Vault City is a high-tech settlement in West Nevada, established by the inhabitants of Vault 8 after the Great War. The Vault opened in 2091 after receiving the all-clear signal (origin of which remains unknown, but it's likely that it was the Enclave). The city was built around the Vault, using its fusion generator as a power source and knowledge contained in the GECK to establish the first structures.
The city's population is very strictly regulated, with all pregnancies scheduled and insemination performed by the Vault's autodoc. Interestingly, there seem to be no accidental pregnancies occurring from direct intercourse, the reason behind which is not disclosed.
Source: Fallout Wikia
I fear I am about to make some mistakes in revising Vault City. But do feel free to correct me if I make some mistakes with names and possible faction motivations.
For Junior, this is the first time he steps into a huge, established, community. Klamath, Modoc and the Den even, are very tiny compared to Vault City. Fenced perimeter, auto turrets at every corner, and even automated steel doors. There is a sense that this is a place of great influence.
Vault City Stage 01 – Arrival & Cassidy
If Vic is with Junior, he will inform that he was an ex-Citizen of Vault City and explain how things work. However, he refuses to divulge why he left in the first place.
The outside perimeter area had a few meaningless ‘are you a good guy or a bad guy’ quest in the original F2. I personally disliked those. It lacked substance and meant nothing more than a power-gaming effort to splash cash for EXP. I wish to revise it.
• Get plow for Mr. Smith – Removed. Too straightforward dumb. Buy a plow, get EXP and Desert Eagle – whoa, really?
• Rescue Amanda’s husband – Doesn't really hurt to leave it alone.
• Find Mr. Nixon – Removed – Hey, I found a doll. Let me tear it up in front of a kid or do a good deed and be rewarded. This isn’t My Little Ponies, no faggot shit in my FO2.
• Cassidy’s Bar – Revised
o Instead of just minding his own business and whining like Skyway of how life is shit in VC, Cassidy will be in a jam. Basically, his wife is pregnant and she is sick with radiation poisoning. Here’s what Junior can do:
Junior must somehow find two packets of Rad-Aways to save his wife and child within a month before she dies.
If Junior only managed to get her ONE, their child will not make it in the ending narration. Cass in New Vegas is dead, kind of.
One packet of Rad-Away is sufficient if Junior has successfully roll against a Doctor/Science check
o Successfully saving Cassidy’s wife (ONE or TWO packets didn’t matter) will gain Cassidy’s gratitude, but he will still be in a jam since he’s too financially poor to support his wife. Junior can do the following:
Pay Cassidy 1,000 caps up front to get him to join up. And top up another 500 caps per month afterwards.
A successful barter check will reduce it to 500 caps upfront plus EXP.
Or, he can permanently get Cassidy to follow him forever till his quest is completed by paying 3,000 caps up front and passing a Speech check.
Not doing any of those will make Cassidy join the Vault City militia and Junior loses the opportunity to recruit him and Cassidy will die protecting Vault City, his memory carried on by his surviving wife and daughter.
o Once Cassidy joins the party, he will want to visit his wife every TWO months for some quality time.
He will inform Junior every contract renewal that he misses his wife and wants to return on his own. The player can find him back at Vault City and recruit him again, but a Speech check of 50 can delay his visit by another month.
Upon the third visit to his wife, Cassidy will even be more determined to return alive and promised his wife to quit smoking ‘for their child’. This gives him the perk ‘A Loving Father,’ boosting his physical stats by 1 each. He doesn't need to revisit his wife anymore.
o If Junior doesn’t care at all about Cassidy’s wife, she will die one month after his first visit.
Cassidy will then have nothing holding him back in Vault City and offers himself up for 2,000 caps upfront and 500 caps per month afterwards.
A successful Barter check will lower the prince to 1,000 caps up front plus EXP.
Upon witnessing 100 deaths, he will dedicate a prayer to his wife and gains the Perk, ‘Forever Alone’, increasing his critical chance by 5% and reducing his Charisma to zero. This will also raise his monthly pay by 1,000 caps a month. A barter check will reduce this to 750 caps.
Should Cassidy die in the middle of traveling with Junior, the player will find a blood-stained letter in his pockets, addressed to his wife, Sharon, telling her to name their baby after the most beautiful yet thorniest flower of them all, Rose.