Which, if we're honest, Fallout 2 had. New Reno and some other places/encounters read like a porno script at times, others not so much.There's a lot of edginess going on though, like a child junkie getting blasted to pieces by a guard, or people constantly asking a female PC if she wants to fuck.
Were you actually expecting it to be good? let alone, half-decent? Fallout is dead, and it needs to stay dead, enough with the beatings on this dead carcass of a franchise. I love Fallout to death like everyone else on this forum, but there comes a time where you need to turn the page and move on.The writing seems fairly terrible so far
The writing seems fairly terrible so far, but I'm not far enough into the game to make a final judgment. There's a lot of edginess going on though, like a child junkie getting blasted to pieces by a guard, or people constantly asking a female PC if she wants to fuck.
Dont be sad , remember that for bubbles sword coast legend is genuinely fun. hes an evil being feasting on despair. He loves to crush hope.
There's a lot of edginess going on though, like a child junkie getting blasted to pieces by a guard, or people constantly asking a female PC if she wants to fuck.
What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions. I prefer it to feel like real life instead of literature.I like the quest design so far, there's often multiple options and a bit of reactivity as well. You're also quite resource starved at the start, which is a nice change from most modern RPGs. But the dialogues feel very juvenile; it's always bitch this and junkie whore that. Might be easier if you just play a dude.
What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions.
Unless that sentence is said by every person I don't see a problem. In eastern europe people use swear words in daily conversation on regular basis, I can imagine they would be 50% of every sentence in post apocalyptic setting where only strong survived and every day is about survival.What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions.
Go make like a tree, whore.
What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions. I prefer it to feel like real life instead of literature.
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Any glitches/bugs so far?
Just like in TWD right?I think people would actually be pretty polite to other hominids if every once a while there is a threat that you'll get torn in half by a 2-meter scorpion.
It's really a Fallout 2 thing to make most people surly assholes and most communities into murderer/prostitute/slave towns so I don't expect Czech modders to overturn that.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.-Real life, lol. Games are written by fucking geeks and nerds - as if they know anything about real life, lol.
Sure, we hadn't had any actual post-apoc IRL (yet), but we have our zones of lawlessness in the world. And I dunno how about other cultures' thugs behave, but in russian criminal circles you need to be extremely, extremely careful with what you say. Obviously, to the outsiders they may behave whatever, but when talking amonst themselves and with people in power (and the player usually falls in those categories) they are very mindful of what they're saying (if they're smart). First, many words and phrases will have other meanings - "just asking" someone, for example, is presuming that you have the authority to ask, i.e., is challenging their authority, is offending them. You can be killed or declassified for "just asking". Second, the weight of the world is much heavier (because of the constant need to uphold the authority), so the consequences of offense are much heavier. So they say that russian thugs prefer not to speak much and, as this is a constant pressure, it spills to the other spheres of life.
A more historical example would be European dueling culture. Obviously, with Europe losing its collective balls, that is absolutely forgotten and bleached out of existence - how often do we even see that in fantasy schlock? But it was there and lots of people were killed for the slightest offenses. Now that the law makes even hitting someone a big hassle, yeah, people are free to speak whatever. Previously, loose tongue would inevitably lead to losing some body parts, lol (unless you was really, really good at fencing - which is where this mega-swordsman culture comes from).
It's only now, when any offense is basically forgiven, that people may talk whatever. Previously, they'd had to be much, much more careful with their selection of words. Doesn't mean they wouldn't be rude, but the targets for those words will be much more careful. You say "fuck you" to someone - you declare that one of you has to die, pretty much.
The mod has some neat attention to detail, like a questgiver who has different dialogue if you've pickpocketed his key before he can give it to you. So far, my only complaints are the quality of the dialogues and a seeming overreliance on speech and lockpicking as the go-to non combat skills (haven't noticed a single repair, doctor, first aid or science check yet).
How far are you in the game?