from two vaults each. Probably mined 8-ish vault deposits total recycling them at 3 sites including the main base.
Little over 3x the HP and 3x the regen. Near endgame levels of research should let you overcome their regen with uranium shells but its a lot of HP to work through.Are the medium ones harder to kill? I just fought the small ones so far and they die so fast against my tank with uranium shells.It could be my seed, but it seems all coal deposits but the starting one on Vulcanus are in medium Demolisher turf.