Lightknight said:
Fallout 2 is a good game but very much inferior to the first Fallout in almost every way save for size and some of the quest design.
But those are what counts, right ? Also, "in almost every way" doesnt include better balance, better encounters, hth becoming an actual system, followers control, etc. I'd say FO2 had the most developed steal/kill/persuade style for many years, i still have no idea if any more recent game had beat it in that aspect.
I don't know about better balance - while the "rush to Power Armor and Plasma Rifle" exploit isn't there (or at least, it is, but it's harder to do), Fallout 1 has a very good difficulty curve throughout and I don't think Fallout 2 can claim it's much better.
Better encounters? Again, I'm not so sure... a lot of Fallout 2's encounters are just trash mobs for the most part, and Fallout 1's were limited enough that every enemy you fought required slightly different strategies, plus the locations varied a bit more (and creative tactics like locking enemies in a house and tossing grenades into the windows were more viable).
Not sure what you mean by steal/kill/persuade, but Fallout 1 does all of that stuff as well, for pretty much every quest (unless it just isn't viable). Fallout 2 also requires more combat, generally, and it's less open due to the number of plot gates, so in some senses I'd say it's weaker in terms of the choices it offers you (but again, there are definitely exceptions, like all the inter-city politics and whatnot).
As for sheer size - no, I'll take a consistent, coherent and focused RPG over one that's massive but lacks good pacing and momentum. Fallout 1 was more forward-moving, building in complexity, momentum and stakes throughout, while Fallout 2 was much more about solving local problems without real in-universe incentive in the greater scheme, and then sort of dumped the plot into the last 1/4 of the game.