I'm pretty sure the nuCodex wouldn't really like Fallout at the time of its release. It had a lot of bugs. The combat was rather easy and boring once you got the hang of it and acquired the right equipment. And the AI was horrible. You could take a bow, I mean, a sniper rifle and pick the enemies off form a safe distance and the retarded AI would just stand there and die. Worst of all, though, you couldn't pick up apples. It didn't even have apples! Fucking popamole shit.
So anyway, today at 03.40 am I finished this playthrough of Fallout and I can finally add it to my Stupid Highly Irrelevant Evaluation Table, or S.H.I.E.T. I also decided it needs a small celebration here, on the Codex. For a while, I was contemplating necroing the oldest Fallout thread I could find, but then I remembered I already posted about it in this one.
I'm not going to write a review, because I couldn't possibly add anything new to the discussion. Instead I'll illustrate why Fallout went straight to the top of my RPG list, by providing short descriptive ratings of some of the core systems and features:
Combat: very good for a solo TB system, multiple modifiers and Aimed Shot function are its strongest points.
Character Progression: a model system. A perfect balance between complexity & accessibility . Most skills, perks & traits are useful during gameplay.
Controls & UI: Great character sheet and keyboard shortcuts, bad inventory.
Itemisation: hand placed gear means you won't be finding 20 knives in the final location. Good.
World Quality: solid depth of interaction with the environment & NPCs. Great atmosphere & characterisation of the setting. Fantastic.
AI: along with bugs, probably the biggest weakness of the game.
Choices & Consequences: it hardly gets better than this. Deep, meaningful and plentiful. You feel a part of a dynamic world.
Plot: solid, considering its open-endedness.
Graphics: the industry was capable of much better graphics at the time, but for a complex RPG it was quite enough.
Music: without the music setting the atmosphere and tension, there would be no Fallout.
Sound: very good sound effects that give your actions a doze of believability.
Personal Slant: as for the answer to the OP question: I only rate games, I played relatively recently, so that nostalgia is not a significant factor in my evaluation. And amongst such RPGs, yes, Fallout is currently the best. Next stop is Fallout 2 though - a game I never finished.