shihonage
Second Variety Games
No idea, I saw this discovery made by another Fallout playing guy.
shihonage said:An RPG. A true RPG never requires twitch reflexes to win in combat mode. Different mechanics, different goals, everything different. Apples and oranges.
This is my definition of a true strategy game. But a true RPG? I don't know. I guess there can be both strategy-RPGs and ARPGs.shihonage said:A true RPG never requires twitch reflexes to win in combat mode.
elander_ said:Fallout 3 VATS is a dumbed down version of Fallout combat. You don't have different attack modes like burst or single shot because you can only shot one enemy at a time. Even the minigun only shots one enemy at a time, using that weapon as a riffle when it is supposed to be used to kill multiple enemies with one shot. Didn't heard anything about the player or enemies whose bodies are partially covered having lower chances to hit like in Fallout. Grenades can't be throw inside houses or to places in the floor and have to be targeted at someone.
That's a pointless, academic point, though, and if it's something you're trying to keep in mind out of misguided pseudo-scientific-ness then you're delusional.Yeah, but the comparison of Fallout vs Doom was required to show that the combat in F3 doesn't necessarily have to be worse than the combat in F1-2
Yeah, fuck, it's a game. Either you enjoy it or you don't.kingcomrade said:That's a pointless, academic point, though, and if it's something you're trying to keep in mind out of misguided pseudo-scientific-ness then you're delusional.Yeah, but the comparison of Fallout vs Doom was required to show that the combat in F3 doesn't necessarily have to be worse than the combat in F1-2
This is what I mean KC. Objective truths.shihonage said:A true RPG relies on character's twitch skill, not on player's twitch skill. It's rather axiomic.
Armacalypse said:Oh, for fuck's sake. You are as retarded as the console fanboys defending the RP in Oblivion and JRPGs.
Combat in Fallout 1-2 is more simplistic than any shooter out there. It's like Doom but without the action, and it's as deep as the conversation wheel in Oblivion. It requires neither thinking nor reflexes.
But isn't that what you want anyway? A purposely bad combat system making combat all about the skill of the character, and leaving player skill or intelligence out of it?
But the combat system in Fallout 3 might actually be better (for good or bad...), since it might atleast require some player skill, in the form of reflexes.
I have. Most of the people who whinge about Fallout's combat are you're usual "duh, dis gaem needem thinkums dat maek hed hert" people who'd be better off playing CoD4. You'll note Armacalypse and Letum Fol are both having great difficulty actually saying what exactly is wrong with Fallout's combat other than "it's boring", which seems to stem from the fact that you don't get to twitch enough.Rohit_N said:And, er, who here has said Fallout's combat was perfect, anyway?
Really? You can kill people in shooters too? The mind boggles.Armacalypse said:Even with such a character, I don't see the overwhelming number of options at your disposal. Sure, you could do things like run behind a wall and wait for the enemy to come to shotgun range, or you could use some items to help you. But you can do that in most shooters too.
Actually your character's INT decided your dialogue options. The dumb ones were available when you went below 4.Armacalypse said:Yes, player skill will always be there. In the end you have to "LARP" if you want your character to choose the really stupid dialogue options
I haven't played Jagged Alliance 2 but ToEE, Silent Storm and X-Com I played to death. Funnily enough, X-Com involves moving your guys around and shooting too. They could crouch though but it's only really done to improve their aim... Oh and you could walk behind a wall and use the "cover" and wait until the aliens walked up to you like you can in Fallout. You couldn't target limbs though. You just have "spend lots of AP on an aimed shot and hope you hit" versus "fire in the general direction and hope you hit" usually before walking back behind the wall you're shooting from behind.Letum Fol said:Look at all the sad little boys defending Fallout combat. Seriously, have any of you played X-Com. Or Silent Storm, Jagged Alliance 2, and TOEE. They seem to be discussed a lot here but if anyone calls FO combat "deep" after having played them, then there's something very wrong here.
Really? How many shooters are around today that allow me to specifically target the enemy's eyes and blind him? Target his arms to make him drop his weapon or damage his legs to make him walk slower? Doom didn't let you do that and yet Fallout did. So it seems there's quite a bit you can do in Fallout that you can't do in Doom. As for situational weapons in Doom, I assume you mean things like using the Chaingun on the Red-Eye floating things (I never remember what they're called) so they don't get a chance to attack back? Hmmm... Sounds kinda similar to shooting the arm out so they drop their weapon or knocking them unconscious to achieve a similar effect (IE: The bad guy can't shoot back). Seriously damaged enemies also ran away in Fallout. Nothing ever ran away in Doom, no matter how wounded it was. Except those bull things, but they just ran away in general.Armacalypse said:I pointed out the things you can do in Fallout combat that you can do in shooters too.
I have. Most of the people who whinge about Fallout's combat are you're usual "duh, dis gaem needem thinkums dat maek hed hert" people who'd be better off playing CoD4. You'll note Armacalypse and Letum Fol are both having great difficulty actually saying what exactly is wrong with Fallout's combat other than "it's boring", which seems to stem from the fact that you don't get to twitch enough.
Then the one thing those other games you mentioned have that make them more tactical are multiple controllable party members.
So fallout combat has too much twitch... ok, I guess you are right and everyone else is wrong about everything.Letum Fol said:I have. Most of the people who whinge about Fallout's combat are you're usual "duh, dis gaem needem thinkums dat maek hed hert" people who'd be better off playing CoD4. You'll note Armacalypse and Letum Fol are both having great difficulty actually saying what exactly is wrong with Fallout's combat other than "it's boring", which seems to stem from the fact that you don't get to twitch enough.
I never once mentioned twitch. My dislike with Fallout's combat has nothing to do with its lack of twitch, in fact, it's quite the opposite.
I never once mentioned twitch. My dislike with Fallout's combat has nothing to do with its lack of twitch, in fact, it's quite the opposite.
So fallout combat has too much twitch... ok, I guess you are right and everyone else is wrong about everything.
You got a mirror next to your computer now?Letum Fol said:facepalm. That's all I can say when faced with such blatant stupidity.
Claw said:Oh man, attack of the trolls.
Can't we close the floodgates and at least close registration until Bethout has been released for six months?
Fat Dragon said:If I had actually been arguing with a troll I could answer this question.Why exactly do you all try to argue with the troll? And more importantly: why do you fail so miserably?
No, Letum Fol started the discussion on page one. I compared Fallout to shooters as an argument in the already existing discussion.Athiska said:To refresh your memory, the quote that started this petty argument:
Well, Fallout 3 wasn't meant to be smart. That doesn't mean it's not bad.DarkUnderlord said:In which case they were all designed to be tactical squad-based combat games, which Fallout wasn't meant to be.
Of course there is. What a stupid question. You are stupid for asking it.Athiska said:Letum Fol wasn't posting at the time; I was referring to when you started as it was more current.
Does there exist an FPS that makes it clear that the player should use tactics instead of the blazing guns school of killing? Besides the lone sniper.
Does that make me a necro-arguer?Athiska said:Letum Fol wasn't posting at the time; I was referring to when you started as it was more current.
I have no idea how being a sniper makes the game more tactical. But does Fallout make it "clear" that you should "use tactics instead of the blazing guns shool of killing"?Athiska said:Does there exist an FPS that makes it clear that the player should use tactics instead of the blazing guns school of killing? Besides the lone sniper.