Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,873,196
He's in one of the buildings in the iron district.Where do I find Clint in Corath?
He's in one of the buildings in the iron district.Where do I find Clint in Corath?
Ok. i have another problem. I've searched sedit and albuqerque but couldn't found
Nestor, afted he fled the corath, when i sided with uncle
He should be in Sedit, Old Town iirc.
Just Finished Corath, haven't moved into Albuquerque yet. Some thoughts:
- It's a very decent piece of work.
- City design is a bit problematic, too much open space in the edges, could be better.
- Plenty of dialogue and quests, but overall seems underwhelming so far, no memorable characters. Absence of talking heads probably contributes to that.
- Definitely recommend to give it a shot, I know I'll keep playing and see what comes next.
Inb4 ambush -> burst fire ends his Ironman run.
Yep he was at the Lost Town at night in south-eastern corner
Yeah, it's kind of decent at best and the city design kind of could be better. But the some characters were memorable though, likeJust Finished Corath, haven't moved into Albuquerque yet. Some thoughts:
- It's a very decent piece of work.
- City design is a bit problematic, too much open space in the edges, could be better.
- Plenty of dialogue and quests, but overall seems underwhelming so far, no memorable characters. Absence of talking heads probably contributes to that.
- Definitely recommend to give it a shot, I know I'll keep playing and see what comes next.
I used agris method to make the game looks closer to how it looks as it was meant to be.guys what settings do you have in ddraw.ini and f2_res.ini for resolution and directx? because the game runs real slow
Runs so smooth like a nice ass. If it doesn't work, try to follow ghostdog's advice:I agree with what epeli said, except instead of setting the game to 2x scaler, set it to 960x540. That will keep the font from looking fucked up because its a perfect 1:4 pixel mapping onto 1920x1080. You won't split the rendering of the low resolution font and graphics onto anisotropic subpixels, which is what makes low resolution games scaled to high look both blurry and sharp at the same time.
To be clear, in draw.ini set graphics mode to 4 or 5 (5 and playing with borderless gaming is superior for multi monitor users IMO, mouse is still trapped in window until you alt-tab), the resolution to your desktop's native 1920x1080, and GPUBlt=1. That's it for ddraw.
In f2_res.ini, set graphics_mode=0 which passes along game window resolution control to ddraw. Put scale_2x=0, and set the screen resolution to 960 and 540 (600 for 16:10 owners). For fullscreen colors, set it to 8, and all the other graphics options are the same. Windowed does not need to be set to 1 in the subsequent options if you're using dx9 windowed mode, ddraw will handle that.
edit: for reference, this is how those settings make the game look:
For anyone wanting to play the game in windowed borderless fullscreen with a viewpoint close to the original:
Go to the installation folder, open f2_res.ini with a text editor and set:
SCALE_2X=1 to scale the game x2.
WINDOWED=1 to enable windowed mode.
WINDOWED_FULLSCREEN=1 to enable windowed borderless fullscreen.
You can also set:
IFACE_BAR_SIDES_ORI=1 for a better looking UI.
Wait, really? I thought there's no karma increase/decrease for killing stuff?I think I'm nearing the end of the game now. One thing that was a little disappointing is that the game seemed to be surprisingly morally ambiguous before I got to Albuquerque. I had negative karma pretty late into this game but I never felt like I was going out of my way to be "evil". I knew some of the things I was doing would be considered "bad" by the karma system but in most cases the alternative wasn't that much better from a moral standpoint. I was barely in the positive when I got to Albuquerque and only because the karma system really likes when you kill raiders. Now I'm a "Shield of Hope", as usual. Maybe its because I unintentionally locked myself out of the Mutant Hunter quests by choosing to do to other things first.
Do it like a noob (me) and spam 'A' button. That said, in that particular first encounter with the Rebirth's ghouls, combat always started by them, so having 10 AGI really, really helps me to quickly run to the exit grid, and successfully prevent Mutt from being killed.Which reminds me, you always get the one ghoul encounter when they talk at you and they start combat first. Always.
Meaning
IT IS IMPOSSIBLE TO TOTALLY AVOID COMBAT IN FALLOUT 1.5
Anyone else finish the Imperial quest line before finishing the Tribal quests?
I sided with Aran, which means that at some point, my next trip to the Dead Quarter would involve being ambushed by the dwarf from Wild Paradise and 4-5 goons. I also still had the "find out who is kidnapping the Tribals" quest open (BTW, that is the shittiest "mystery" in the game by far), which means that all the slavers in the Dead Quarter were still alive. The game has the dwarf and his gang and the slavers on the same team. So I had to fight all of them at once. As far as I could tell, there was no way to complete the Tribal quest without entering the Dead Quarter and triggering this mega fight. (Maybe entering the map from the Imperial City allows you to just fight the dwarf without drawing agro from slavers?) Reloaded once so I could leave the dog behind because trying to keep him alive through that is futile. Ended up getting hammer smashed and sliding into the little building where that guy is selling human kabobs. Decided it was OK to use doorway exploit if the enemy is the one who put me in position to do it. Ended up killing the dwarf's gang, all the slavers except the two who were the furthest away and the main doctor all in one fight. Took forever but was oddly satisfying.
Also, for those who did the Vault 16 quest:
Is there any way to clear the 2nd floor without killing 20 'aliens' in the first fight? I know the commander tells you that you can try the nerve gas thing, but it seemed to me that any time you engage an alien in combat, which is going to happen almost immediately, the rest of the map automatically swarms you.
Wait, really? I thought there's no karma increase/decrease for killing stuff?
Thats disapointing, one of the few things I disliked in Fallout was the small guns being mostly being better than the other weapon skills, I guess F2 actually made that even worse, and now it seems like this mod has not really fixed it. In fact even making it harder if you dont focus on small guns.
I did always hate that miniguns either did 0 damage to armored enemies, or if you crit they would do 10,000... Maybe that has been fixed by the balancing?
It involves feeling like you're playing a real fallout game tho, I recommend it.Does this mod involve any "talking heads"?