MRY
Wormwood Studios
Hope this works -- figured I'd showcase some of our new stuff by showing a very short run.
Anyway, this is a small fraction of stuff, but I thought it might be nice to at least throw something up while I'm working on proper Steam screenshots. Maybe we can do an LP or something too.
[Edit: Accidentally left one shot out.]
(Not sure what that weird blue/white line at the top of all these images is... maybe an Imgur thing.)
New logo, new main menu screen, new loading effect (the runestone's images emboss as the world generation happens), loading lore tooltips.
New UI. New item icons. New game start: you now begin with a warband; in this case I got a skald. This affects your gold/food allotment, too. We also have a new "outcome line" when you reach the end of the event, here showing the food, gold, and soul you have to start. New shader effect to desaturate the background when an event is happening.
New animated fog of war effect. New camera swoop as you walk to a location. New fog on swamps. New tooltip frame.
New character sheet. New UI tooltips. (The cursor disappears when I take screenshots, but it's hovering over the heart.)
New event UI.
New dice rolling effect. (We are probably going to wind up using Arabic numerals (despite pips being better verisimilitude) because on a 10-sided die, the pips can be pretty hard to read.) New limited re-rolls (3 per run; likely to be disabled on hard mode).
New shader effect for when it turns to night (e.g., from resting). There is no "day/night cycle"; this is just done to denote nighttime events and resiting.
New quip bubble. Small thing but the game forewarns you now when you can't flee; here it does no good since I've got no way to avoid this fight anyway. (My raven fetch did her best to save me, but as you'll see, it was very dumb to spend the night with a wizard.)
New combat UI.
New balance for reviving options.
New logo, new main menu screen, new loading effect (the runestone's images emboss as the world generation happens), loading lore tooltips.
New UI. New item icons. New game start: you now begin with a warband; in this case I got a skald. This affects your gold/food allotment, too. We also have a new "outcome line" when you reach the end of the event, here showing the food, gold, and soul you have to start. New shader effect to desaturate the background when an event is happening.
New animated fog of war effect. New camera swoop as you walk to a location. New fog on swamps. New tooltip frame.
New character sheet. New UI tooltips. (The cursor disappears when I take screenshots, but it's hovering over the heart.)
New event UI.
New dice rolling effect. (We are probably going to wind up using Arabic numerals (despite pips being better verisimilitude) because on a 10-sided die, the pips can be pretty hard to read.) New limited re-rolls (3 per run; likely to be disabled on hard mode).
New shader effect for when it turns to night (e.g., from resting). There is no "day/night cycle"; this is just done to denote nighttime events and resiting.
New quip bubble. Small thing but the game forewarns you now when you can't flee; here it does no good since I've got no way to avoid this fight anyway. (My raven fetch did her best to save me, but as you'll see, it was very dumb to spend the night with a wizard.)
New combat UI.
New balance for reviving options.
Anyway, this is a small fraction of stuff, but I thought it might be nice to at least throw something up while I'm working on proper Steam screenshots. Maybe we can do an LP or something too.
[Edit: Accidentally left one shot out.]
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