Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,602
Tried the demo, here is what I think:
- artstyle and atmosphere are p. gud, story seems to be something along the lines of the Watchmen in the 1930s period - seems OK as well
- there is surprisingly good stealth system in place, including shadows and distractions (throwing stuff)
- combat is really good and fairly hard on the highest difficulty, obviously inspired by Condemned with some additions (effects for hits into various body parts, you can throw objects), all weapons break after some time, firearms have very limited ammo
I was pleasantly surprised with the difficulty, you need to git gud in combat, which has a lot of nuance (you need to manage your stamina, you can block and dodge), enemies are usually numerous and hit pretty hard. This makes stealth very attractive. In any case the game is pretty legit - it is not just a by-the-numbers FPS trying to stand out through the artstyle.
The biggest problem for me was that there are no saves and whenever you die you start at a checkpoint - the thing is that the world state however carries over so you are walking through cleared out areas full of corpses/unconscious enemies on your way to the place where you died - for me this kinda breaks the flow of the game. Hopefully this is only the demo thing and the full release will either have saves or normal checkpoints.
In any case I wishlisted this. It has potential, the question is whether the devs will manage to fully unlock it.
- artstyle and atmosphere are p. gud, story seems to be something along the lines of the Watchmen in the 1930s period - seems OK as well
- there is surprisingly good stealth system in place, including shadows and distractions (throwing stuff)
- combat is really good and fairly hard on the highest difficulty, obviously inspired by Condemned with some additions (effects for hits into various body parts, you can throw objects), all weapons break after some time, firearms have very limited ammo
I was pleasantly surprised with the difficulty, you need to git gud in combat, which has a lot of nuance (you need to manage your stamina, you can block and dodge), enemies are usually numerous and hit pretty hard. This makes stealth very attractive. In any case the game is pretty legit - it is not just a by-the-numbers FPS trying to stand out through the artstyle.
The biggest problem for me was that there are no saves and whenever you die you start at a checkpoint - the thing is that the world state however carries over so you are walking through cleared out areas full of corpses/unconscious enemies on your way to the place where you died - for me this kinda breaks the flow of the game. Hopefully this is only the demo thing and the full release will either have saves or normal checkpoints.
In any case I wishlisted this. It has potential, the question is whether the devs will manage to fully unlock it.