Alpan
Arcane
- Joined
- Mar 4, 2018
- Messages
- 1,340
> meta-progression
[...]
For instance, we could have different god builds unlock but then the vanilla runs would be less varied.
I suggest that this would be more than compensated by player ignorance.
Being a new player is not the same thing as being the designer of the game. From what I've read of the manual, there is no reason why a new player would judge even a somewhat constrained, vanilla run to be "less varied". Having no sense of the possibility space, what would the player even compare it to? Would the player not react positively, and play even more, when he or she finds out variety-enhancing options (which are distinctly different from Skinner box methods) unlock as he or she puts in more hours? Wouldn't that be more appealing, in terms of the game revealing its possibilities?
Even if you have no concrete plans for content unlocks, the same process can still be used to ease players into the game's possibilities.