Fallout 3 is about the little details, and they're everywhere. While much of Oblivion was generated procedurally using software designed to create a credible landscape, Bethesda's follow-up is a genuinely hand-made game, where every burned book, ruined home, and story told by the ruins themselves was carefully designed, as Istvan explains: "The art team went cell-by-cell. There's not a single piece of the game that hasn't been touched by hand. It's not procedurally generated - we didn't want to do that this time. Every rock you see, every tree, was placed by hand."